Player Matchup

Set
Set
CthuluMainbtw
Set
Level 29
God Stats
2W - 6L
1,440 SR
Queue Stats
124W - 103L
1,518 Elo+
Party 1
Sol
Sol
ElPelomusgo
Sol
Level 26
God Stats
6W - 3L
1,582 SR
Queue Stats
11W - 10L
1,408 Elo+
Solo
Ganesha
Ganesha
EndmostGamer
Ganesha
Level 25
God Stats
4W - 2L
1,326 SR
Queue Stats
63W - 67L
1,518 Elo+
Party 1
Cerberus
Cerberus
TrashPlayer7
Cerberus
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 35L
1,610 Elo+
Solo
Danzaburou
Danzaburou
onostepbro
Danzaburou
Level 26
God Stats
9W - 6L
1,808 SR
Queue Stats
107W - 109L
1,515 Elo+
Solo
Team Averages
Level 25
1,531 SR
1,514 Elo+

VS

Team Averages
Level 23
1,670 SR
1,812 Elo+
Cerberus
Cerberus
Amostein
Cerberus
Level 26
God Stats
1W - 0L
1,823 SR
Queue Stats
52W - 6L
2,092 Elo+
Party 2
Thor
Thor
Angersitu
Thor
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
54W - 22L
1,743 Elo+
Party 2
Jormungandr
Jormungandr
EzraYrin
Jormungandr
Level 25
God Stats
45W - 33L
1,695 SR
Queue Stats
77W - 76L
1,445 Elo+
Solo
Ne Zha
Ne Zha
ShieldRust
Ne Zha
Level 29
God Stats
3W - 0L
1,832 SR
Queue Stats
547W - 236L
1,837 Elo+
Party 2
Izanami
Izanami
VyscolsSon
Izanami
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
195W - 40L
1,942 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 9 / 3
9,215
461
5,643
15,757
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 13 / 3
8,688
434
7,811
14,821
3,859
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
EndmostGamer
Ganesha
13
0 / 9 / 9
8,484
424
5,632
21,528
13,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
TrashPlayer7
Cerberus
14
3 / 7 / 6
9,576
479
6,215
15,401
10,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
onostepbro
Danzaburou
15
7 / 10 / 2
10,477
524
9,814
19,556
5,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Amostein
Cerberus
20
9 / 0 / 15
13,472
674
19,302
18,572
9,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
17
19 / 3 / 12
13,080
654
18,001
13,125
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
EzraYrin
Jormungandr
15
4 / 5 / 11
10,783
539
7,472
12,773
9,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
ShieldRust
Ne Zha
14
3 / 5 / 15
10,973
549
6,680
16,291
9,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
VyscolsSon
Izanami
17
13 / 4 / 7
12,897
645
22,403
13,485
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
108
17
Kills
48
48
Deaths
17
23
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Amostein
Cerberus
9
0
15
16.5
W
Thor
19
3
12
8.33
L
4
9
3
0.61
L
3
13
3
0.35
L
Ganesha
EndmostGamer
Ganesha
0
9
9
0.5
W
Jormungandr
EzraYrin
Jormungandr
4
5
11
1.9
W
Ne Zha
ShieldRust
Ne Zha
3
5
15
2.1
L
Cerberus
TrashPlayer7
Cerberus
3
7
6
0.86
W
Izanami
VyscolsSon
Izanami
13
4
7
4.13
L
Danzaburou
onostepbro
Danzaburou
7
10
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,115
Damage
73,858
87,063
Taken
74,246
37,624
Mitigated
38,436
14,933
Healing
26,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Amostein
Cerberus
19,302
627
0
9,300
18,572
9,047
1,839
4,905
13,667
99,771
0
W
Thor
18,001
7,224
0
4,769
13,125
5,022
2,162
4,004
9,121
0
73,405
L
5,643
2,503
0
2,874
15,757
4,049
0
5,146
10,330
0
34,138
L
7,811
2,171
99
1,251
14,821
3,859
0
4,360
10,075
28,936
0
L
Ganesha
EndmostGamer
Ganesha
5,632
894
465
3,445
21,528
13,635
0
4,426
16,828
15,415
0
W
Jormungandr
EzraYrin
Jormungandr
7,472
1,181
0
2,091
12,773
9,941
1,311
3,518
9,255
38,576
0
W
Ne Zha
ShieldRust
Ne Zha
6,680
1,378
0
4,535
16,291
9,947
105
3,299
12,992
0
29,064
L
Cerberus
TrashPlayer7
Cerberus
6,215
439
0
3,892
15,401
10,552
0
5,295
9,717
27,241
0
W
Izanami
VyscolsSon
Izanami
22,403
16,206
0
5,413
13,485
4,479
7,211
3,932
9,553
0
86,187
L
Danzaburou
onostepbro
Danzaburou
9,814
4,116
0
2,907
19,556
5,529
0
6,027
13,339
0
47,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,440
Gold Earned
61,205
242
Minions Killed
588
0
Camps Cleared
0
1,540,266
Distance Traveled
1,943,306
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,472
674
229
11
0
402,839
3
W
Thor
13,080
654
114
6
0
422,375
0
L
Set
9,215
461
54
3
0
323,501
5
L
Sol
8,688
434
47
2
0
332,814
5
L
Ganesha
8,484
424
9
0
0
322,398
3
W
Jormungandr
10,783
539
70
4
0
333,199
0
W
Ne Zha
10,973
549
37
2
0
438,991
7
L
Cerberus
9,576
479
46
2
0
265,328
6
W
Izanami
12,897
645
138
7
0
345,902
5
L
Danzaburou
10,477
524
86
4
0
296,225
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role