Player Matchup

Cthulhu
Cthulhu
Num Tz
Cthulhu
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 55L
1,500 Elo+
Party 1
Arachne
Arachne
P1v7
Arachne
Level 4
God Stats
3W - 1L
1,720 SR
Queue Stats
3W - 1L
1,607 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pegassi Jay
Tsukuyomi
Level 23
God Stats
6W - 10L
1,347 SR
Queue Stats
197W - 191L
1,661 Elo+
Solo
Hel
Hel
Sole 2D
Hel
Level 8
God Stats
26W - 36L
1,287 SR
Queue Stats
490W - 452L
1,320 Elo+
Party 1
Hercules
Hercules
mantakz55
Hercules
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 59L
1,685 Elo+
Solo
Team Averages
Level 11
1,471 SR
1,554 Elo+

VS

Team Averages
Level 18
1,623 SR
1,611 Elo+
Hel
Hel
Gr4e2e0n
Hel
Level 4
God Stats
8W - 8L
1,272 SR
Queue Stats
10W - 9L
1,194 Elo+
Solo
Anubis
Anubis
HybridBlood
Anubis
Level 28
God Stats
5W - 1L
1,887 SR
Queue Stats
23W - 13L
1,720 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Litch0908
Ah Muzen Cab
Level 17
God Stats
3W - 1L
1,649 SR
Queue Stats
5W - 1L
1,814 Elo+
Solo
Bakasura
Bakasura
poltergeist438
Bakasura
Level 28
God Stats
3W - 2L
1,549 SR
Queue Stats
140W - 108L
1,617 Elo+
Solo
Ullr
Ullr
riosmalba2
Ullr
Level 15
God Stats
1W - 1L
1,758 SR
Queue Stats
36W - 33L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Num Tz
Cthulhu
14
4 / 3 / 3
9,137
508
4,680
10,981
6,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
P1v7
Arachne
12
3 / 5 / 5
8,158
453
5,255
10,940
4,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Pegassi Jay
Tsukuyomi
17
9 / 1 / 3
10,554
586
10,090
11,775
4,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
12
1 / 1 / 7
7,652
425
2,474
5,885
1,825
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
mantakz55
Hercules
16
6 / 3 / 2
9,755
542
9,675
14,435
11,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
7,378
410
2,254
9,074
2,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
13
2 / 5 / 3
8,041
447
9,163
10,335
4,808
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Litch0908
Ah Muzen Cab
13
1 / 2 / 4
7,401
411
4,100
5,369
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
15
6 / 8 / 3
9,788
544
9,905
14,989
8,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 3 / 3
8,995
500
6,698
11,331
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
23
Kills
13
13
Deaths
24
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Anubis
2
5
3
0.7
L
Ah Muzen Cab
Litch0908
Ah Muzen Cab
1
2
4
1.5
W
Cthulhu
Num Tz
Cthulhu
4
3
3
1.83
W
Arachne
P1v7
Arachne
3
5
5
1.1
W
Tsukuyomi
Pegassi Jay
Tsukuyomi
9
1
3
10.5
W
Hel
1
1
7
4.5
W
Hercules
mantakz55
Hercules
6
3
2
2.33
L
Bakasura
6
8
3
0.94
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,174
Damage
32,120
54,016
Taken
51,098
27,827
Mitigated
21,866
20,743
Healing
15,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,254
346
955
2,139
9,074
2,267
111
1,198
7,851
29,795
0
L
Anubis
9,163
365
0
4,499
10,335
4,808
0
2,237
8,073
45,406
0
L
Ah Muzen Cab
Litch0908
Ah Muzen Cab
4,100
1,096
0
1,642
5,369
2,112
434
1,633
3,711
0
26,858
W
Cthulhu
Num Tz
Cthulhu
4,680
726
0
1,179
10,981
6,227
1,092
2,958
7,883
24,529
0
W
Arachne
P1v7
Arachne
5,255
3,368
0
1,843
10,940
4,081
882
1,772
8,888
0
36,496
W
Tsukuyomi
Pegassi Jay
Tsukuyomi
10,090
1,980
0
5,224
11,775
4,334
348
1,471
9,899
0
73,089
W
Hel
2,474
742
5,037
2,229
5,885
1,825
860
2,862
3,003
28,489
0
W
Hercules
mantakz55
Hercules
9,675
2,562
0
5,231
14,435
11,360
1,576
2,354
11,265
0
48,151
L
Bakasura
9,905
6,558
0
2,700
14,989
8,696
0
1,408
13,381
0
53,949
L
6,698
2,363
0
3,739
11,331
3,983
1,208
678
10,428
0
48,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,256
Gold Earned
41,603
384
Minions Killed
351
0
Camps Cleared
0
1,711,159
Distance Traveled
1,449,351
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,378
410
54
3
0
280,746
0
L
Anubis
8,041
447
67
4
0
212,085
2
L
Ah Muzen Cab
7,401
411
52
3
0
295,302
2
W
Cthulhu
9,137
508
41
2
0
316,252
0
W
Arachne
8,158
453
66
4
0
355,743
0
W
Tsukuyomi
10,554
586
123
7
0
366,118
5
W
Hel
7,652
425
62
3
0
355,140
0
W
Hercules
9,755
542
92
5
0
317,906
0
L
Bakasura
9,788
544
95
5
0
348,819
0
L
Ullr
8,995
500
83
5
0
312,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role