Player Matchup

Medusa
Medusa
AlbatrossOzz
Medusa
Level 28
God Stats
29W - 28L
1,499 SR
Queue Stats
165W - 159L
1,465 Elo+
Party 2
Anhur
Anhur
DswTheTurtle
Anhur
Level 38
God Stats
15W - 9L
1,598 SR
Queue Stats
197W - 157L
1,613 Elo+
Party 1
Danzaburou
Danzaburou
LodinSuger
Danzaburou
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
13W - 8L
1,766 Elo+
Party 1
Cerberus
Cerberus
asdWoof
Cerberus
Level 29
God Stats
3W - 4L
1,323 SR
Queue Stats
128W - 123L
1,473 Elo+
Party 2
Chronos
Chronos
poppxn
Chronos
Level 108
God Stats
2W - 2L
1,777 SR
Queue Stats
218W - 168L
1,634 Elo+
Party 1
Team Averages
Level 41
1,539 SR
1,590 Elo+

VS

Team Averages
Level 27
1,491 SR
1,520 Elo+
Thor
Thor
Belwrath
Thor
Level 29
God Stats
1W - 1L
1,710 SR
Queue Stats
43W - 37L
1,497 Elo+
Solo
Zeus
Zeus
Simba2424
Zeus
Level 26
God Stats
62W - 58L
1,458 SR
Queue Stats
132W - 155L
1,364 Elo+
Solo
Nox
Nox
Wubalubalubdub
Nox
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 61L
1,394 Elo+
Solo
Kuzenbo
Kuzenbo
ZaravanRavan
Kuzenbo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 49L
1,588 Elo+
Solo
Neith
Neith
brandonw96
Neith
Level 26
God Stats
0W - 2L
1,288 SR
Queue Stats
8W - 5L
1,757 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
8 / 5 / 16
11,999
1,091
15,300
14,409
5,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
12 / 3 / 12
13,097
1,191
18,801
13,261
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
LodinSuger
Danzaburou
18
5 / 3 / 18
11,367
1,033
13,194
10,338
4,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
asdWoof
Cerberus
18
4 / 3 / 27
11,486
1,044
14,056
20,335
18,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chronos
poppxn
Chronos
19
6 / 0 / 25
12,136
1,103
23,251
16,236
5,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

206

VS

Team 2 Tickets

66

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
2 / 11 / 9
10,441
949
14,870
18,716
6,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
16
1 / 6 / 4
9,930
903
12,700
9,391
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 8 / 7
11,091
1,008
9,510
15,167
5,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
ZaravanRavan
Kuzenbo
17
3 / 4 / 8
10,576
961
12,313
29,133
36,105
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
17
4 / 6 / 5
11,372
1,034
21,260
16,881
5,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
47
35
Kills
14
14
Deaths
35
98
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
5
16
3.2
L
Thor
2
11
9
0.59
W
12
3
12
6
W
Danzaburou
LodinSuger
Danzaburou
5
3
18
4.67
L
Zeus
1
6
4
0.5
L
4
8
7
0.94
L
Kuzenbo
ZaravanRavan
Kuzenbo
3
4
8
1.75
W
Cerberus
asdWoof
Cerberus
4
3
27
5.83
L
Neith
4
6
5
1.08
W
Chronos
poppxn
Chronos
6
0
25
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,602
Damage
70,653
74,579
Taken
89,288
38,927
Mitigated
55,952
18,561
Healing
8,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
15,300
8,571
0
1,601
14,409
5,487
0
7,698
6,711
0
33,563
L
Thor
14,870
3,576
663
654
18,716
6,276
0
8,990
9,726
0
29,787
W
18,801
14,573
0
1,699
13,261
5,107
0
6,958
6,303
0
40,719
W
Danzaburou
LodinSuger
Danzaburou
13,194
6,790
0
2,352
10,338
4,055
0
4,112
6,226
0
32,306
L
Zeus
12,700
1,483
0
0
9,391
2,716
0
4,346
5,045
33,477
0
L
9,510
1,696
0
0
15,167
5,086
0
6,152
9,015
17,136
0
L
Kuzenbo
ZaravanRavan
Kuzenbo
12,313
2,948
36
3,608
29,133
36,105
0
11,683
17,450
16,486
0
W
Cerberus
asdWoof
Cerberus
14,056
904
422
5,555
20,335
18,387
0
8,979
11,356
24,829
0
L
Neith
21,260
9,710
0
3,737
16,881
5,769
0
6,136
10,745
0
75,821
W
Chronos
poppxn
Chronos
23,251
10,167
0
6,932
16,236
5,891
0
6,776
9,460
61,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,085
Gold Earned
53,410
278
Minions Killed
223
4
Camps Cleared
7
896,840
Distance Traveled
919,075
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,999
1,091
46
4
0
175,137
0
L
Thor
10,441
949
36
3
1
177,123
0
W
Anhur
13,097
1,191
60
5
2
176,582
0
W
Danzaburou
11,367
1,033
50
5
0
148,347
1
L
Zeus
9,930
903
51
5
1
151,931
0
L
Nox
11,091
1,008
13
1
2
186,902
0
L
Kuzenbo
10,576
961
6
1
2
227,098
3
W
Cerberus
11,486
1,044
47
4
1
191,163
0
L
Neith
11,372
1,034
117
11
1
176,021
0
W
Chronos
12,136
1,103
75
7
1
205,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role