Player Matchup

Terra
Terra
Gold II
KamiShu
Terra
Gold II
Level 142
God Stats
4W - 2L
1,636 SR
Queue Stats
77W - 62L
1,551 MMR
Party 1
Medusa
Medusa
Gold II
andriyi
Medusa
Gold II
Level 126
God Stats
25W - 15L
1,664 SR
Queue Stats
77W - 62L
1,551 MMR
Party 1
Vulcan
Vulcan
Gold II
kot199966
Vulcan
Gold II
Level 102
God Stats
12W - 9L
1,791 SR
Queue Stats
76W - 62L
1,551 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,697 SR
1,551 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 97
1,671 SR
1,516 MMR
Anhur
Anhur
Gold IV
Musdohr
Anhur
Gold IV
Level 125
God Stats
4W - 3L
1,675 SR
Queue Stats
35W - 34L
1,404 MMR
Party 2
Tiamat
Tiamat
Gold III
Rewmaker
Tiamat
Gold III
Level 122
God Stats
3W - 4L
1,629 SR
Queue Stats
51W - 47L
1,530 MMR
Party 2
Hercules
Hercules
Gold II
Rurusachi2
Hercules
Gold II
Level 45
God Stats
0W - 2L
1,709 SR
Queue Stats
23W - 20L
1,615 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
KamiShu
Terra
16
2 / 3 / 13
12,053
634
7,643
16,064
18,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
andriyi
Medusa
18
9 / 1 / 6
13,946
734
19,019
13,964
5,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Vulcan
kot199966
Vulcan
15
5 / 4 / 7
12,555
661
13,902
8,454
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
NoxScyllaDiscordiaThothPersephone

VS

Bans
AphroditeGuan YuCthulhuCu ChulainnKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Musdohr
Anhur
16
3 / 7 / 3
11,865
624
7,211
17,496
5,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Rewmaker
Tiamat
14
2 / 6 / 2
10,747
566
13,144
11,921
8,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Rurusachi2
Hercules
15
3 / 3 / 4
11,373
599
4,771
16,956
16,202
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
16
Kills
8
8
Deaths
16
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Terra
KamiShu
Terra
2
3
13
2.83
L
Anhur
Musdohr
Anhur
3
7
3
0.64
L
Tiamat
Rewmaker
Tiamat
2
6
2
0.5
L
Hercules
Rurusachi2
Hercules
3
3
4
1.67
W
Medusa
andriyi
Medusa
9
1
6
12
W
Vulcan
kot199966
Vulcan
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,564
Damage
25,126
38,482
Taken
46,373
28,078
Mitigated
30,689
17,372
Healing
5,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
KamiShu
Terra
7,643
319
3,441
6,796
16,064
18,340
217
5,694
9,959
19,496
0
L
Anhur
Musdohr
Anhur
7,211
2,435
0
2,668
17,496
5,943
661
7,484
9,718
0
59,722
L
Tiamat
Rewmaker
Tiamat
13,144
747
0
1,691
11,921
8,544
60
3,711
8,090
76,543
0
L
Hercules
Rurusachi2
Hercules
4,771
1,095
0
1,621
16,956
16,202
0
9,587
6,942
0
8,496
W
Medusa
andriyi
Medusa
19,019
8,202
0
6,160
13,964
5,894
2,308
5,168
8,451
0
84,875
W
Vulcan
kot199966
Vulcan
13,902
5,107
0
975
8,454
3,844
886
1,434
6,878
72,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,554
Gold Earned
33,985
276
Minions Killed
228
0
Camps Cleared
0
1,093,589
Distance Traveled
1,000,954
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,053
634
35
2
0
359,444
1
L
Anhur
11,865
624
113
6
0
311,718
4
L
Tiamat
10,747
566
107
6
0
334,163
6
L
Hercules
11,373
599
8
0
0
355,073
6
W
Medusa
13,946
734
112
6
0
379,929
3
W
Vulcan
12,555
661
129
7
0
354,216
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role