Player Matchup

Baron Samedi
Baron Samedi
DevileeriuM
Baron Samedi
Level 29
God Stats
4W - 6L
1,535 SR
Queue Stats
62W - 75L
1,440 Elo+
Solo
Nemesis
Nemesis
Diladricc
Nemesis
Level 16
God Stats
3W - 5L
1,583 SR
Queue Stats
8W - 14L
1,452 Elo+
Party 1
Cerberus
Cerberus
Falvie
Cerberus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,627 Elo+
Party 2
Sobek
Sobek
Gatuu
Sobek
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Jvayy
Neith
Level 5
God Stats
4W - 3L
1,689 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Team Averages
Level 16
1,561 SR
1,504 Elo+

VS

Team Averages
Level 20
1,484 SR
1,477 Elo+
Anubis
Anubis
AmericanSniper3
Anubis
Level 27
God Stats
43W - 24L
1,652 SR
Queue Stats
43W - 25L
1,640 Elo+
Solo
Sol
Sol
L0rdG00fy
Sol
Level 13
God Stats
1W - 1L
1,259 SR
Queue Stats
16W - 23L
1,391 Elo+
Solo
Izanami
Izanami
Sh3lBYcro
Izanami
Level 26
God Stats
37W - 30L
1,531 SR
Queue Stats
315W - 320L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
posiduss
Tsukuyomi
Level 7
God Stats
6W - 3L
1,404 SR
Queue Stats
10W - 11L
1,377 Elo+
Solo
Aphrodite
Aphrodite
sadsnout
Aphrodite
Level 25
God Stats
191W - 173L
1,574 SR
Queue Stats
566W - 606L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DevileeriuM
Baron Samedi
15
5 / 10 / 7
9,922
496
10,888
18,298
7,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Diladricc
Nemesis
15
9 / 4 / 7
10,061
503
16,112
19,115
8,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Falvie
Cerberus
14
2 / 13 / 5
9,057
453
6,366
26,610
16,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sobek
Gatuu
Sobek
12
1 / 4 / 9
8,563
428
6,976
19,159
19,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Jvayy
Neith
15
8 / 10 / 8
10,003
500
14,234
17,016
6,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 2 / 5
13,735
687
31,577
17,458
8,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 10 / 7
11,172
559
14,147
16,782
6,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Sh3lBYcro
Izanami
16
10 / 3 / 9
10,946
547
22,670
12,341
4,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
posiduss
Tsukuyomi
16
2 / 6 / 9
10,806
540
9,316
14,059
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
sadsnout
Aphrodite
15
2 / 4 / 14
10,039
502
4,240
12,664
8,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
85
25
Kills
41
41
Deaths
25
36
Assists
44
Player
Kills
Deaths
Assists
KDA
W
19
2
5
10.75
L
Baron Samedi
DevileeriuM
Baron Samedi
5
10
7
0.85
L
Nemesis
Diladricc
Nemesis
9
4
7
3.13
L
Cerberus
Falvie
Cerberus
2
13
5
0.35
L
Sobek
Gatuu
Sobek
1
4
9
1.38
L
Neith
Jvayy
Neith
8
10
8
1.2
W
8
10
7
1.15
W
Izanami
Sh3lBYcro
Izanami
10
3
9
4.83
W
Tsukuyomi
posiduss
Tsukuyomi
2
6
9
1.08
W
Aphrodite
sadsnout
Aphrodite
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,576
Damage
81,950
100,198
Taken
73,304
57,449
Mitigated
33,453
19,798
Healing
31,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,577
2,024
0
11,167
17,458
8,613
2,037
8,346
8,936
101,663
0
L
Baron Samedi
DevileeriuM
Baron Samedi
10,888
1,107
2,040
3,921
18,298
7,146
232
8,846
9,452
49,691
0
L
Nemesis
Diladricc
Nemesis
16,112
6,585
0
2,696
19,115
8,381
480
6,687
12,428
0
54,742
L
Cerberus
Falvie
Cerberus
6,366
871
0
6,101
26,610
16,329
0
17,918
8,692
38,613
0
L
Sobek
Gatuu
Sobek
6,976
804
0
2,808
19,159
19,526
116
9,419
9,740
21,105
0
L
Neith
Jvayy
Neith
14,234
8,826
0
2,232
17,016
6,067
858
6,601
10,415
0
37,217
W
14,147
5,243
0
3,186
16,782
6,748
2,535
4,523
11,999
58,642
2,918
W
Izanami
Sh3lBYcro
Izanami
22,670
13,383
0
1,339
12,341
4,318
3,774
3,018
9,259
0
75,795
W
Tsukuyomi
posiduss
Tsukuyomi
9,316
2,251
0
5,039
14,059
5,119
0
3,813
10,222
0
61,535
W
Aphrodite
sadsnout
Aphrodite
4,240
187
4,581
6,185
12,664
8,655
407
3,921
8,658
19,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,606
Gold Earned
56,698
365
Minions Killed
522
0
Camps Cleared
0
1,714,658
Distance Traveled
1,797,080
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,735
687
185
9
0
277,603
0
L
Baron Samedi
9,922
496
90
5
0
295,760
0
L
Nemesis
10,061
503
77
4
0
406,700
4
L
Cerberus
9,057
453
109
5
0
301,138
0
L
Sobek
8,563
428
36
2
0
376,113
2
L
Neith
10,003
500
53
3
0
334,947
0
W
Sol
11,172
559
96
5
0
329,733
0
W
Izanami
10,946
547
117
6
0
393,938
4
W
Tsukuyomi
10,806
540
92
5
0
387,811
0
W
Aphrodite
10,039
502
32
2
0
407,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role