Player Matchup

Anubis
Anubis
BuffYmir
Anubis
Level 29
God Stats
71W - 36L
1,820 SR
Queue Stats
309W - 208L
1,704 Elo+
Party 2
Kuzenbo
Kuzenbo
H4T3BR33D3R
Kuzenbo
Level 29
God Stats
3W - 1L
1,515 SR
Queue Stats
229W - 237L
1,550 Elo+
Solo
Izanami
Izanami
JamesPirate
Izanami
Level 29
God Stats
33W - 38L
1,543 SR
Queue Stats
422W - 427L
1,539 Elo+
Solo
Set
Set
evilcheese2875
Set
Level 18
God Stats
17W - 11L
1,658 SR
Queue Stats
60W - 37L
1,697 Elo+
Party 2
Cthulhu
Cthulhu
serno01
Cthulhu
Level 6
God Stats
2W - 3L
1,304 SR
Queue Stats
6W - 4L
1,618 Elo+
Solo
Team Averages
Level 22
1,568 SR
1,622 Elo+

VS

Team Averages
Level 12
1,534 SR
1,607 Elo+
Sun Wukong
Sun Wukong
CopernicoIV
Sun Wukong
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 67L
1,649 Elo+
Solo
Neith
Neith
Gaman
Neith
Level 7
God Stats
1W - 2L
1,533 SR
Queue Stats
3W - 5L
1,654 Elo+
Party 1
Chang'e
Chang'e
NSLOS
Chang'e
Level 29
God Stats
30W - 18L
1,605 SR
Queue Stats
218W - 232L
1,425 Elo+
Solo
Nemesis
Nemesis
QuoQ
Nemesis
Level 3
God Stats
3W - 4L
1,533 SR
Queue Stats
3W - 5L
1,654 Elo+
Party 1
Ares
Ares
Svincik
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BuffYmir
Anubis
11
6 / 0 / 0
6,789
679
4,408
3,793
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
H4T3BR33D3R
Kuzenbo
11
2 / 0 / 2
6,139
614
3,648
5,261
4,237
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
JamesPirate
Izanami
11
5 / 0 / 0
6,696
670
4,428
3,987
1,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 0 / 4
5,577
558
2,060
5,514
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
serno01
Cthulhu
8
0 / 1 / 5
4,781
478
3,375
4,152
2,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CopernicoIV
Sun Wukong
9
0 / 4 / 0
5,031
503
3,291
8,808
3,942
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Gaman
Neith
7
0 / 2 / 1
3,916
392
2,128
5,317
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
NSLOS
Chang'e
8
0 / 2 / 0
4,781
478
2,462
4,390
669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
QuoQ
Nemesis
6
1 / 3 / 0
4,452
445
704
5,228
919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ares
Svincik
Ares
6
0 / 3 / 1
4,184
418
2,293
5,198
1,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
1
1
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
BuffYmir
Anubis
6
0
0
6
L
Sun Wukong
CopernicoIV
Sun Wukong
0
4
0
0
L
Neith
Gaman
Neith
0
2
1
0.25
W
Kuzenbo
H4T3BR33D3R
Kuzenbo
2
0
2
3
W
Izanami
JamesPirate
Izanami
5
0
0
5
L
Chang'e
NSLOS
Chang'e
0
2
0
0
L
Nemesis
QuoQ
Nemesis
1
3
0
0.33
L
Ares
Svincik
Ares
0
3
1
0.17
W
1
0
4
3
W
Cthulhu
serno01
Cthulhu
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,919
Damage
10,878
22,707
Taken
28,941
11,084
Mitigated
8,574
8,716
Healing
7,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BuffYmir
Anubis
4,408
68
0
1,164
3,793
1,492
420
1,500
2,093
34,818
0
L
Sun Wukong
CopernicoIV
Sun Wukong
3,291
590
0
2,680
8,808
3,942
0
4,691
4,035
0
29,107
L
Neith
Gaman
Neith
2,128
922
0
1,907
5,317
1,056
0
1,771
3,371
0
15,375
W
Kuzenbo
H4T3BR33D3R
Kuzenbo
3,648
1,131
0
3,073
5,261
4,237
96
0
5,261
26,309
0
W
Izanami
JamesPirate
Izanami
4,428
2,764
0
1,420
3,987
1,173
1,803
1,029
2,834
0
46,949
L
Chang'e
NSLOS
Chang'e
2,462
0
124
1,614
4,390
669
0
1,983
2,287
22,258
0
L
Nemesis
QuoQ
Nemesis
704
121
0
395
5,228
919
0
1,147
4,011
0
16,239
L
Ares
Svincik
Ares
2,293
156
0
815
5,198
1,988
0
1,267
3,806
5,775
0
W
2,060
665
0
2,712
5,514
1,807
0
620
4,752
0
27,351
W
Cthulhu
serno01
Cthulhu
3,375
402
89
258
4,152
2,375
27
1,264
2,888
8,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,982
Gold Earned
22,364
331
Minions Killed
187
0
Camps Cleared
0
948,663
Distance Traveled
896,486
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,789
679
76
8
0
184,037
2
L
Sun Wukong
5,031
503
74
7
0
163,255
1
L
Neith
3,916
392
27
3
0
161,301
3
W
Kuzenbo
6,139
614
62
6
0
161,042
2
W
Izanami
6,696
670
115
12
0
183,358
3
L
Chang'e
4,781
478
49
5
0
157,411
1
L
Nemesis
4,452
445
30
3
0
215,363
3
L
Ares
4,184
418
7
1
0
199,156
2
W
Set
5,577
558
71
7
0
211,018
3
W
Cthulhu
4,781
478
7
1
0
209,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role