Player Matchup

Raijin
Raijin
Flarlys
Raijin
Level 28
God Stats
4W - 3L
1,695 SR
Queue Stats
12W - 6L
1,570 Elo+
Solo
Mercury
Mercury
SniperExpertv
Mercury
Level 16
God Stats
1W - 1L
1,261 SR
Queue Stats
28W - 15L
1,545 Elo+
Party 1
Horus
Horus
greijmans3
Horus
Level 29
God Stats
1W - 2L
1,444 SR
Queue Stats
64W - 86L
1,546 Elo+
Solo
Serqet
Serqet
reetztah
Serqet
Level 17
God Stats
11W - 4L
1,727 SR
Queue Stats
24W - 14L
1,525 Elo+
Party 1
Apollo
Apollo
金枪大官人
Apollo
Level 24
God Stats
2W - 2L
1,477 SR
Queue Stats
112W - 92L
1,498 Elo+
Solo
Team Averages
Level 23
1,521 SR
1,537 Elo+

VS

Team Averages
Level 11
1,500 SR
1,500 Elo+
Cthulhu
Cthulhu
Diablo69
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 2
Mercury
Mercury
PuntangBoomrang
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
SnowFlowers
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,500 Elo+
Party 2
King Arthur
King Arthur
sparkaaxx
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
willos130
Jormungandr
Level 4
God Stats
5W - 8L
1,500 SR
Queue Stats
19W - 17L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Flarlys
Raijin
12
7 / 2 / 4
7,687
641
8,258
5,730
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
11
5 / 0 / 9
6,820
568
6,100
5,091
1,634
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Horus
10
3 / 1 / 14
6,689
557
4,076
6,701
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
reetztah
Serqet
12
8 / 0 / 5
7,402
617
6,106
6,841
2,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
4 / 1 / 7
6,795
566
7,063
5,565
1,834
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Diablo69
Cthulhu
8
1 / 5 / 3
5,941
495
4,501
11,945
5,364
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 6 / 1
4,357
363
1,860
7,556
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jing Wei
SnowFlowers
Jing Wei
9
1 / 5 / 2
5,420
452
4,900
7,105
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
sparkaaxx
King Arthur
7
1 / 7 / 1
4,819
402
1,927
9,284
5,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
willos130
Jormungandr
8
1 / 4 / 3
5,251
438
2,990
5,991
2,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
27
Kills
4
4
Deaths
27
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Diablo69
Cthulhu
1
5
3
0.5
W
Raijin
Flarlys
Raijin
7
2
4
4.5
L
0
6
1
0.08
W
Mercury
5
0
9
9.5
L
Jing Wei
SnowFlowers
Jing Wei
1
5
2
0.4
W
Horus
3
1
14
10
W
Serqet
reetztah
Serqet
8
0
5
10.5
L
King Arthur
sparkaaxx
King Arthur
1
7
1
0.21
L
Jormungandr
willos130
Jormungandr
1
4
3
0.63
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,603
Damage
16,178
29,928
Taken
41,881
12,250
Mitigated
17,435
14,021
Healing
3,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Diablo69
Cthulhu
4,501
930
123
1,428
11,945
5,364
0
2,217
9,636
21,746
0
W
Raijin
Flarlys
Raijin
8,258
1,078
0
829
5,730
2,120
758
1,563
4,117
44,001
0
L
1,860
739
0
62
7,556
1,934
0
3,524
3,756
0
8,168
W
Mercury
6,100
2,523
0
2,161
5,091
1,634
344
710
4,356
0
30,815
L
Jing Wei
SnowFlowers
Jing Wei
4,900
3,452
0
743
7,105
2,134
0
751
6,162
0
18,130
W
Horus
4,076
2,090
1,591
3,457
6,701
4,287
0
2,089
4,537
0
17,080
W
Serqet
reetztah
Serqet
6,106
2,249
0
3,721
6,841
2,375
0
1,381
5,385
0
38,284
L
King Arthur
sparkaaxx
King Arthur
1,927
588
0
236
9,284
5,348
0
1,030
8,037
0
7,883
L
Jormungandr
willos130
Jormungandr
2,990
1,007
105
497
5,991
2,655
0
208
5,587
10,050
0
W
7,063
3,978
0
2,262
5,565
1,834
1,058
1,748
3,817
0
31,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,393
Gold Earned
25,788
321
Minions Killed
117
0
Camps Cleared
0
1,185,908
Distance Traveled
1,085,188
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,941
495
42
4
0
178,867
1
W
Raijin
7,687
641
91
8
0
204,445
6
L
Mercury
4,357
363
17
1
0
252,473
0
W
Mercury
6,820
568
59
5
0
264,601
1
L
Jing Wei
5,420
452
28
2
0
220,784
1
W
Horus
6,689
557
31
3
0
254,459
0
W
Serqet
7,402
617
80
7
0
259,335
4
L
King Arthur
4,819
402
14
1
0
237,344
0
L
Jormungandr
5,251
438
16
1
0
195,720
2
W
Apollo
6,795
566
60
5
0
203,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role