Player Matchup

Hou Yi
Hou Yi
DoubleD373
Hou Yi
Level 29
God Stats
11W - 12L
1,363 SR
Queue Stats
72W - 91L
1,241 Elo+
Solo
Fafnir
Fafnir
Finbooms
Fafnir
Level 18
God Stats
11W - 7L
1,604 SR
Queue Stats
22W - 26L
1,413 Elo+
Party 1
Scylla
Scylla
Neontumppi
Scylla
Level 23
God Stats
14W - 23L
1,453 SR
Queue Stats
30W - 39L
1,416 Elo+
Party 1
Arachne
Arachne
sampo661
Arachne
Level 7
God Stats
4W - 4L
1,437 SR
Queue Stats
5W - 5L
1,411 Elo+
Party 1
Sun Wukong
Sun Wukong
tuikka2
Sun Wukong
Level 21
God Stats
11W - 7L
1,676 SR
Queue Stats
30W - 32L
1,433 Elo+
Party 1
Team Averages
Level 20
1,507 SR
1,383 Elo+

VS

Team Averages
Level 23
1,585 SR
1,403 Elo+
Set
Set
ImFarmerZ
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,330 Elo+
Solo
Ares
Ares
Luke_castruccio
Ares
Level 26
God Stats
23W - 22L
1,640 SR
Queue Stats
351W - 319L
1,415 Elo+
Solo
Danzaburou
Danzaburou
SingingSquire11
Danzaburou
Level 27
God Stats
5W - 5L
1,481 SR
Queue Stats
87W - 91L
1,285 Elo+
Solo
Sol
Sol
Valeterasu7
Sol
Level 16
God Stats
2W - 3L
1,805 SR
Queue Stats
148W - 161L
1,483 Elo+
Solo
Ullr
Ullr
alvarogoncalves
Ullr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DoubleD373
Hou Yi
5
0 / 4 / 1
7,458
298
1,555
4,165
901
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fafnir
Finbooms
Fafnir
15
0 / 7 / 20
11,185
447
8,496
23,157
20,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
Neontumppi
Scylla
16
8 / 6 / 12
12,103
484
21,996
15,131
4,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
sampo661
Arachne
19
10 / 5 / 9
12,623
505
22,060
24,038
11,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
tuikka2
Sun Wukong
19
15 / 3 / 11
13,459
538
18,825
21,960
19,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 3
11,877
475
13,454
20,959
9,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 9 / 10
9,970
399
9,309
33,809
30,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
SingingSquire11
Danzaburou
12
2 / 8 / 4
9,665
387
7,941
12,789
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 4 / 6
12,547
502
21,806
18,862
7,637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 6 / 3
9,387
375
2,634
14,275
7,320
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
46
33
Kills
20
25
Deaths
34
53
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
DoubleD373
Hou Yi
0
4
1
0.13
W
Fafnir
Finbooms
Fafnir
0
7
20
1.43
L
6
7
3
1.07
L
3
9
10
0.89
W
Scylla
Neontumppi
Scylla
8
6
12
2.33
L
Danzaburou
SingingSquire11
Danzaburou
2
8
4
0.5
L
9
4
6
3
L
0
6
3
0.25
W
Arachne
sampo661
Arachne
10
5
9
2.9
W
Sun Wukong
tuikka2
Sun Wukong
15
3
11
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,932
Damage
55,144
88,451
Taken
100,694
57,737
Mitigated
59,262
22,970
Healing
25,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
DoubleD373
Hou Yi
1,555
1,040
0
0
4,165
901
72
2,524
1,641
0
6,854
W
Fafnir
Finbooms
Fafnir
8,496
2,005
0
5,327
23,157
20,953
601
11,176
11,981
26,912
0
L
13,454
5,562
0
5,562
20,959
9,848
251
4,218
16,649
0
85,741
L
9,309
674
340
7,056
33,809
30,478
538
10,253
23,238
24,777
0
W
Scylla
Neontumppi
Scylla
21,996
1,887
0
2,261
15,131
4,685
775
4,784
10,347
57,368
0
L
Danzaburou
SingingSquire11
Danzaburou
7,941
2,953
0
1,391
12,789
3,979
785
6,373
5,937
0
36,144
L
21,806
6,650
0
9,410
18,862
7,637
265
5,758
12,996
89,240
1,465
L
2,634
1,197
0
1,658
14,275
7,320
466
3,928
10,241
5,856
25,519
W
Arachne
sampo661
Arachne
22,060
14,395
0
10,072
24,038
11,440
1,096
10,695
13,343
0
94,653
W
Sun Wukong
tuikka2
Sun Wukong
18,825
4,884
0
5,310
21,960
19,758
1,876
9,748
12,212
0
78,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,828
Gold Earned
53,446
361
Minions Killed
399
0
Camps Cleared
0
1,965,732
Distance Traveled
1,954,250
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,458
298
13
1
0
97,651
1
W
Fafnir
11,185
447
24
1
0
488,549
1
L
Set
11,877
475
134
5
0
440,218
1
L
Ares
9,970
399
21
1
0
442,167
2
W
Scylla
12,103
484
98
4
0
440,040
0
L
Danzaburou
9,665
387
59
2
0
273,648
0
L
Sol
12,547
502
132
5
0
433,635
2
L
Ullr
9,387
375
53
2
0
364,582
0
W
Arachne
12,623
505
110
4
0
484,054
0
W
Sun Wukong
13,459
538
116
5
0
455,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role