Player Matchup

Ne Zha
Ne Zha
DarkRX
Ne Zha
Level 26
God Stats
9W - 8L
1,619 SR
Queue Stats
70W - 61L
1,430 Elo+
Party 1
Cerberus
Cerberus
Izzehun
Cerberus
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 17L
1,349 Elo+
Party 4
Nu Wa
Nu Wa
Olinav
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,310 Elo+
Party 4
Fenrir
Fenrir
SnowOperator
Fenrir
Level 16
God Stats
4W - 3L
1,617 SR
Queue Stats
13W - 16L
1,364 Elo+
Party 1
Bellona
Bellona
ЖекаСевас
Bellona
Level 14
God Stats
13W - 11L
1,719 SR
Queue Stats
113W - 114L
1,538 Elo+
Solo
Team Averages
Level 13
1,591 SR
1,398 Elo+

VS

Team Averages
Level 36
1,477 SR
1,423 Elo+
Izanami
Izanami
Alayria
Izanami
Level 124
God Stats
136W - 142L
1,584 SR
Queue Stats
251W - 271L
1,540 Elo+
Party 3
Guan Yu
Guan Yu
JustMackz
Guan Yu
Level 8
God Stats
2W - 2L
1,478 SR
Queue Stats
5W - 6L
1,373 Elo+
Party 2
Cthulhu
Cthulhu
Kelpo451
Cthulhu
Level 5
God Stats
3W - 4L
1,440 SR
Queue Stats
38W - 36L
1,519 Elo+
Party 3
Agni
Agni
jamescrti
Agni
Level 28
God Stats
17W - 6L
1,473 SR
Queue Stats
113W - 132L
1,355 Elo+
Solo
Anubis
Anubis
norwayrider00
Anubis
Level 13
God Stats
3W - 3L
1,410 SR
Queue Stats
5W - 7L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DarkRX
Ne Zha
20
7 / 9 / 14
13,963
997
14,209
21,249
8,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Izzehun
Cerberus
20
3 / 11 / 20
13,457
961
13,157
28,696
28,212
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Olinav
Nu Wa
20
7 / 9 / 19
14,690
1,049
23,534
23,124
8,700
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
19
11 / 5 / 12
14,651
1,047
17,305
17,724
8,447
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 7 / 22
13,885
992
18,019
21,975
26,069
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

82

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alayria
Izanami
20
24 / 4 / 13
18,801
1,343
44,836
18,760
7,144
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Guan Yu
JustMackz
Guan Yu
20
7 / 8 / 19
14,986
1,070
9,563
21,486
21,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Kelpo451
Cthulhu
20
3 / 4 / 28
14,333
1,024
17,172
17,807
21,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Agni
20
3 / 7 / 19
13,172
941
11,626
14,078
4,472
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
4 / 9 / 23
14,022
1,002
19,752
17,318
7,619
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
143
32
Kills
41
41
Deaths
32
87
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alayria
Izanami
24
4
13
7.63
L
Ne Zha
DarkRX
Ne Zha
7
9
14
1.56
L
Cerberus
Izzehun
Cerberus
3
11
20
1.18
W
Guan Yu
JustMackz
Guan Yu
7
8
19
2.06
W
Cthulhu
Kelpo451
Cthulhu
3
4
28
4.25
L
Nu Wa
Olinav
Nu Wa
7
9
19
1.83
L
Fenrir
11
5
12
3.4
W
Agni
3
7
19
1.79
W
4
9
23
1.72
L
4
7
22
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,224
Damage
102,949
112,768
Taken
89,449
79,682
Mitigated
62,425
10,863
Healing
8,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alayria
Izanami
44,836
36,544
0
0
18,760
7,144
0
5,961
12,674
0
100,637
L
Ne Zha
DarkRX
Ne Zha
14,209
3,883
0
1,835
21,249
8,254
0
10,957
10,292
0
35,984
L
Cerberus
Izzehun
Cerberus
13,157
781
0
3,053
28,696
28,212
0
8,881
19,815
40,284
0
W
Guan Yu
JustMackz
Guan Yu
9,563
4,124
517
2,472
21,486
21,464
0
12,242
9,019
362
21,333
W
Cthulhu
Kelpo451
Cthulhu
17,172
297
1,171
1,304
17,807
21,726
0
10,203
7,437
48,683
0
L
Nu Wa
Olinav
Nu Wa
23,534
6,586
283
3,698
23,124
8,700
0
11,786
11,338
66,700
0
L
Fenrir
17,305
3,553
0
1,265
17,724
8,447
0
7,501
10,223
0
28,518
W
Agni
11,626
1,164
0
220
14,078
4,472
0
5,166
8,862
25,953
0
W
19,752
193
142
2,732
17,318
7,619
0
4,224
12,994
48,488
0
L
18,019
2,525
0
729
21,975
26,069
0
9,754
12,221
1,951
31,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,646
Gold Earned
75,314
286
Minions Killed
302
8
Camps Cleared
10
1,268,376
Distance Traveled
1,211,529
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
18,801
1,343
103
7
7
240,423
0
L
Ne Zha
13,963
997
47
3
1
257,268
1
L
Cerberus
13,457
961
97
7
2
227,322
2
W
Guan Yu
14,986
1,070
24
2
1
238,399
1
W
Cthulhu
14,333
1,024
68
5
0
305,180
3
L
Nu Wa
14,690
1,049
88
6
3
218,054
0
L
Fenrir
14,651
1,047
14
1
2
279,777
0
W
Agni
13,172
941
31
2
2
197,502
0
W
Anubis
14,022
1,002
76
5
0
230,025
0
L
Bellona
13,885
992
40
3
0
285,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role