Player Matchup

King Arthur
King Arthur
SayinCZ
King Arthur
Level 14
God Stats
4W - 2L
1,877 SR
Queue Stats
14W - 9L
1,672 Elo+
Party 2
Erlang Shen
Erlang Shen
TheIrrelevantOne
Erlang Shen
Level 7
God Stats
2W - 3L
1,281 SR
Queue Stats
66W - 23L
1,807 Elo+
Solo
Raijin
Raijin
iPortsMontages
Raijin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,825 Elo+
Party 2
Anhur
Anhur
shahed903
Anhur
Level 7
God Stats
1W - 3L
1,590 SR
Queue Stats
3W - 3L
1,724 Elo+
Solo
Ymir
Ymir
zymnul
Ymir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 12L
1,834 Elo+
Solo
Team Averages
Level 18
1,550 SR
1,772 Elo+

VS

Team Averages
Level 25
1,580 SR
1,642 Elo+
Discordia
Discordia
GuldGraver
Discordia
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Infernodized
Artio
Level 24
God Stats
2W - 0L
1,818 SR
Queue Stats
16W - 8L
1,740 Elo+
Solo
Mulan
Mulan
Larsinator1
Mulan
Level 26
God Stats
11W - 15L
1,436 SR
Queue Stats
139W - 132L
1,613 Elo+
Party 1
Danzaburou
Danzaburou
Madpakken69
Danzaburou
Level 28
God Stats
17W - 11L
1,603 SR
Queue Stats
139W - 117L
1,646 Elo+
Party 1
Arachne
Arachne
SneerfulTuna
Arachne
Level 17
God Stats
62W - 50L
1,542 SR
Queue Stats
224W - 232L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SayinCZ
King Arthur
15
2 / 10 / 5
9,324
444
6,316
18,746
11,889
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Erlang Shen
TheIrrelevantOne
Erlang Shen
19
10 / 6 / 3
12,093
576
17,705
22,436
21,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
9 / 8 / 3
12,266
584
26,127
18,824
7,794
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
shahed903
Anhur
13
0 / 14 / 5
8,555
407
3,976
20,172
6,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
zymnul
Ymir
5
0 / 3 / 0
7,031
335
913
6,110
1,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GuldGraver
Discordia
20
6 / 6 / 9
13,470
641
12,295
13,911
4,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 5 / 17
13,306
634
9,846
25,769
15,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
8 / 5 / 10
13,511
643
14,633
17,789
12,534
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Madpakken69
Danzaburou
20
20 / 4 / 6
16,784
799
25,276
21,654
8,597
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
SneerfulTuna
Arachne
17
2 / 2 / 9
11,719
558
7,651
16,590
7,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
92
21
Kills
41
41
Deaths
22
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Discordia
GuldGraver
Discordia
6
6
9
1.75
W
5
5
17
2.7
W
8
5
10
2.6
W
Danzaburou
Madpakken69
Danzaburou
20
4
6
5.75
L
King Arthur
SayinCZ
King Arthur
2
10
5
0.45
W
Arachne
SneerfulTuna
Arachne
2
2
9
3.25
L
Erlang Shen
TheIrrelevantOne
Erlang Shen
10
6
3
1.92
L
9
8
3
1.31
L
Anhur
shahed903
Anhur
0
14
5
0.18
L
Ymir
zymnul
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,037
Damage
69,701
86,288
Taken
95,713
49,799
Mitigated
48,722
12,102
Healing
37,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
GuldGraver
Discordia
12,295
432
0
1,883
13,911
4,688
1,045
4,260
9,651
85,245
0
W
9,846
2,319
2,741
10,666
25,769
15,751
678
11,342
14,427
40,349
0
W
14,633
2,779
0
5,620
17,789
12,534
2,146
4,875
12,914
0
65,324
W
Danzaburou
Madpakken69
Danzaburou
25,276
14,743
0
9,911
21,654
8,597
10,506
6,468
15,186
0
132,646
L
King Arthur
SayinCZ
King Arthur
6,316
916
0
1,782
18,746
11,889
0
3,586
15,053
0
36,265
W
Arachne
SneerfulTuna
Arachne
7,651
5,703
0
7,147
16,590
7,152
2,466
4,534
12,056
0
75,771
L
Erlang Shen
TheIrrelevantOne
Erlang Shen
17,705
9,150
0
3,322
22,436
21,327
0
4,773
17,577
0
87,950
L
26,127
2,800
0
3,268
18,824
7,794
0
7,248
11,262
104,172
0
L
Anhur
shahed903
Anhur
3,976
2,171
0
2,940
20,172
6,992
997
5,712
14,346
0
36,565
L
Ymir
zymnul
Ymir
913
290
0
790
6,110
1,797
0
1,688
4,414
7,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,269
Gold Earned
68,790
464
Minions Killed
609
0
Camps Cleared
0
1,411,326
Distance Traveled
1,960,960
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,470
641
165
8
0
397,437
4
W
Artio
13,306
634
36
2
0
394,538
4
W
Mulan
13,511
643
115
5
0
393,613
3
W
Danzaburou
16,784
799
190
9
0
370,390
1
L
King Arthur
9,324
444
68
3
0
338,635
5
W
Arachne
11,719
558
103
5
0
404,982
2
L
Erlang Shen
12,093
576
140
7
0
346,971
4
L
Raijin
12,266
584
169
8
0
338,398
1
L
Anhur
8,555
407
73
3
0
305,780
0
L
Ymir
7,031
335
14
1
0
81,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role