Player Matchup

Danzaburou
Danzaburou
Atella_Hop
Danzaburou
Level 29
God Stats
6W - 2L
1,674 SR
Queue Stats
79W - 46L
1,485 Elo+
Party 1
Nemesis
Nemesis
DSA10DSA
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,440 Elo+
Solo
Arachne
Arachne
Deren_Kraig
Arachne
Level 29
God Stats
4W - 3L
1,863 SR
Queue Stats
72W - 61L
1,401 Elo+
Party 1
Nox
Nox
Main29061997
Nox
Level 27
God Stats
3W - 2L
1,915 SR
Queue Stats
70W - 73L
1,446 Elo+
Party 1
Freya
Freya
tommy_foguete51
Freya
Level 7
God Stats
2W - 0L
1,404 SR
Queue Stats
18W - 18L
1,412 Elo+
Solo
Team Averages
Level 20
1,671 SR
1,437 Elo+

VS

Team Averages
Level 10
1,328 SR
1,225 Elo+
Ra
Ra
RICEだま
Ra
Level 10
God Stats
4W - 8L
1,500 SR
Queue Stats
15W - 39L
1,086 Elo+
Party 2
Horus
Horus
S_o_r_A-897
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,696 Elo+
Solo
Skadi
Skadi
きりきつね
Skadi
Level 15
God Stats
7W - 9L
1,287 SR
Queue Stats
416W - 641L
1,134 Elo+
Party 2
Vamana
Vamana
ししぁも
Vamana
Level 15
God Stats
13W - 21L
1,160 SR
Queue Stats
113W - 230L
1,127 Elo+
Party 2
Ares
Ares
はらませまる
Ares
Level 5
God Stats
16W - 24L
1,192 SR
Queue Stats
357W - 503L
1,082 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Atella_Hop
Danzaburou
12
6 / 0 / 8
7,644
546
7,781
3,380
1,055
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
DSA10DSA
Nemesis
8
0 / 5 / 5
5,478
391
2,320
7,619
2,643
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Arachne
Deren_Kraig
Arachne
12
6 / 1 / 6
7,723
552
6,277
7,439
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
3 / 2 / 9
6,925
495
4,846
4,200
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 1
8,103
579
7,565
8,897
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,816
487
2,380
3,809
1,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
7 / 3 / 0
6,634
474
4,964
8,918
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 4 / 1
5,682
406
1,873
6,272
2,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Vamana
10
1 / 5 / 2
6,696
478
3,858
12,198
5,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 5 / 1
7,217
516
1,124
9,246
4,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
20
Kills
11
11
Deaths
20
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Atella_Hop
Danzaburou
6
0
8
10
W
Nemesis
DSA10DSA
Nemesis
0
5
5
0.5
W
Arachne
Deren_Kraig
Arachne
6
1
6
9
W
3
2
9
3.75
L
0
3
2
0.33
L
7
3
0
2.33
W
5
3
1
1.83
L
1
4
1
0.38
L
Vamana
1
5
2
0.4
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,789
Damage
14,199
31,535
Taken
40,443
11,624
Mitigated
17,315
5,481
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Atella_Hop
Danzaburou
7,781
3,322
0
1,108
3,380
1,055
1,302
137
3,243
0
35,937
W
Nemesis
DSA10DSA
Nemesis
2,320
793
0
16
7,619
2,643
0
1,692
5,927
0
14,638
W
Arachne
Deren_Kraig
Arachne
6,277
5,043
0
1,573
7,439
2,823
707
837
6,602
0
33,621
W
4,846
313
0
0
4,200
1,309
629
598
3,602
20,654
0
L
2,380
306
85
624
3,809
1,261
31
1,422
2,245
35,518
0
L
4,964
2,241
0
2,406
8,918
3,430
586
1,913
6,833
0
17,559
W
7,565
3,134
0
2,784
8,897
3,794
1,344
240
8,657
39,824
2,704
L
1,873
715
0
843
6,272
2,500
1,755
1,049
5,143
0
20,477
L
Vamana
3,858
2,303
0
3,145
12,198
5,308
1,605
6,727
5,396
0
27,192
L
1,124
211
0
959
9,246
4,816
443
303
8,903
16,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,873
Gold Earned
33,045
280
Minions Killed
216
0
Camps Cleared
0
1,357,912
Distance Traveled
1,208,043
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,644
546
56
4
0
282,179
0
W
Nemesis
5,478
391
24
2
0
258,939
3
W
Arachne
7,723
552
62
4
0
303,631
0
W
Nox
6,925
495
49
4
0
272,519
3
L
Ra
6,816
487
70
5
0
245,213
4
L
Horus
6,634
474
31
2
0
249,277
1
W
Freya
8,103
579
89
6
0
240,644
0
L
Skadi
5,682
406
46
3
0
215,916
4
L
Vamana
6,696
478
49
4
0
232,707
0
L
Ares
7,217
516
20
1
0
264,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role