Player Matchup

Fafnir
Fafnir
Craig048
Fafnir
Level 88
God Stats
1W - 1L
1,767 SR
Queue Stats
110W - 126L
1,478 Elo+
Party 3
Nemesis
Nemesis
Finn5332
Nemesis
Level 47
God Stats
8W - 9L
1,269 SR
Queue Stats
271W - 291L
1,393 Elo+
Party 3
Tyr
Tyr
GoatsCheeseRocks
Tyr
Level 107
God Stats
12W - 10L
1,601 SR
Queue Stats
349W - 308L
1,522 Elo+
Solo
Anubis
Anubis
Stimmyy
Anubis
Level 60
God Stats
3W - 6L
1,222 SR
Queue Stats
356W - 353L
1,487 Elo+
Solo
Danzaburou
Danzaburou
menze345
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 82
1,472 SR
1,476 Elo+

VS

Team Averages
Level 55
1,464 SR
1,473 Elo+
Cthulhu
Cthulhu
MrLlama93
Cthulhu
Level 16
God Stats
10W - 14L
1,456 SR
Queue Stats
15W - 20L
1,426 Elo+
Party 1
Zeus
Zeus
SasakiKojiro4248
Zeus
Level 17
God Stats
2W - 1L
1,804 SR
Queue Stats
27W - 27L
1,457 Elo+
Party 2
Fenrir
Fenrir
Solo98
Fenrir
Level 94
God Stats
14W - 14L
1,475 SR
Queue Stats
36W - 33L
1,482 Elo+
Party 2
Chaac
Chaac
itsPÏnkÏe
Chaac
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
plrub12
Xbalanque
Level 85
God Stats
0W - 4L
1,083 SR
Queue Stats
70W - 73L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Craig048
Fafnir
17
4 / 4 / 12
11,822
563
7,373
19,905
22,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Finn5332
Nemesis
18
4 / 1 / 7
11,479
547
3,728
11,919
5,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
4 / 2 / 4
12,847
612
15,722
14,093
14,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
Stimmyy
Anubis
20
11 / 4 / 8
13,102
624
17,731
17,750
10,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
menze345
Danzaburou
20
8 / 3 / 5
12,914
615
17,791
15,660
6,815
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrLlama93
Cthulhu
15
2 / 3 / 2
9,732
463
9,876
12,823
8,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
5 / 9 / 2
9,959
474
12,972
13,668
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
Solo98
Fenrir
13
6 / 7 / 2
9,536
454
7,587
17,919
6,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 4 / 1
10,586
504
10,372
20,644
20,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
plrub12
Xbalanque
15
0 / 8 / 4
9,240
440
8,402
16,908
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
31
Kills
14
14
Deaths
31
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Craig048
Fafnir
4
4
12
2.5
W
Nemesis
Finn5332
Nemesis
4
1
7
7.5
W
4
2
4
3
L
Cthulhu
MrLlama93
Cthulhu
2
3
2
1
L
5
9
2
0.67
L
Fenrir
Solo98
Fenrir
6
7
2
1
W
Anubis
Stimmyy
Anubis
11
4
8
3.75
L
1
4
1
0.38
W
Danzaburou
menze345
Danzaburou
8
3
5
3.5
L
Xbalanque
plrub12
Xbalanque
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,345
Damage
49,209
79,327
Taken
81,962
59,157
Mitigated
44,136
32,063
Healing
19,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Craig048
Fafnir
7,373
1,949
0
5,842
19,905
22,169
91
6,306
13,315
27,842
0
W
Nemesis
Finn5332
Nemesis
3,728
966
0
600
11,919
5,340
1,161
3,332
8,335
0
79,773
W
15,722
3,809
0
5,094
14,093
14,642
1,017
900
13,193
0
92,276
L
Cthulhu
MrLlama93
Cthulhu
9,876
516
251
3,145
12,823
8,682
195
5,099
7,724
44,126
0
L
12,972
1,633
0
1,576
13,668
3,370
1,207
7,708
5,960
49,566
0
L
Fenrir
Solo98
Fenrir
7,587
2,169
99
4,025
17,919
6,029
0
5,447
12,472
0
39,951
W
Anubis
Stimmyy
Anubis
17,731
2,118
0
12,006
17,750
10,191
820
6,462
10,926
89,537
0
L
10,372
2,180
0
6,774
20,644
20,511
0
4,644
16,000
0
72,287
W
Danzaburou
menze345
Danzaburou
17,791
8,441
0
8,521
15,660
6,815
2,400
4,906
10,710
0
104,423
L
Xbalanque
plrub12
Xbalanque
8,402
3,610
0
3,992
16,908
5,544
0
2,206
14,702
0
62,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,164
Gold Earned
49,053
632
Minions Killed
477
0
Camps Cleared
0
2,054,453
Distance Traveled
1,835,893
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,822
563
33
2
0
403,604
4
W
Nemesis
11,479
547
122
6
0
468,765
0
W
Tyr
12,847
612
183
9
0
428,104
2
L
Cthulhu
9,732
463
60
3
0
431,693
2
L
Zeus
9,959
474
98
5
0
310,261
4
L
Fenrir
9,536
454
56
3
0
351,550
2
W
Anubis
13,102
624
129
6
0
366,146
6
L
Chaac
10,586
504
145
7
0
396,743
5
W
Danzaburou
12,914
615
165
8
0
387,834
4
L
Xbalanque
9,240
440
118
6
0
345,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role