Player Matchup

Fafnir
Fafnir
Ruggbly
Fafnir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 33L
1,318 Elo+
Solo
Apollo
Apollo
polokost
Apollo
Level 7
God Stats
0W - 1L
1,510 SR
Queue Stats
1W - 2L
1,284 Elo+
Solo
Neith
Neith
raigetsusama
Neith
Level 17
God Stats
0W - 1L
1,000 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
samman12345678
Nemesis
Level 16
God Stats
1W - 1L
1,701 SR
Queue Stats
16W - 14L
1,471 Elo+
Solo
Tsukuyomi
Tsukuyomi
克尔苏加德Y
Tsukuyomi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,397 Elo+
Solo
Team Averages
Level 15
1,442 SR
1,394 Elo+

VS

Team Averages
Level 10
1,581 SR
1,420 Elo+
Ares
Ares
CookinwithSauce
Ares
Level 8
God Stats
21W - 14L
1,603 SR
Queue Stats
27W - 20L
1,496 Elo+
Solo
Ra
Ra
Emperials
Ra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,310 Elo+
Solo
Set
Set
elverde299
Set
Level 15
God Stats
7W - 4L
1,500 SR
Queue Stats
99W - 123L
1,268 Elo+
Solo
Danzaburou
Danzaburou
yinggang
Danzaburou
Level 7
God Stats
3W - 0L
1,800 SR
Queue Stats
7W - 10L
1,347 Elo+
Solo
Bellona
Bellona
送你入棺
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ruggbly
Fafnir
12
1 / 4 / 3
8,004
471
3,502
9,670
7,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
polokost
Apollo
13
3 / 8 / 1
8,458
498
7,489
11,613
3,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 7 / 1
5,514
324
2,113
6,002
1,987
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 4 / 2
6,666
392
3,273
10,398
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
13
2 / 5 / 0
7,749
456
8,697
12,254
6,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 6
10,202
600
6,544
12,974
11,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
9 / 1 / 5
10,516
619
9,408
6,537
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 0 / 4
10,085
593
7,560
9,418
4,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
yinggang
Danzaburou
14
2 / 3 / 10
8,869
522
6,220
9,195
3,099
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
送你入棺
Bellona
14
0 / 2 / 4
8,176
481
4,499
9,669
5,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
7
Kills
28
28
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
9
1
5
11.5
L
Fafnir
Ruggbly
Fafnir
1
4
3
0.63
W
8
0
4
10
L
Apollo
polokost
Apollo
3
8
1
0.44
L
0
7
1
0.07
L
1
4
2
0.5
W
Danzaburou
yinggang
Danzaburou
2
3
10
2.33
L
Tsukuyomi
2
5
0
0.4
W
Bellona
送你入棺
Bellona
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,074
Damage
34,231
49,937
Taken
47,793
23,376
Mitigated
27,540
5,288
Healing
13,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,544
529
0
3,937
12,974
11,134
705
2,207
10,742
21,323
0
W
9,408
1,763
397
1,705
6,537
2,663
1,407
271
6,266
58,167
0
L
Fafnir
Ruggbly
Fafnir
3,502
1,503
0
1,662
9,670
7,621
0
3,150
6,374
19,638
0
W
7,560
1,638
0
2,964
9,418
4,944
1,381
0
9,343
0
61,729
L
Apollo
polokost
Apollo
7,489
5,369
0
630
11,613
3,990
522
4,780
6,723
0
54,440
L
2,113
1,103
0
360
6,002
1,987
0
4,480
1,023
0
11,587
L
3,273
1,348
0
1,275
10,398
3,244
0
2,066
8,061
0
27,809
W
Danzaburou
yinggang
Danzaburou
6,220
2,857
0
2,114
9,195
3,099
1,746
1,024
8,121
0
45,745
L
Tsukuyomi
8,697
1,876
0
1,361
12,254
6,534
0
450
11,804
0
42,475
W
Bellona
送你入棺
Bellona
4,499
962
0
2,872
9,669
5,700
1,435
0
9,194
0
33,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,391
Gold Earned
47,848
266
Minions Killed
383
0
Camps Cleared
0
1,342,518
Distance Traveled
1,589,195
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,202
600
20
1
0
344,644
1
W
Ra
10,516
619
117
7
0
324,168
3
L
Fafnir
8,004
471
38
2
0
276,025
3
W
Set
10,085
593
108
6
0
323,242
0
L
Apollo
8,458
498
95
6
0
315,641
0
L
Neith
5,514
324
20
1
0
148,039
1
L
Nemesis
6,666
392
38
2
0
311,798
0
W
Danzaburou
8,869
522
88
5
0
288,484
0
L
Tsukuyomi
7,749
456
75
4
0
291,015
1
W
Bellona
8,176
481
50
3
0
308,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role