Player Matchup

Bellona
Bellona
Jusarhe-
Bellona
Level 26
God Stats
1W - 2L
1,564 SR
Queue Stats
23W - 17L
1,541 Elo+
Solo
Nu Wa
Nu Wa
Pink CATctus
Nu Wa
Level 26
God Stats
34W - 32L
1,793 SR
Queue Stats
341W - 322L
1,500 Elo+
Party 2
Neith
Neith
Screamschado
Neith
Level 26
God Stats
4W - 5L
1,592 SR
Queue Stats
332W - 311L
1,507 Elo+
Party 2
Khepri
Khepri
cavedweller7
Khepri
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 31L
1,604 Elo+
Solo
Nemesis
Nemesis
luigmmDC
Nemesis
Level 15
God Stats
2W - 6L
1,403 SR
Queue Stats
37W - 27L
1,527 Elo+
Solo
Team Averages
Level 20
1,570 SR
1,536 Elo+

VS

Team Averages
Level 25
1,525 SR
1,486 Elo+
Bellona
Bellona
IDL Prince
Bellona
Level 26
God Stats
2W - 1L
1,558 SR
Queue Stats
87W - 89L
1,430 Elo+
Solo
Ganesha
Ganesha
LifeAsASimp
Ganesha
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 51L
1,501 Elo+
Party 1
Hera
Hera
Light Light Lig
Hera
Level 26
God Stats
8W - 4L
1,390 SR
Queue Stats
88W - 74L
1,503 Elo+
Party 1
Nemesis
Nemesis
Lilyooopie
Nemesis
Level 27
God Stats
24W - 20L
1,625 SR
Queue Stats
111W - 104L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Whteafrokid
Danzaburou
Level 25
God Stats
122W - 100L
1,549 SR
Queue Stats
192W - 181L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jusarhe-
Bellona
7
1 / 1 / 0
4,083
681
2,028
3,533
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 0
3,610
602
1,446
2,596
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
1 / 1 / 0
3,537
590
1,616
2,370
574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Khepri
5
0 / 4 / 1
3,379
563
1,095
3,749
1,339
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
luigmmDC
Nemesis
2
0 / 1 / 0
2,885
481
416
793
219
Boots

Boots

+6%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IDL Prince
Bellona
7
0 / 1 / 1
3,903
651
1,479
3,692
2,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

Ganesha
LifeAsASimp
Ganesha
6
1 / 0 / 4
4,237
706
1,575
3,762
1,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 1
3,948
658
802
1,685
372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nemesis
Lilyooopie
Nemesis
7
3 / 0 / 0
4,217
703
1,475
3,165
701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Whteafrokid
Danzaburou
6
4 / 1 / 0
4,335
723
2,670
2,742
757
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
8
8
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
IDL Prince
Bellona
0
1
1
0.5
L
Bellona
Jusarhe-
Bellona
1
1
0
1
W
Ganesha
LifeAsASimp
Ganesha
1
0
4
3
W
0
0
1
0.5
W
Nemesis
Lilyooopie
Nemesis
3
0
0
3
L
0
1
0
0
L
1
1
0
1
W
Danzaburou
Whteafrokid
Danzaburou
4
1
0
4
L
Khepri
0
4
1
0.13
L
Nemesis
luigmmDC
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,601
Damage
8,001
13,041
Taken
15,046
4,783
Mitigated
5,722
2,701
Healing
3,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
IDL Prince
Bellona
1,479
457
0
375
3,692
2,611
0
80
3,572
0
10,671
L
Bellona
Jusarhe-
Bellona
2,028
858
0
268
3,533
2,080
0
0
3,308
0
17,154
W
Ganesha
LifeAsASimp
Ganesha
1,575
342
0
1,250
3,762
1,281
274
699
3,023
10,398
0
W
802
40
0
500
1,685
372
706
624
927
16,684
0
W
Nemesis
Lilyooopie
Nemesis
1,475
881
0
598
3,165
701
0
210
2,879
0
17,375
L
1,446
151
0
981
2,596
571
205
634
1,794
13,760
0
L
1,616
781
0
1,233
2,370
574
0
876
1,494
0
8,534
W
Danzaburou
Whteafrokid
Danzaburou
2,670
1,296
0
1,274
2,742
757
583
598
2,104
0
13,533
L
Khepri
1,095
0
0
204
3,749
1,339
0
699
3,050
8,162
0
L
Nemesis
luigmmDC
Nemesis
416
136
0
15
793
219
0
0
793
0
2,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,494
Gold Earned
20,640
95
Minions Killed
146
0
Camps Cleared
0
483,012
Distance Traveled
607,211
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
3,903
651
29
5
0
119,609
0
L
Bellona
4,083
681
35
6
0
120,167
2
W
Ganesha
4,237
706
2
0
0
120,662
0
W
Hera
3,948
658
36
6
0
122,843
3
W
Nemesis
4,217
703
36
6
0
140,489
2
L
Nu Wa
3,610
602
26
4
0
111,316
0
L
Neith
3,537
590
15
3
0
95,369
0
W
Danzaburou
4,335
723
43
7
0
103,608
0
L
Khepri
3,379
563
13
2
0
113,895
0
L
Nemesis
2,885
481
6
1
0
42,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role