Player Matchup

Yemoja
Yemoja
Diamond IV
Baileey
Yemoja
Diamond IV
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 24L
2,180 MMR
Party 2
Ne Zha
Ne Zha
Diamond III
GeRMe
Ne Zha
Diamond III
Level 139
God Stats
11W - 24L
1,515 SR
Queue Stats
492W - 465L
2,222 MMR
Solo
Apollo
Apollo
Masters
SkeletonDwarf
Apollo
Masters
Level 155
God Stats
17W - 14L
1,609 SR
Queue Stats
200W - 188L
2,350 MMR
Solo
Ra
Ra
Diamond II
TheBayleaf
Ra
Diamond II
Level 160
God Stats
24W - 23L
1,684 SR
Queue Stats
383W - 337L
2,259 MMR
Party 2
Tyr
Tyr
Masters
cocoChanèl
Tyr
Masters
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 113
1,562 SR
2,102 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,638 SR
2,255 MMR
Sun Wukong
Sun Wukong
Diamond IV
Bachpac
Sun Wukong
Diamond IV
Level 72
God Stats
4W - 1L
1,907 SR
Queue Stats
171W - 153L
2,190 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
DaHottest
Ao Kuang
Diamond II
Level 109
God Stats
9W - 7L
1,619 SR
Queue Stats
237W - 252L
2,325 MMR
Solo
Bacchus
Bacchus
Diamond III
Lukjo
Bacchus
Diamond III
Level 158
God Stats
3W - 2L
1,840 SR
Queue Stats
261W - 235L
2,158 MMR
Party 1
Merlin
Merlin
Masters
NoahWasTaken
Merlin
Masters
Level 160
God Stats
3W - 12L
1,101 SR
Queue Stats
511W - 477L
2,257 MMR
Solo
Anhur
Anhur
Masters
Parvulus
Anhur
Masters
Level 159
God Stats
31W - 20L
1,724 SR
Queue Stats
158W - 138L
2,345 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Baileey
Yemoja
20
1 / 1 / 17
16,002
552
6,080
21,936
30,784
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
GeRMe
Ne Zha
20
8 / 3 / 8
16,545
571
20,079
27,062
23,348
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
8 / 1 / 7
17,285
596
26,453
26,214
13,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
5 / 1 / 10
16,857
581
18,850
14,313
8,215
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 4 / 7
17,760
612
23,133
31,126
42,829
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
TiamatSetAthenaTsukuyomiAphrodite

VS

Bans
Chang'eScyllaGuan YuNemesisKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bachpac
Sun Wukong
20
2 / 4 / 5
14,734
508
20,365
28,271
33,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
DaHottest
Ao Kuang
20
3 / 6 / 4
13,068
451
13,750
26,769
14,476
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Lukjo
Bacchus
16
1 / 7 / 2
11,118
383
9,949
26,873
30,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
20
2 / 4 / 3
13,785
475
23,348
14,237
6,476
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Parvulus
Anhur
20
2 / 4 / 0
13,658
471
13,708
21,766
10,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
25
Kills
10
10
Deaths
25
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bachpac
Sun Wukong
2
4
5
1.13
W
Yemoja
Baileey
Yemoja
1
1
17
9.5
L
Ao Kuang
DaHottest
Ao Kuang
3
6
4
0.83
W
Ne Zha
GeRMe
Ne Zha
8
3
8
4
L
Bacchus
Lukjo
Bacchus
1
7
2
0.29
L
Merlin
2
4
3
0.88
L
Anhur
Parvulus
Anhur
2
4
0
0.5
W
8
1
7
11.5
W
5
1
10
10
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,595
Damage
81,120
120,651
Taken
117,916
118,987
Mitigated
95,643
71,800
Healing
25,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bachpac
Sun Wukong
20,365
3,677
0
5,971
28,271
33,343
0
5,476
22,699
0
122,033
W
Yemoja
Baileey
Yemoja
6,080
1,914
11,216
7,150
21,936
30,784
1,235
8,218
13,718
26,005
0
L
Ao Kuang
DaHottest
Ao Kuang
13,750
2,155
0
6,246
26,769
14,476
358
3,755
22,934
102,656
0
W
Ne Zha
GeRMe
Ne Zha
20,079
5,961
0
11,509
27,062
23,348
1,471
9,372
17,690
0
139,374
L
Bacchus
Lukjo
Bacchus
9,949
1,209
0
2,914
26,873
30,681
0
8,634
17,663
30,523
0
L
Merlin
23,348
892
0
1,131
14,237
6,476
0
4,598
9,479
131,929
0
L
Anhur
Parvulus
Anhur
13,708
7,508
0
9,059
21,766
10,667
924
2,392
19,364
0
127,640
W
26,453
19,201
0
12,290
26,214
13,811
11,055
9,798
16,416
0
173,065
W
18,850
1,587
9,615
7,352
14,313
8,215
2,516
7,737
6,576
140,903
0
W
23,133
3,007
0
12,668
31,126
42,829
844
12,992
18,134
0
137,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,449
Gold Earned
66,363
878
Minions Killed
867
0
Camps Cleared
0
3,041,575
Distance Traveled
2,850,654
49
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,734
508
231
8
0
593,330
10
W
Yemoja
16,002
552
36
1
0
549,850
9
L
Ao Kuang
13,068
451
165
6
0
596,736
2
W
Ne Zha
16,545
571
179
6
0
591,042
6
L
Bacchus
11,118
383
34
1
0
577,320
7
L
Merlin
13,785
475
230
8
0
558,374
12
L
Anhur
13,658
471
207
7
0
524,894
8
W
Apollo
17,285
596
213
7
0
586,898
12
W
Ra
16,857
581
214
7
0
647,442
13
W
Tyr
17,760
612
236
8
0
666,343
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role