Player Matchup

Fenrir
Fenrir
FlawedPyro
Fenrir
Level 99
God Stats
12W - 13L
1,606 SR
Queue Stats
133W - 141L
1,401 Elo+
Party 2
Tyr
Tyr
TragicMike
Tyr
Level 147
God Stats
1W - 0L
1,164 SR
Queue Stats
214W - 221L
1,478 Elo+
Solo
Khepri
Khepri
Voidbeing
Khepri
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
headle55tron
Cupid
Level 108
God Stats
10W - 5L
1,654 SR
Queue Stats
27W - 25L
1,521 Elo+
Solo
Anubis
Anubis
wgbeta
Anubis
Level 129
God Stats
12W - 10L
1,551 SR
Queue Stats
348W - 342L
1,509 Elo+
Solo
Team Averages
Level 102
1,495 SR
1,482 Elo+

VS

Team Averages
Level 76
1,453 SR
1,296 Elo+
Da Ji
Da Ji
NexusRZ1
Da Ji
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,221 Elo+
Party 1
Odin
Odin
Sseyder
Odin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,224 Elo+
Party 1
Thoth
Thoth
jman6542
Thoth
Level 109
God Stats
8W - 14L
1,143 SR
Queue Stats
414W - 409L
1,474 Elo+
Solo
Cthulhu
Cthulhu
lSnacke22
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,283 Elo+
Party 1
Hou Yi
Hou Yi
tionachy22
Hou Yi
Level 107
God Stats
3W - 1L
1,622 SR
Queue Stats
15W - 25L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FlawedPyro
Fenrir
18
9 / 2 / 3
12,453
566
9,599
16,175
6,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
2 / 3 / 4
12,358
562
9,402
13,870
16,043
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
Voidbeing
Khepri
17
1 / 0 / 7
11,397
518
2,989
6,471
5,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
5 / 1 / 4
12,760
580
15,761
15,577
9,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
wgbeta
Anubis
19
6 / 4 / 6
13,003
591
14,396
12,924
5,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
NexusRZ1
Da Ji
16
4 / 4 / 4
10,846
493
10,561
19,673
7,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
Sseyder
Odin
17
0 / 2 / 4
10,368
471
5,344
13,149
13,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thoth
jman6542
Thoth
17
5 / 7 / 1
10,831
492
11,231
13,238
3,897
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
lSnacke22
Cthulhu
14
0 / 4 / 3
9,231
420
6,431
15,320
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
tionachy22
Hou Yi
14
0 / 6 / 1
8,559
389
6,224
13,428
4,162
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
23
Kills
9
10
Deaths
23
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
FlawedPyro
Fenrir
9
2
3
5.25
L
Da Ji
NexusRZ1
Da Ji
4
4
4
1.5
L
Odin
Sseyder
Odin
0
2
4
1
W
2
3
4
1.33
W
Khepri
Voidbeing
Khepri
1
0
7
4.5
W
5
1
4
7
L
Thoth
jman6542
Thoth
5
7
1
0.79
L
Cthulhu
lSnacke22
Cthulhu
0
4
3
0.38
L
Hou Yi
tionachy22
Hou Yi
0
6
1
0.08
W
Anubis
wgbeta
Anubis
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,147
Damage
39,791
65,017
Taken
74,808
42,024
Mitigated
41,844
23,972
Healing
13,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
FlawedPyro
Fenrir
9,599
2,865
0
7,369
16,175
6,464
0
3,975
12,150
0
72,781
L
Da Ji
NexusRZ1
Da Ji
10,561
3,230
0
5,774
19,673
7,444
0
5,244
14,429
0
60,187
L
Odin
Sseyder
Odin
5,344
1,047
0
2,840
13,149
13,861
472
1,683
11,466
0
59,689
W
9,402
1,176
0
2,831
13,870
16,043
1,144
2,315
11,000
0
69,363
W
Khepri
Voidbeing
Khepri
2,989
196
886
1,643
6,471
5,019
396
2,219
4,252
32,583
0
W
15,761
9,996
0
6,511
15,577
9,011
4,480
3,600
11,977
0
135,402
L
Thoth
jman6542
Thoth
11,231
305
0
229
13,238
3,897
0
5,950
7,288
67,548
0
L
Cthulhu
lSnacke22
Cthulhu
6,431
434
208
2,644
15,320
12,480
0
3,629
11,691
40,035
0
L
Hou Yi
tionachy22
Hou Yi
6,224
2,007
0
2,191
13,428
4,162
0
879
12,549
0
57,401
W
Anubis
wgbeta
Anubis
14,396
465
0
4,732
12,924
5,487
1,341
5,553
7,353
81,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,971
Gold Earned
49,835
619
Minions Killed
543
0
Camps Cleared
0
2,052,673
Distance Traveled
1,944,738
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,453
566
111
5
0
460,776
4
L
Da Ji
10,846
493
108
5
0
411,662
3
L
Odin
10,368
471
129
6
0
380,148
3
W
Tyr
12,358
562
135
6
0
413,743
2
W
Khepri
11,397
518
42
2
0
442,275
3
W
Cupid
12,760
580
184
8
0
370,030
6
L
Thoth
10,831
492
124
6
0
379,656
10
L
Cthulhu
9,231
420
71
3
0
423,327
4
L
Hou Yi
8,559
389
111
5
0
349,945
3
W
Anubis
13,003
591
147
7
0
365,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role