Player Matchup

King Arthur
King Arthur
GrimOrphan
King Arthur
Level 113
God Stats
9W - 12L
1,439 SR
Queue Stats
272W - 228L
1,540 Elo+
Solo
Pele
Pele
HomelessViper
Pele
Level 104
God Stats
16W - 16L
1,494 SR
Queue Stats
55W - 59L
1,422 Elo+
Solo
Scylla
Scylla
SlowMunroe
Scylla
Level 125
God Stats
10W - 16L
1,521 SR
Queue Stats
254W - 254L
1,572 Elo+
Solo
Ullr
Ullr
Solvivor
Ullr
Level 160
God Stats
42W - 44L
1,587 SR
Queue Stats
299W - 314L
1,619 Elo+
Solo
Ganesha
Ganesha
ssericc
Ganesha
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,611 Elo+
Solo
Team Averages
Level 123
1,508 SR
1,553 Elo+

VS

Team Averages
Level 83
1,496 SR
1,537 Elo+
Khepri
Khepri
DerpyGekko
Khepri
Level 57
God Stats
6W - 7L
1,640 SR
Queue Stats
320W - 299L
1,564 Elo+
Solo
Heimdallr
Heimdallr
Jatger
Heimdallr
Level 87
God Stats
4W - 2L
1,197 SR
Queue Stats
164W - 170L
1,495 Elo+
Solo
Thanatos
Thanatos
KindFawn
Thanatos
Level 82
God Stats
12W - 16L
1,375 SR
Queue Stats
506W - 522L
1,571 Elo+
Party 1
Raijin
Raijin
Tarper
Raijin
Level 125
God Stats
22W - 13L
1,791 SR
Queue Stats
288W - 298L
1,542 Elo+
Party 1
Chang'e
Chang'e
laserguide
Chang'e
Level 62
God Stats
9W - 5L
1,476 SR
Queue Stats
300W - 268L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GrimOrphan
King Arthur
18
0 / 3 / 0
10,621
559
9,281
22,416
17,548
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
4 / 7 / 3
9,366
493
8,633
14,101
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
SlowMunroe
Scylla
15
5 / 6 / 2
9,538
502
7,019
10,796
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
16
1 / 2 / 4
9,487
499
10,076
11,925
4,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
ssericc
Ganesha
13
1 / 2 / 4
8,395
442
4,619
12,719
10,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DerpyGekko
Khepri
16
1 / 3 / 8
10,396
547
7,356
11,370
8,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Jatger
Heimdallr
17
1 / 3 / 3
10,247
539
9,524
16,894
7,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
KindFawn
Thanatos
19
10 / 3 / 4
11,837
623
10,148
14,251
7,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Tarper
Raijin
15
6 / 2 / 1
10,339
544
10,342
10,749
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
laserguide
Chang'e
19
2 / 0 / 3
12,083
636
15,019
12,157
14,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
11
Kills
20
20
Deaths
11
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Khepri
DerpyGekko
Khepri
1
3
8
1.67
L
King Arthur
GrimOrphan
King Arthur
0
3
0
0
L
4
7
3
0.79
W
Heimdallr
Jatger
Heimdallr
1
3
3
0.83
W
Thanatos
KindFawn
Thanatos
10
3
4
4
L
Scylla
SlowMunroe
Scylla
5
6
2
1
L
Ullr
1
2
4
1.5
W
Raijin
Tarper
Raijin
6
2
1
3.25
W
Chang'e
laserguide
Chang'e
2
0
3
3.5
L
Ganesha
ssericc
Ganesha
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,628
Damage
52,389
71,957
Taken
65,421
41,490
Mitigated
42,444
16,517
Healing
36,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
DerpyGekko
Khepri
7,356
1,142
0
1,780
11,370
8,302
0
5,227
6,045
34,257
0
L
King Arthur
GrimOrphan
King Arthur
9,281
1,377
0
8,227
22,416
17,548
0
14,023
8,393
0
88,762
L
8,633
2,465
0
1,085
14,101
5,161
425
6,099
7,770
0
52,083
W
Heimdallr
Jatger
Heimdallr
9,524
5,829
0
9,098
16,894
7,747
2,700
2,456
14,398
0
76,954
W
Thanatos
KindFawn
Thanatos
10,148
2,195
0
13,524
14,251
7,443
45
1,474
12,725
0
85,349
L
Scylla
SlowMunroe
Scylla
7,019
599
0
1,129
10,796
3,557
0
3,306
7,281
59,386
0
L
Ullr
10,076
5,871
0
3,732
11,925
4,924
872
3,453
8,326
0
66,032
W
Raijin
Tarper
Raijin
10,342
1,311
0
2,679
10,749
3,985
1,049
1,922
8,736
62,691
0
W
Chang'e
laserguide
Chang'e
15,019
2,074
520
9,046
12,157
14,967
42
272
11,663
88,828
0
L
Ganesha
ssericc
Ganesha
4,619
717
0
2,344
12,719
10,300
57
4,959
7,470
21,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,407
Gold Earned
54,902
518
Minions Killed
631
0
Camps Cleared
0
1,873,767
Distance Traveled
1,804,210
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,396
547
32
2
0
352,026
3
L
King Arthur
10,621
559
182
10
0
382,865
6
L
Pele
9,366
493
91
5
0
389,464
5
W
Heimdallr
10,247
539
139
7
0
320,012
1
W
Thanatos
11,837
623
136
7
0
414,447
6
L
Scylla
9,538
502
118
6
0
347,296
4
L
Ullr
9,487
499
123
6
0
399,468
6
W
Raijin
10,339
544
136
7
0
353,375
4
W
Chang'e
12,083
636
188
10
0
364,350
1
L
Ganesha
8,395
442
4
0
0
354,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role