Player Matchup

Neith
Neith
BobbyMfFlay
Neith
Level 28
God Stats
18W - 22L
1,664 SR
Queue Stats
43W - 55L
1,538 Elo+
Solo
Nemesis
Nemesis
ShaneZeII
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,670 Elo+
Solo
Merlin
Merlin
camundongo07
Merlin
Level 27
God Stats
15W - 16L
1,549 SR
Queue Stats
228W - 301L
1,357 Elo+
Party 1
Bacchus
Bacchus
joaozinho234678
Bacchus
Level 30
God Stats
16W - 14L
1,303 SR
Queue Stats
255W - 330L
1,398 Elo+
Party 1
Nox
Nox
paqueton22
Nox
Level 5
God Stats
1W - 0L
1,773 SR
Queue Stats
2W - 7L
1,317 Elo+
Solo
Team Averages
Level 19
1,558 SR
1,456 Elo+

VS

Team Averages
Level 12
1,589 SR
1,336 Elo+
Hun Batz
Hun Batz
HitStickYoClique
Hun Batz
Level 27
God Stats
4W - 8L
1,712 SR
Queue Stats
112W - 140L
1,438 Elo+
Solo
Neith
Neith
Juanpa38-vidjuan
Neith
Level 8
God Stats
3W - 2L
1,834 SR
Queue Stats
62W - 62L
1,286 Elo+
Solo
King Arthur
King Arthur
Luckysage5875
King Arthur
Level 4
God Stats
2W - 2L
1,553 SR
Queue Stats
2W - 4L
1,339 Elo+
Solo
Yemoja
Yemoja
bigboogod
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,123 Elo+
Solo
Kukulkan
Kukulkan
ewokj
Kukulkan
Level 20
God Stats
1W - 3L
1,345 SR
Queue Stats
24W - 34L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 0 / 7
8,612
615
12,840
6,744
2,279
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
ShaneZeII
Nemesis
15
3 / 1 / 3
8,663
619
5,324
7,768
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
11
2 / 0 / 8
7,201
514
8,738
5,274
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 2 / 11
8,725
623
7,856
7,135
6,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 6 / 3
6,299
450
2,735
6,108
1,788
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,311
451
3,454
8,916
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 4 / 1
4,990
356
2,432
5,992
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
Luckysage5875
King Arthur
8
3 / 10 / 2
5,806
415
5,542
16,977
11,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
bigboogod
Yemoja
10
2 / 7 / 0
6,313
451
2,996
11,856
4,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
ewokj
Kukulkan
10
2 / 3 / 1
5,958
426
4,635
7,715
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
26
Kills
8
9
Deaths
27
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
12
0
7
15.5
L
1
3
1
0.5
L
0
4
1
0.13
L
King Arthur
Luckysage5875
King Arthur
3
10
2
0.4
W
Nemesis
ShaneZeII
Nemesis
3
1
3
4.5
L
Yemoja
bigboogod
Yemoja
2
7
0
0.29
W
Merlin
2
0
8
6
L
Kukulkan
ewokj
Kukulkan
2
3
1
0.83
W
7
2
11
6.25
W
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,493
Damage
19,059
33,029
Taken
51,456
15,290
Mitigated
23,332
9,850
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,840
5,839
636
4,864
6,744
2,279
3,309
949
5,720
0
48,753
L
3,454
349
0
1,907
8,916
3,172
0
2,078
6,838
0
31,360
L
2,432
756
0
1,168
5,992
1,531
0
1,265
4,727
0
18,600
L
King Arthur
Luckysage5875
King Arthur
5,542
1,587
0
1,461
16,977
11,033
116
5,901
11,076
0
16,835
W
Nemesis
ShaneZeII
Nemesis
5,324
1,921
0
983
7,768
3,552
0
370
7,257
0
52,098
L
Yemoja
bigboogod
Yemoja
2,996
461
290
947
11,856
4,958
30
5,140
6,676
17,508
0
W
Merlin
8,738
561
342
1,054
5,274
1,632
722
1,585
3,437
36,898
0
L
Kukulkan
ewokj
Kukulkan
4,635
268
0
1,215
7,715
2,638
130
4,905
2,810
25,691
0
W
7,856
1,047
87
1,588
7,135
6,039
964
1,626
5,444
21,493
0
W
2,735
683
0
296
6,108
1,788
130
2,547
3,018
12,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,500
Gold Earned
29,378
296
Minions Killed
199
0
Camps Cleared
0
1,227,224
Distance Traveled
1,030,636
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,612
615
84
6
0
210,859
0
L
Hun Batz
6,311
451
68
5
0
233,523
0
L
Neith
4,990
356
23
2
0
168,008
2
L
King Arthur
5,806
415
17
1
0
228,687
0
W
Nemesis
8,663
619
106
8
0
279,938
1
L
Yemoja
6,313
451
25
2
0
198,462
1
W
Merlin
7,201
514
60
4
0
255,326
0
L
Kukulkan
5,958
426
66
5
0
201,956
0
W
Bacchus
8,725
623
25
2
0
258,671
0
W
Nox
6,299
450
21
2
0
222,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role