Player Matchup

Thanatos
Thanatos
ESStarGhostFA
Thanatos
Level 20
God Stats
4W - 3L
1,807 SR
Queue Stats
15W - 24L
1,523 Elo+
Solo
Artemis
Artemis
Junior_Elite_SL
Artemis
Level 5
God Stats
1W - 1L
1,281 SR
Queue Stats
4W - 8L
1,097 Elo+
Solo
Hera
Hera
NicolasPinotti
Hera
Level 22
God Stats
8W - 12L
1,423 SR
Queue Stats
105W - 128L
1,403 Elo+
Solo
Ares
Ares
SLKAkshiDuMal
Ares
Level 16
God Stats
25W - 22L
1,520 SR
Queue Stats
36W - 40L
1,347 Elo+
Solo
Anubis
Anubis
thaysanches-tk25
Anubis
Level 6
God Stats
1W - 1L
1,187 SR
Queue Stats
2W - 6L
1,432 Elo+
Solo
Team Averages
Level 14
1,444 SR
1,360 Elo+

VS

Team Averages
Level 13
1,575 SR
1,485 Elo+
Tiamat
Tiamat
Ellpanchoo
Tiamat
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,474 Elo+
Solo
Cerberus
Cerberus
Kha-_-Zix-
Cerberus
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 93L
1,355 Elo+
Solo
Fenrir
Fenrir
XxAgustinXx420ok
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Thanatos
Thanatos
YanBR-97
Thanatos
Level 27
God Stats
22W - 25L
1,675 SR
Queue Stats
188W - 205L
1,461 Elo+
Solo
Danzaburou
Danzaburou
luckag
Danzaburou
Level 5
God Stats
1W - 3L
1,701 SR
Queue Stats
1W - 3L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ESStarGhostFA
Thanatos
13
8 / 0 / 1
8,065
672
6,257
8,034
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 2 / 3
6,351
529
5,694
6,026
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
4 / 1 / 1
6,148
512
4,039
5,411
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 3 / 6
6,647
554
3,792
8,372
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 4 / 1
5,395
450
1,655
4,377
1,086
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ellpanchoo
Tiamat
8
1 / 5 / 3
5,451
454
3,273
8,306
3,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Kha-_-Zix-
Cerberus
5
0 / 3 / 1
4,427
369
1,265
5,135
2,222
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

3
1 / 3 / 1
4,354
363
1,816
3,231
796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
YanBR-97
Thanatos
11
4 / 3 / 2
6,379
532
5,311
9,700
2,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
luckag
Danzaburou
9
3 / 5 / 2
6,296
525
5,625
7,104
2,006
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
19
Kills
9
10
Deaths
19
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ESStarGhostFA
Thanatos
8
0
1
8.5
L
Tiamat
Ellpanchoo
Tiamat
1
5
3
0.5
W
4
2
3
2.75
L
Cerberus
Kha-_-Zix-
Cerberus
0
3
1
0.17
W
4
1
1
4.5
W
3
3
6
2
L
1
3
1
0.5
L
Thanatos
YanBR-97
Thanatos
4
3
2
1.67
L
Danzaburou
luckag
Danzaburou
3
5
2
0.8
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,437
Damage
17,290
32,220
Taken
33,476
13,383
Mitigated
10,494
16,415
Healing
7,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ESStarGhostFA
Thanatos
6,257
1,756
0
9,611
8,034
2,839
1,577
159
7,875
0
44,445
L
Tiamat
Ellpanchoo
Tiamat
3,273
232
0
922
8,306
3,363
0
4,538
3,562
22,730
0
W
5,694
3,301
0
1,789
6,026
2,504
738
896
5,130
0
25,958
L
Cerberus
Kha-_-Zix-
Cerberus
1,265
25
111
577
5,135
2,222
0
1,481
3,614
6,643
0
W
4,039
1,383
0
2,769
5,411
1,634
593
1,909
3,502
24,662
0
W
3,792
53
0
1,975
8,372
5,320
223
966
7,406
15,020
0
L
1,816
664
0
225
3,231
796
0
1,071
2,158
0
4,784
L
Thanatos
YanBR-97
Thanatos
5,311
1,875
0
5,024
9,700
2,107
0
431
9,269
0
29,157
L
Danzaburou
luckag
Danzaburou
5,625
3,226
0
1,028
7,104
2,006
0
1,677
5,387
0
24,196
W
1,655
101
0
271
4,377
1,086
978
608
3,769
16,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,606
Gold Earned
26,907
239
Minions Killed
146
0
Camps Cleared
0
1,000,527
Distance Traveled
933,398
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,065
672
99
8
0
214,348
0
L
Tiamat
5,451
454
40
3
0
178,058
2
W
Artemis
6,351
529
52
4
0
199,422
1
L
Cerberus
4,427
369
12
1
0
154,727
2
W
Hera
6,148
512
42
4
0
197,157
3
W
Ares
6,647
554
23
2
0
223,907
3
L
Fenrir
4,354
363
3
0
0
134,915
0
L
Thanatos
6,379
532
53
4
0
236,380
0
L
Danzaburou
6,296
525
38
3
0
229,318
0
W
Anubis
5,395
450
23
2
0
165,693
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role