Player Matchup

Neith
Neith
BilinearWolf694
Neith
Level 18
God Stats
2W - 1L
1,452 SR
Queue Stats
28W - 21L
1,559 Elo+
Solo
Ymir
Ymir
KingKrysto55
Ymir
Level 5
God Stats
8W - 1L
1,500 SR
Queue Stats
40W - 28L
1,500 Elo+
Solo
Nu Wa
Nu Wa
XxWolfPackxX666
Nu Wa
Level 29
God Stats
5W - 6L
1,457 SR
Queue Stats
255W - 221L
1,541 Elo+
Solo
Fenrir
Fenrir
legible_protein8
Fenrir
Level 29
God Stats
1W - 1L
1,192 SR
Queue Stats
113W - 124L
1,511 Elo+
Solo
Vulcan
Vulcan
themaddestlad647
Vulcan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,420 SR
1,522 Elo+

VS

Team Averages
Level 19
1,677 SR
1,561 Elo+
Athena
Athena
KELO3632
Athena
Level 25
God Stats
25W - 24L
1,322 SR
Queue Stats
107W - 104L
1,463 Elo+
Solo
Sobek
Sobek
KIDdripp
Sobek
Level 29
God Stats
2W - 2L
1,763 SR
Queue Stats
147W - 170L
1,495 Elo+
Solo
Nu Wa
Nu Wa
Sp Campinas
Nu Wa
Level 8
God Stats
10W - 11L
1,923 SR
Queue Stats
142W - 142L
1,571 Elo+
Solo
Tiamat
Tiamat
ZeroTheWolf87
Tiamat
Level 27
God Stats
2W - 2L
1,877 SR
Queue Stats
3W - 3L
1,776 Elo+
Solo
Neith
Neith
moyaninco_91
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,800
618
4,976
5,771
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 0 / 2
6,426
584
5,890
4,933
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 1 / 5
6,644
604
4,944
4,027
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
4 / 2 / 2
5,697
518
4,288
7,217
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 2 / 0
5,579
507
2,197
4,615
1,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
KELO3632
Athena
11
3 / 2 / 1
6,181
562
3,415
6,847
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
KIDdripp
Sobek
7
0 / 3 / 2
4,843
440
3,031
8,591
5,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
2 / 4 / 0
5,887
535
4,788
4,998
1,537
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 7 / 0
4,518
411
2,505
7,649
2,608
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 4 / 0
4,010
365
311
3,445
748
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
19
Kills
5
6
Deaths
20
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
Athena
KELO3632
Athena
3
2
1
1.75
L
Sobek
KIDdripp
Sobek
0
3
2
0.33
W
5
0
2
6
L
2
4
0
0.5
W
3
1
5
5.5
L
0
7
0
0
W
4
2
2
2.5
L
0
4
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,295
Damage
14,050
26,563
Taken
31,530
9,070
Mitigated
12,569
8,024
Healing
5,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,976
2,100
0
2,998
5,771
1,997
1,171
3,230
2,541
0
37,338
L
Athena
KELO3632
Athena
3,415
1,153
0
1,030
6,847
2,626
0
3,503
3,100
25,496
3,388
L
Sobek
KIDdripp
Sobek
3,031
519
0
3,090
8,591
5,050
0
3,028
5,291
9,120
0
W
5,890
945
0
769
4,933
1,872
0
2,389
2,544
33,197
0
L
4,788
1,818
0
576
4,998
1,537
268
2,856
2,034
25,696
0
W
4,944
866
0
0
4,027
1,287
771
1,983
2,044
37,210
0
L
2,505
541
0
816
7,649
2,608
485
1,100
6,346
16,577
0
W
4,288
1,732
0
3,534
7,217
2,430
0
2,613
4,604
0
24,063
L
311
221
0
320
3,445
748
296
1,611
1,728
0
6,812
W
2,197
603
135
588
4,615
1,484
0
3,383
1,232
24,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,146
Gold Earned
25,439
311
Minions Killed
164
0
Camps Cleared
0
954,432
Distance Traveled
913,095
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,800
618
68
6
0
177,567
3
L
Athena
6,181
562
63
6
0
228,458
0
L
Sobek
4,843
440
17
2
0
224,138
5
W
Ymir
6,426
584
60
5
0
206,996
2
L
Nu Wa
5,887
535
50
5
0
148,613
1
W
Nu Wa
6,644
604
77
7
0
192,506
3
L
Tiamat
4,518
411
23
2
0
214,562
0
W
Fenrir
5,697
518
52
5
0
217,621
0
L
Neith
4,010
365
11
1
0
97,324
2
W
Vulcan
5,579
507
54
5
0
159,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role