Player Matchup

Danzaburou
Danzaburou
ALRTG
Danzaburou
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 35L
1,191 Elo+
Solo
Nemesis
Nemesis
GodOfUzbeks
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,057 Elo+
Party 3
Scylla
Scylla
Machlas
Scylla
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
PROstoy5
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,134 Elo+
Party 3
Achilles
Achilles
ogurechikKIT
Achilles
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,125 Elo+
Solo
Team Averages
Level 13
1,500 SR
1,201 Elo+

VS

Team Averages
Level 15
1,395 SR
1,211 Elo+
Izanami
Izanami
MurderOne1313
Izanami
Level 12
God Stats
5W - 10L
1,235 SR
Queue Stats
144W - 164L
1,167 Elo+
Party 2
Set
Set
Soda_HD_
Set
Level 17
God Stats
9W - 13L
1,490 SR
Queue Stats
35W - 54L
1,221 Elo+
Solo
Sylvanus
Sylvanus
Wallriver
Sylvanus
Level 12
God Stats
4W - 4L
1,500 SR
Queue Stats
104W - 117L
1,171 Elo+
Party 2
King Arthur
King Arthur
juan1122
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,265 Elo+
Party 1
Hades
Hades
pbdavid
Hades
Level 18
God Stats
2W - 3L
1,252 SR
Queue Stats
30W - 29L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALRTG
Danzaburou
15
2 / 4 / 5
10,209
537
10,113
11,476
3,545
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
GodOfUzbeks
Nemesis
15
6 / 6 / 2
10,696
563
9,742
16,949
7,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Machlas
Scylla
14
6 / 4 / 1
9,555
503
11,431
10,036
3,969
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
12
0 / 5 / 4
8,094
426
4,474
14,445
10,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
ogurechikKIT
Achilles
7
0 / 3 / 1
6,783
357
1,383
4,331
2,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
3 / 3 / 4
8,592
452
8,879
9,996
3,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 5 / 0
8,967
472
2,248
15,421
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sylvanus
Wallriver
Sylvanus
14
3 / 1 / 6
8,262
435
6,779
7,403
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
juan1122
King Arthur
14
2 / 4 / 7
8,822
464
4,112
14,785
8,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hades
pbdavid
Hades
17
11 / 3 / 6
11,305
595
16,654
15,329
8,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
14
Kills
21
22
Deaths
16
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ALRTG
Danzaburou
2
4
5
1.13
L
Nemesis
GodOfUzbeks
Nemesis
6
6
2
1.17
L
Scylla
Machlas
Scylla
6
4
1
1.63
W
Izanami
3
3
4
1.67
L
Ares
0
5
4
0.4
W
2
5
0
0.4
W
Sylvanus
Wallriver
Sylvanus
3
1
6
6
W
King Arthur
juan1122
King Arthur
2
4
7
1.38
L
Achilles
ogurechikKIT
Achilles
0
3
1
0.17
W
Hades
pbdavid
Hades
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,143
Damage
38,672
57,237
Taken
62,934
28,283
Mitigated
31,817
9,881
Healing
22,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ALRTG
Danzaburou
10,113
4,809
0
3,622
11,476
3,545
782
5,257
6,008
0
66,160
L
Nemesis
GodOfUzbeks
Nemesis
9,742
4,065
0
3,793
16,949
7,686
0
5,499
11,400
0
62,777
L
Scylla
Machlas
Scylla
11,431
1,269
0
1,250
10,036
3,969
626
4,957
4,879
48,362
0
W
Izanami
8,879
4,866
0
942
9,996
3,997
1,435
2,384
7,612
0
59,345
L
Ares
4,474
275
0
968
14,445
10,588
228
5,182
9,188
19,674
0
W
2,248
814
0
5,648
15,421
5,809
0
2,477
12,944
0
67,522
W
Sylvanus
Wallriver
Sylvanus
6,779
1,507
2,396
2,166
7,403
5,418
332
2,759
4,644
23,635
2,173
W
King Arthur
juan1122
King Arthur
4,112
796
0
3,795
14,785
8,393
0
5,687
9,098
0
23,618
L
Achilles
ogurechikKIT
Achilles
1,383
701
0
248
4,331
2,495
0
2,742
1,589
0
10,062
W
Hades
pbdavid
Hades
16,654
1,335
113
7,232
15,329
8,200
2,240
3,434
11,672
69,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,337
Gold Earned
45,948
366
Minions Killed
417
0
Camps Cleared
0
1,498,680
Distance Traveled
1,682,573
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,209
537
139
7
0
354,141
4
L
Nemesis
10,696
563
91
5
0
394,667
1
L
Scylla
9,555
503
92
5
0
311,850
6
W
Izanami
8,592
452
116
6
0
337,228
1
L
Ares
8,094
426
20
1
0
337,214
1
W
Set
8,967
472
112
6
0
324,022
3
W
Sylvanus
8,262
435
40
2
0
346,840
1
W
King Arthur
8,822
464
46
2
0
380,741
0
L
Achilles
6,783
357
24
1
0
100,808
1
W
Hades
11,305
595
103
5
0
293,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role