Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AnthonyIalacci
Merlin
Level 128
God Stats
74W - 54L
1,585 SR
Queue Stats
633W - 605L
1,486 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NAJIRAMBA
Cu Chulainn
Level 157
God Stats
14W - 9L
1,602 SR
Queue Stats
497W - 504L
1,515 Elo+
Solo
Bellona
Bellona
Poniria
Bellona
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 121L
1,520 Elo+
Solo
Sol
Sol
TTier
Sol
Level 61
God Stats
46W - 37L
1,643 SR
Queue Stats
851W - 864L
1,439 Elo+
Party 1
Team Averages
Level 122
1,566 SR
1,492 Elo+

VS

Team Averages
Level 113
1,566 SR
1,505 Elo+
Tyr
Tyr
Edu_nemsis
Tyr
Level 128
God Stats
1W - 7L
1,344 SR
Queue Stats
203W - 208L
1,519 Elo+
Solo
Discordia
Discordia
Vallalalo
Discordia
Level 149
God Stats
1W - 4L
1,494 SR
Queue Stats
227W - 223L
1,503 Elo+
Solo
Apollo
Apollo
X_WithaK_X
Apollo
Level 69
God Stats
7W - 2L
1,868 SR
Queue Stats
54W - 47L
1,520 Elo+
Solo
Sobek
Sobek
fujiikasa
Sobek
Level 107
God Stats
6W - 4L
1,908 SR
Queue Stats
398W - 409L
1,461 Elo+
Solo
Xbalanque
Xbalanque
thedocisin1225
Xbalanque
Level 113
God Stats
1W - 4L
1,215 SR
Queue Stats
445W - 416L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
3 / 2 / 6
8,982
499
6,774
11,954
8,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 2 / 2
9,814
545
9,462
9,039
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
NAJIRAMBA
Cu Chulainn
15
3 / 1 / 5
8,995
500
11,002
17,995
11,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Poniria
Bellona
16
7 / 2 / 3
9,766
543
9,343
11,719
8,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
TTier
Sol
15
5 / 3 / 0
8,980
499
7,744
11,447
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,605
478
8,751
15,938
12,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Vallalalo
Discordia
13
1 / 3 / 2
8,009
445
9,468
8,339
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
X_WithaK_X
Apollo
14
3 / 4 / 2
8,579
477
6,428
10,387
2,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
fujiikasa
Sobek
13
3 / 3 / 1
8,506
473
5,917
13,535
10,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Xbalanque
thedocisin1225
Xbalanque
13
2 / 8 / 4
8,441
469
6,840
13,761
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
22
Kills
10
10
Deaths
22
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
6
3
W
4
2
2
2.5
L
1
4
2
0.5
W
Cu Chulainn
NAJIRAMBA
Cu Chulainn
3
1
5
5.5
W
Bellona
Poniria
Bellona
7
2
3
4.25
W
Sol
TTier
Sol
5
3
0
1.67
L
Discordia
Vallalalo
Discordia
1
3
2
0.67
L
Apollo
X_WithaK_X
Apollo
3
4
2
1
L
Sobek
fujiikasa
Sobek
3
3
1
1.17
L
Xbalanque
thedocisin1225
Xbalanque
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,325
Damage
37,404
62,154
Taken
61,960
36,084
Mitigated
32,708
22,727
Healing
12,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,774
379
0
4,030
11,954
8,746
0
3,371
8,539
33,098
0
W
9,462
423
0
2,778
9,039
3,639
0
3,872
4,803
69,103
0
L
8,751
1,814
0
5,763
15,938
12,346
42
2,632
13,220
0
53,459
W
Cu Chulainn
NAJIRAMBA
Cu Chulainn
11,002
2,989
0
8,520
17,995
11,658
308
2,136
15,799
1,994
57,267
W
Bellona
Poniria
Bellona
9,343
2,165
0
1,408
11,719
8,250
67
2,320
9,229
0
65,629
W
Sol
TTier
Sol
7,744
2,577
0
5,991
11,447
3,791
0
2,932
8,399
60,452
0
L
Discordia
Vallalalo
Discordia
9,468
682
0
1,335
8,339
2,629
0
3,867
4,172
51,824
0
L
Apollo
X_WithaK_X
Apollo
6,428
3,700
0
1,124
10,387
2,856
0
6,635
3,752
0
54,296
L
Sobek
fujiikasa
Sobek
5,917
948
0
4,327
13,535
10,456
0
6,779
6,580
29,948
0
L
Xbalanque
thedocisin1225
Xbalanque
6,840
714
0
55
13,761
4,421
0
4,091
9,542
0
40,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,537
Gold Earned
42,140
512
Minions Killed
416
0
Camps Cleared
0
1,730,706
Distance Traveled
1,696,942
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,982
499
65
4
0
343,101
6
W
Merlin
9,814
545
142
8
0
322,480
2
L
Tyr
8,605
478
117
7
0
326,560
0
W
Cu Chulainn
8,995
500
95
5
0
345,221
3
W
Bellona
9,766
543
102
6
0
408,271
1
W
Sol
8,980
499
108
6
0
311,633
4
L
Discordia
8,009
445
87
5
0
332,191
1
L
Apollo
8,579
477
102
6
0
332,291
4
L
Sobek
8,506
473
40
2
0
357,873
4
L
Xbalanque
8,441
469
70
4
0
348,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role