Player Matchup

Bakasura
Bakasura
Empolio
Bakasura
Level 29
God Stats
2W - 0L
1,663 SR
Queue Stats
16W - 20L
1,317 Elo+
Solo
Ares
Ares
KUROIKIKKU
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Tuhkis
Anubis
Level 13
God Stats
8W - 4L
1,866 SR
Queue Stats
176W - 110L
1,612 Elo+
Party 1
Hun Batz
Hun Batz
gilgatres
Hun Batz
Level 26
God Stats
3W - 2L
1,592 SR
Queue Stats
58W - 79L
1,362 Elo+
Solo
Ullr
Ullr
takatulppa
Ullr
Level 20
God Stats
4W - 2L
1,516 SR
Queue Stats
165W - 98L
1,729 Elo+
Party 1
Team Averages
Level 18
1,627 SR
1,504 Elo+

VS

Team Averages
Level 17
1,547 SR
1,508 Elo+
Nemesis
Nemesis
Adibibi
Nemesis
Level 27
God Stats
2W - 4L
1,629 SR
Queue Stats
329W - 288L
1,473 Elo+
Solo
Artemis
Artemis
HirudoMordax86
Artemis
Level 18
God Stats
2W - 4L
1,366 SR
Queue Stats
17W - 20L
1,399 Elo+
Solo
Guan Yu
Guan Yu
IchVerkloppe
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Anubis
Anubis
Roderick31
Anubis
Level 26
God Stats
1W - 1L
1,742 SR
Queue Stats
3W - 3L
1,671 Elo+
Solo
Yemoja
Yemoja
kacklappen123
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Empolio
Bakasura
15
4 / 6 / 3
9,657
537
8,923
16,417
6,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 6 / 13
8,555
475
3,724
13,601
10,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Tuhkis
Anubis
18
5 / 2 / 4
10,804
600
13,594
10,388
5,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
gilgatres
Hun Batz
17
6 / 6 / 7
10,482
582
7,434
13,667
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
9 / 1 / 6
11,000
611
15,835
9,205
3,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adibibi
Nemesis
16
9 / 3 / 5
10,369
576
12,866
12,075
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 8 / 2
7,588
422
5,877
12,718
4,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
IchVerkloppe
Guan Yu
14
4 / 4 / 5
8,950
497
9,643
13,744
13,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Roderick31
Anubis
16
5 / 4 / 5
9,713
540
9,025
12,787
5,953
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 4
7,550
419
2,870
12,382
8,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
42
25
Kills
21
21
Deaths
25
33
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Adibibi
Nemesis
9
3
5
3.83
W
Bakasura
Empolio
Bakasura
4
6
3
0.92
L
2
8
2
0.38
L
Guan Yu
IchVerkloppe
Guan Yu
4
4
5
1.63
W
1
6
13
1.25
L
Anubis
Roderick31
Anubis
5
4
5
1.88
W
Anubis
Tuhkis
Anubis
5
2
4
3.5
W
Hun Batz
gilgatres
Hun Batz
6
6
7
1.58
L
1
6
4
0.5
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,510
Damage
40,281
63,278
Taken
63,706
29,691
Mitigated
37,552
16,233
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Adibibi
Nemesis
12,866
7,320
0
2,488
12,075
4,595
998
3,479
8,376
0
65,424
W
Bakasura
Empolio
Bakasura
8,923
6,456
0
4,928
16,417
6,592
837
2,017
14,325
0
48,779
L
5,877
2,183
0
1,966
12,718
4,528
0
1,074
11,449
0
35,005
L
Guan Yu
IchVerkloppe
Guan Yu
9,643
2,341
620
2,695
13,744
13,761
532
3,326
10,308
0
45,352
W
3,724
497
0
559
13,601
10,098
83
2,551
10,950
13,998
0
L
Anubis
Roderick31
Anubis
9,025
274
0
4,719
12,787
5,953
0
6,552
6,205
46,765
0
W
Anubis
Tuhkis
Anubis
13,594
387
0
6,113
10,388
5,079
86
2,736
7,602
81,021
0
W
Hun Batz
gilgatres
Hun Batz
7,434
2,725
0
1,362
13,667
4,492
3,092
2,454
11,038
0
52,984
L
2,870
1,167
1,649
1,402
12,382
8,715
0
2,887
8,855
15,623
0
W
15,835
8,326
0
3,271
9,205
3,430
1,324
2,137
6,993
0
73,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,498
Gold Earned
44,170
483
Minions Killed
370
0
Camps Cleared
0
1,651,563
Distance Traveled
1,603,977
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,369
576
104
6
0
361,148
1
W
Bakasura
9,657
537
105
6
0
348,659
3
L
Artemis
7,588
422
69
4
0
295,042
1
L
Guan Yu
8,950
497
76
4
0
375,496
3
W
Ares
8,555
475
14
1
0
336,541
0
L
Anubis
9,713
540
99
6
0
308,376
7
W
Anubis
10,804
600
143
8
0
317,804
6
W
Hun Batz
10,482
582
109
6
0
319,403
1
L
Yemoja
7,550
419
22
1
0
263,915
3
W
Ullr
11,000
611
112
6
0
329,156
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role