Player Matchup

Jing Wei
Jing Wei
Khaning
Jing Wei
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Solo
Olorun
Olorun
LordHobbit
Olorun
Level 103
God Stats
2W - 5L
1,708 SR
Queue Stats
161W - 216L
1,362 Elo+
Party 1
Hercules
Hercules
afroaanton
Hercules
Level 41
God Stats
17W - 19L
1,590 SR
Queue Stats
86W - 123L
1,350 Elo+
Party 1
Team Averages
Level 76
1,599 SR
1,404 Elo+

VS

Team Averages
Level 67
1,699 SR
1,550 Elo+
Sylvanus
Sylvanus
ApaNidig
Sylvanus
Level 144
God Stats
6W - 3L
1,609 SR
Queue Stats
65W - 49L
1,610 Elo+
Party 2
Anhur
Anhur
Dakkar
Anhur
Level 27
God Stats
2W - 0L
1,892 SR
Queue Stats
7W - 6L
1,455 Elo+
Party 2
Olorun
Olorun
acrophysic
Olorun
Level 29
God Stats
4W - 1L
1,596 SR
Queue Stats
77W - 60L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Khaning
Jing Wei
10
1 / 4 / 2
7,460
622
5,287
12,683
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
LordHobbit
Olorun
10
3 / 6 / 1
8,027
669
8,463
12,651
4,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
afroaanton
Hercules
10
0 / 4 / 2
7,937
661
3,831
17,971
10,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ApaNidig
Sylvanus
11
2 / 3 / 11
8,379
698
8,463
12,900
11,505
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Dakkar
Anhur
13
10 / 0 / 4
9,935
828
16,276
7,950
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
acrophysic
Olorun
12
2 / 1 / 11
8,746
729
11,099
9,066
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
14
14
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ApaNidig
Sylvanus
2
3
11
2.5
W
Anhur
Dakkar
Anhur
10
0
4
12
L
Jing Wei
Khaning
Jing Wei
1
4
2
0.5
L
Olorun
LordHobbit
Olorun
3
6
1
0.58
W
Olorun
acrophysic
Olorun
2
1
11
7.5
L
Hercules
afroaanton
Hercules
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,581
Damage
35,838
43,305
Taken
29,916
18,845
Mitigated
18,939
12,853
Healing
20,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ApaNidig
Sylvanus
8,463
755
3,848
6,668
12,900
11,505
1,211
3,576
9,324
16,851
0
W
Anhur
Dakkar
Anhur
16,276
8,782
0
3,631
7,950
3,323
1,078
1,273
6,677
0
38,972
L
Jing Wei
Khaning
Jing Wei
5,287
3,793
0
2,115
12,683
3,847
0
6,037
6,646
0
22,739
L
Olorun
LordHobbit
Olorun
8,463
1,708
820
4,023
12,651
4,196
0
6,238
6,413
37,708
0
W
Olorun
acrophysic
Olorun
11,099
5,242
979
5,237
9,066
4,111
1,508
3,670
5,396
45,873
0
L
Hercules
afroaanton
Hercules
3,831
1,072
222
5,673
17,971
10,802
0
7,415
10,556
0
11,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,424
Gold Earned
27,060
113
Minions Killed
110
0
Camps Cleared
0
641,647
Distance Traveled
601,775
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,379
698
10
1
0
193,714
4
W
Anhur
9,935
828
46
4
0
207,149
0
L
Jing Wei
7,460
622
34
3
0
214,796
5
L
Olorun
8,027
669
63
5
0
190,612
1
W
Olorun
8,746
729
54
5
0
200,912
2
L
Hercules
7,937
661
16
1
0
236,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role