Player Matchup

Nike
Nike
Gold IV
Koiphlsh
Nike
Gold IV
Level 144
God Stats
2W - 1L
1,649 SR
Queue Stats
32W - 34L
1,418 MMR
Solo
Arachne
Arachne
Gold V
Nxzuko
Arachne
Gold V
Level 40
God Stats
7W - 5L
1,608 SR
Queue Stats
36W - 32L
1,395 MMR
Solo
Khepri
Khepri
Silver III
TTVCreativewavxs
Khepri
Silver III
Level 88
God Stats
1W - 1L
1,297 SR
Queue Stats
90W - 92L
1,394 MMR
Solo
Cernunnos
Cernunnos
Gold III
VulcanVandrpump
Cernunnos
Gold III
Level 160
God Stats
12W - 17L
1,480 SR
Queue Stats
903W - 907L
1,382 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
imthatguy104
Baron Samedi
Gold III
Level 129
God Stats
5W - 4L
1,548 SR
Queue Stats
249W - 258L
1,367 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,516 SR
1,391 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,407 SR
1,389 MMR
Medusa
Medusa
Gold V
MeanPiggy
Medusa
Gold V
Level 148
God Stats
3W - 8L
1,183 SR
Queue Stats
129W - 112L
1,343 MMR
Solo
Cerberus
Cerberus
Bronze III
azkidd44
Cerberus
Bronze III
Level 59
God Stats
0W - 2L
1,347 SR
Queue Stats
1W - 4L
1,419 MMR
Solo
Vamana
Vamana
Gold III
kinammaster
Vamana
Gold III
Level 139
God Stats
0W - 2L
1,457 SR
Queue Stats
302W - 309L
1,344 MMR
Solo
Set
Set
Gold III
kiqueso
Set
Gold III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 106L
1,421 MMR
Solo
Ra
Ra
Gold II
matthewgone97
Ra
Gold II
Level 149
God Stats
4W - 6L
1,550 SR
Queue Stats
146W - 152L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
17
2 / 6 / 5
10,795
469
11,665
23,655
21,304
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
Nxzuko
Arachne
20
10 / 4 / 10
13,611
592
20,266
21,621
11,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 3 / 11
9,882
430
2,291
16,680
15,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
VulcanVandrpump
Cernunnos
20
8 / 1 / 4
12,486
543
14,605
13,078
6,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
imthatguy104
Baron Samedi
17
5 / 4 / 9
11,102
483
14,473
14,620
8,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
CthulhuCu ChulainnSobekDanzaburouKing Arthur

VS

Bans
TsukuyomiScyllaTyrHeimdallrApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MeanPiggy
Medusa
19
6 / 5 / 1
12,091
526
16,666
14,520
5,333
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
azkidd44
Cerberus
12
0 / 5 / 1
8,660
377
1,504
14,884
9,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
19
4 / 2 / 3
12,164
529
17,090
21,141
19,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Set
19
5 / 8 / 3
11,932
519
15,127
23,276
14,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
3 / 5 / 3
11,725
510
9,494
14,451
6,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
25
Kills
18
18
Deaths
25
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nike
2
6
5
0.75
L
Medusa
MeanPiggy
Medusa
6
5
1
1.3
W
Arachne
Nxzuko
Arachne
10
4
10
3.75
W
0
3
11
1.83
W
Cernunnos
VulcanVandrpump
Cernunnos
8
1
4
10
L
Cerberus
azkidd44
Cerberus
0
5
1
0.1
W
Baron Samedi
imthatguy104
Baron Samedi
5
4
9
2.38
L
Vamana
4
2
3
2.75
L
Set
5
8
3
0.81
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,300
Damage
59,881
89,654
Taken
88,272
63,282
Mitigated
55,034
31,231
Healing
21,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
11,665
2,006
0
5,455
23,655
21,304
262
3,345
20,310
0
66,154
L
Medusa
MeanPiggy
Medusa
16,666
8,605
0
3,716
14,520
5,333
0
2,313
12,163
0
101,832
W
Arachne
Nxzuko
Arachne
20,266
13,464
0
10,822
21,621
11,642
546
3,820
17,801
0
99,957
W
2,291
242
0
1,920
16,680
15,323
140
1,755
14,925
26,391
0
W
Cernunnos
VulcanVandrpump
Cernunnos
14,605
9,062
0
6,367
13,078
6,586
4,047
3,348
9,730
0
88,209
L
Cerberus
azkidd44
Cerberus
1,504
216
0
2,360
14,884
9,483
602
1,437
13,379
30,625
0
W
Baron Samedi
imthatguy104
Baron Samedi
14,473
1,236
1,676
4,991
14,620
8,427
662
2,322
12,298
74,593
0
L
Vamana
17,090
4,106
0
7,634
21,141
19,517
0
2,179
18,845
14,810
78,991
L
Set
15,127
7,136
0
1,507
23,276
14,246
0
6,327
16,735
0
113,087
L
9,494
454
1,063
5,327
14,451
6,455
210
3,715
10,386
78,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,876
Gold Earned
56,572
617
Minions Killed
730
0
Camps Cleared
0
2,151,740
Distance Traveled
2,001,737
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,795
469
118
5
0
389,108
2
L
Medusa
12,091
526
162
7
0
387,039
9
W
Arachne
13,611
592
152
7
0
484,430
4
W
Khepri
9,882
430
46
2
0
440,350
7
W
Cernunnos
12,486
543
156
7
0
436,915
0
L
Cerberus
8,660
377
91
4
0
326,271
3
W
Baron Samedi
11,102
483
145
6
0
400,937
0
L
Vamana
12,164
529
170
7
0
442,682
3
L
Set
11,932
519
153
7
0
428,057
1
L
Ra
11,725
510
154
7
0
417,688
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role