Player Matchup

Ymir
Ymir
AdvanceBalogna
Ymir
Level 28
God Stats
12W - 7L
1,620 SR
Queue Stats
453W - 439L
1,613 Elo+
Solo
Nemesis
Nemesis
BelowAvgIQ
Nemesis
Level 18
God Stats
3W - 3L
1,576 SR
Queue Stats
73W - 66L
1,609 Elo+
Solo
Kuzenbo
Kuzenbo
CyberForest
Kuzenbo
Level 27
God Stats
4W - 1L
1,662 SR
Queue Stats
62W - 56L
1,649 Elo+
Solo
Kali
Kali
LightNekkor
Kali
Level 20
God Stats
20W - 9L
1,761 SR
Queue Stats
93W - 122L
1,539 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yautjaa
Ah Muzen Cab
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 24
1,624 SR
1,582 Elo+

VS

Team Averages
Level 20
1,690 SR
1,747 Elo+
Ullr
Ullr
Angersitu
Ullr
Level 17
God Stats
10W - 5L
1,837 SR
Queue Stats
54W - 22L
1,729 Elo+
Solo
Hercules
Hercules
Anubis2314
Hercules
Level 6
God Stats
1W - 2L
1,718 SR
Queue Stats
22W - 36L
1,765 Elo+
Solo
Nemesis
Nemesis
Kelvex
Nemesis
Level 58
God Stats
2W - 1L
1,895 SR
Queue Stats
14W - 13L
1,753 Elo+
Party 1
Ares
Ares
MageGoBrrr
Ares
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 103L
1,787 Elo+
Party 1
Eset
Eset
Outsider890
Eset
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 6 / 4
10,379
546
17,404
15,442
9,272
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
BelowAvgIQ
Nemesis
20
9 / 2 / 2
12,671
667
9,353
11,943
8,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
CyberForest
Kuzenbo
14
1 / 4 / 8
9,593
505
7,755
16,687
16,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 3 / 3
11,562
609
12,708
18,470
9,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Yautjaa
Ah Muzen Cab
17
3 / 4 / 8
10,826
570
10,276
15,802
7,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
8 / 5 / 3
10,547
555
16,949
16,087
5,994
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Anubis2314
Hercules
14
2 / 2 / 1
8,718
459
7,930
15,712
15,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
Kelvex
Nemesis
15
4 / 7 / 2
9,170
483
7,421
15,885
8,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 7 / 6
8,758
461
9,552
18,184
12,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 7 / 5
7,729
407
5,402
10,504
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
35
27
Kills
18
19
Deaths
28
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
10
6
4
2
L
Ullr
8
5
3
1.9
L
Hercules
Anubis2314
Hercules
2
2
1
1.25
W
Nemesis
BelowAvgIQ
Nemesis
9
2
2
5
W
Kuzenbo
CyberForest
Kuzenbo
1
4
8
1.25
L
Nemesis
Kelvex
Nemesis
4
7
2
0.71
W
4
3
3
1.83
L
4
7
6
1
L
0
7
5
0.36
W
Ah Muzen Cab
Yautjaa
Ah Muzen Cab
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,496
Damage
47,254
78,344
Taken
76,372
50,818
Mitigated
45,674
26,327
Healing
19,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,404
4,774
0
3,335
15,442
9,272
382
5,854
9,545
40,983
0
L
Ullr
16,949
12,639
0
3,010
16,087
5,994
0
8,690
7,397
0
62,551
L
Hercules
Anubis2314
Hercules
7,930
1,661
0
6,736
15,712
15,508
0
820
14,892
0
43,327
W
Nemesis
BelowAvgIQ
Nemesis
9,353
5,958
0
1,153
11,943
8,013
0
1,640
10,096
0
103,434
W
Kuzenbo
CyberForest
Kuzenbo
7,755
2,136
129
3,158
16,687
16,338
612
3,672
12,949
42,141
0
L
Nemesis
Kelvex
Nemesis
7,421
3,219
0
4,797
15,885
8,020
0
2,796
13,089
0
64,344
W
12,708
5,104
0
9,722
18,470
9,464
2,344
531
17,334
0
77,743
L
9,552
1,881
0
2,919
18,184
12,657
0
10,003
8,181
24,776
0
L
5,402
391
14
1,794
10,504
3,495
0
2,850
7,654
32,943
0
W
Ah Muzen Cab
Yautjaa
Ah Muzen Cab
10,276
5,339
0
8,830
15,802
7,731
612
2,813
12,834
0
98,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,031
Gold Earned
44,922
568
Minions Killed
413
0
Camps Cleared
0
1,788,968
Distance Traveled
1,632,575
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,379
546
62
3
0
327,831
2
L
Ullr
10,547
555
89
5
0
331,055
1
L
Hercules
8,718
459
85
4
0
334,218
5
W
Nemesis
12,671
667
177
9
0
428,459
0
W
Kuzenbo
9,593
505
57
3
0
331,844
3
L
Nemesis
9,170
483
115
6
0
370,132
0
W
Kali
11,562
609
146
8
0
361,439
1
L
Ares
8,758
461
37
2
0
295,040
1
L
Eset
7,729
407
87
5
0
302,130
4
W
Ah Muzen Cab
10,826
570
126
7
0
339,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role