Player Matchup

Ra
Ra
GaddockTeeg12
Ra
Level 22
God Stats
3W - 5L
1,261 SR
Queue Stats
91W - 91L
1,353 Elo+
Solo
Bellona
Bellona
KyroManiac373
Bellona
Level 26
God Stats
2W - 1L
1,608 SR
Queue Stats
113W - 134L
1,428 Elo+
Party 1
Hun Batz
Hun Batz
SnakeOill
Hun Batz
Level 14
God Stats
6W - 4L
1,393 SR
Queue Stats
33W - 48L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
xxSWIFTWOLF1xx
Cthulhu
Level 27
God Stats
9W - 7L
1,797 SR
Queue Stats
143W - 134L
1,474 Elo+
Party 1
Chang'e
Chang'e
zera134
Chang'e
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,435 Elo+
Solo
Team Averages
Level 21
1,512 SR
1,418 Elo+

VS

Team Averages
Level 25
1,506 SR
1,475 Elo+
Bakasura
Bakasura
DABIGGLIZZY
Bakasura
Level 12
God Stats
3W - 2L
1,758 SR
Queue Stats
6W - 8L
1,356 Elo+
Solo
Hel
Hel
InoPiggy
Hel
Level 28
God Stats
13W - 12L
1,656 SR
Queue Stats
49W - 44L
1,549 Elo+
Solo
Skadi
Skadi
ZeroMercury5634
Skadi
Level 28
God Stats
0W - 3L
1,533 SR
Queue Stats
94W - 79L
1,609 Elo+
Solo
Neith
Neith
alpha-sniper598
Neith
Level 28
God Stats
53W - 50L
1,440 SR
Queue Stats
102W - 108L
1,300 Elo+
Solo
Fafnir
Fafnir
deltarecon55
Fafnir
Level 29
God Stats
0W - 2L
1,144 SR
Queue Stats
11W - 11L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 8
7,964
498
10,131
10,530
4,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
13
6 / 2 / 2
8,400
525
7,396
10,464
6,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
SnakeOill
Hun Batz
12
2 / 2 / 8
7,734
483
5,147
9,042
2,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 7
8,050
503
9,863
14,912
9,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
zera134
Chang'e
13
8 / 6 / 3
8,713
545
8,915
11,970
4,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DABIGGLIZZY
Bakasura
14
3 / 2 / 6
8,718
545
5,542
12,172
5,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 4 / 7
8,385
524
8,707
10,970
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 6 / 1
6,809
426
7,932
10,163
3,735
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
4 / 7 / 1
6,462
404
5,981
9,100
2,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
10
1 / 4 / 2
7,154
447
5,120
14,275
10,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
23
Kills
15
16
Deaths
23
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DABIGGLIZZY
Bakasura
3
2
6
3
W
3
5
8
1.4
L
6
4
7
2.38
W
Bellona
6
2
2
3.5
W
Hun Batz
SnakeOill
Hun Batz
2
2
8
3
L
1
6
1
0.25
L
4
7
1
0.64
L
Fafnir
1
4
2
0.5
W
4
1
7
7.5
W
Chang'e
zera134
Chang'e
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,452
Damage
33,282
56,918
Taken
56,680
28,905
Mitigated
26,803
17,753
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DABIGGLIZZY
Bakasura
5,542
3,797
0
3,652
12,172
5,233
924
3,987
7,903
0
46,258
W
10,131
1,405
990
1,936
10,530
4,756
342
2,600
7,930
38,163
0
L
8,707
294
2,217
4,692
10,970
3,966
379
5,969
4,573
35,835
0
W
Bellona
7,396
2,893
0
1,758
10,464
6,626
2,286
2,451
8,013
0
41,060
W
Hun Batz
SnakeOill
Hun Batz
5,147
1,529
583
2,432
9,042
2,989
2,152
2,335
6,707
0
28,254
L
7,932
4,569
0
1,570
10,163
3,735
1,040
6,617
3,452
0
36,321
L
5,981
3,783
0
365
9,100
2,927
689
5,415
3,181
0
22,135
L
Fafnir
5,120
1,605
0
3,032
14,275
10,942
338
5,475
8,662
19,169
0
W
9,863
1,256
1,065
3,661
14,912
9,828
480
3,809
10,753
33,544
0
W
Chang'e
zera134
Chang'e
8,915
688
1,728
3,600
11,970
4,706
660
2,632
9,283
42,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,861
Gold Earned
37,528
295
Minions Killed
280
0
Camps Cleared
0
1,477,625
Distance Traveled
1,382,677
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,718
545
111
7
0
312,598
1
W
Ra
7,964
498
55
3
0
291,037
1
L
Hel
8,385
524
47
3
0
316,926
0
W
Bellona
8,400
525
64
4
0
326,594
3
W
Hun Batz
7,734
483
43
3
0
331,485
3
L
Skadi
6,809
426
65
4
0
263,343
4
L
Neith
6,462
404
33
2
0
199,877
2
L
Fafnir
7,154
447
24
2
0
289,933
0
W
Cthulhu
8,050
503
51
3
0
301,108
0
W
Chang'e
8,713
545
82
5
0
227,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role