Player Matchup

Thor
Thor
Itzamna00
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,678 Elo+
Solo
Loki
Loki
KiritoKiller666
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Larsinator1
Janus
Level 26
God Stats
18W - 19L
1,681 SR
Queue Stats
139W - 132L
1,605 Elo+
Party 2
Apollo
Apollo
Madpakken69
Apollo
Level 28
God Stats
20W - 12L
1,802 SR
Queue Stats
139W - 117L
1,648 Elo+
Party 2
Nemesis
Nemesis
Sonikaz
Nemesis
Level 13
God Stats
0W - 1L
1,717 SR
Queue Stats
24W - 21L
1,521 Elo+
Solo
Team Averages
Level 20
1,640 SR
1,590 Elo+

VS

Team Averages
Level 16
1,540 SR
1,641 Elo+
Izanami
Izanami
Helyn
Izanami
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 32L
1,517 Elo+
Party 1
Thanatos
Thanatos
Nerfsetplease
Thanatos
Level 6
God Stats
2W - 0L
1,707 SR
Queue Stats
17W - 15L
1,945 Elo+
Solo
Zeus
Zeus
Tuhkis
Zeus
Level 13
God Stats
3W - 1L
1,514 SR
Queue Stats
176W - 110L
1,616 Elo+
Solo
Fenrir
Fenrir
Yunα
Fenrir
Level 14
God Stats
5W - 5L
1,696 SR
Queue Stats
49W - 35L
1,707 Elo+
Solo
Hercules
Hercules
一把小弯刀
Hercules
Level 24
God Stats
1W - 1L
1,285 SR
Queue Stats
17W - 20L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 6 / 4
5,933
424
4,960
8,581
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 5 / 3
6,519
466
3,506
11,789
3,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 6 / 0
6,541
467
5,713
7,513
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
5
0 / 3 / 0
4,741
339
729
3,561
595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Sonikaz
Nemesis
11
4 / 6 / 0
7,417
530
6,958
10,374
3,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Helyn
Izanami
13
4 / 1 / 4
7,563
540
5,502
6,713
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Nerfsetplease
Thanatos
15
7 / 3 / 2
8,790
628
10,310
9,522
5,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
Tuhkis
Zeus
14
5 / 0 / 3
8,408
601
4,204
3,591
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Yunα
Fenrir
13
7 / 1 / 6
8,379
599
9,831
10,837
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
12
3 / 1 / 4
7,313
522
2,259
8,950
4,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
26
26
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
Helyn
Izanami
4
1
4
6
L
Thor
0
6
4
0.33
L
1
5
3
0.5
L
1
6
0
0.17
L
Apollo
0
3
0
0
W
Thanatos
Nerfsetplease
Thanatos
7
3
2
2.67
L
Nemesis
Sonikaz
Nemesis
4
6
0
0.67
W
Zeus
Tuhkis
Zeus
5
0
3
6.5
W
Fenrir
Yunα
Fenrir
7
1
6
10
W
Hercules
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,866
Damage
32,106
41,818
Taken
39,613
11,872
Mitigated
17,514
5,600
Healing
21,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Helyn
Izanami
5,502
2,590
0
1,732
6,713
2,493
2,502
864
5,785
0
54,717
L
Thor
4,960
1,749
0
375
8,581
2,505
0
418
8,163
0
16,604
L
3,506
579
0
2,750
11,789
3,607
0
460
11,329
0
27,248
L
5,713
603
0
970
7,513
2,089
0
2,078
5,435
39,280
0
L
Apollo
729
574
0
297
3,561
595
0
0
3,561
0
10,508
W
Thanatos
Nerfsetplease
Thanatos
10,310
2,169
0
9,758
9,522
5,720
1,074
0
9,522
0
53,166
L
Nemesis
Sonikaz
Nemesis
6,958
3,664
0
1,208
10,374
3,076
0
1,248
9,126
0
29,005
W
Zeus
Tuhkis
Zeus
4,204
82
0
1,485
3,591
1,158
0
1,679
1,742
51,248
0
W
Fenrir
Yunα
Fenrir
9,831
3,706
0
4,057
10,837
4,110
0
362
10,429
0
45,338
W
Hercules
2,259
897
0
4,274
8,950
4,033
619
2,392
6,422
0
8,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,151
Gold Earned
40,453
225
Minions Killed
408
0
Camps Cleared
0
1,165,678
Distance Traveled
1,322,525
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,563
540
108
8
0
257,342
1
L
Thor
5,933
424
26
2
0
275,883
1
L
Loki
6,519
466
46
3
0
279,970
3
L
Janus
6,541
467
92
7
0
256,895
5
L
Apollo
4,741
339
24
2
0
108,461
0
W
Thanatos
8,790
628
109
8
0
251,859
0
L
Nemesis
7,417
530
37
3
0
244,469
0
W
Zeus
8,408
601
107
8
0
274,664
6
W
Fenrir
8,379
599
73
5
0
288,041
2
W
Hercules
7,313
522
11
1
0
250,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role