Player Matchup

Cthulhu
Cthulhu
DannyArdilla
Cthulhu
Level 33
God Stats
13W - 10L
1,619 SR
Queue Stats
67W - 83L
1,434 Elo+
Party 1
Tiamat
Tiamat
SellsHats
Tiamat
Level 17
God Stats
4W - 0L
1,922 SR
Queue Stats
50W - 11L
1,837 Elo+
Solo
Ymir
Ymir
xXReapherXx1
Ymir
Level 24
God Stats
17W - 13L
1,774 SR
Queue Stats
61W - 70L
1,437 Elo+
Party 1
Team Averages
Level 25
1,772 SR
1,569 Elo+

VS

Team Averages
Level 49
1,581 SR
1,308 Elo+
Vulcan
Vulcan
Konduktor26
Vulcan
Level 21
God Stats
3W - 4L
1,596 SR
Queue Stats
15W - 23L
1,240 Elo+
Party 2
Bellona
Bellona
PsychooPathhh
Bellona
Level 69
God Stats
2W - 1L
1,764 SR
Queue Stats
143W - 206L
1,333 Elo+
Party 2
Fenrir
Fenrir
SoociooPathh
Fenrir
Level 57
God Stats
1W - 2L
1,383 SR
Queue Stats
121W - 168L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DannyArdilla
Cthulhu
10
2 / 1 / 14
8,316
832
5,862
9,046
7,336
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
SellsHats
Tiamat
13
10 / 0 / 6
9,147
915
10,663
6,238
6,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 2 / 10
8,009
801
4,155
10,257
8,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
0 / 4 / 3
6,740
674
6,786
6,362
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
9
1 / 7 / 0
6,585
659
5,248
10,716
6,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
2 / 6 / 0
7,028
703
5,104
9,171
3,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
3
3
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DannyArdilla
Cthulhu
2
1
14
9
L
Vulcan
0
4
3
0.38
L
Bellona
1
7
0
0.14
W
Tiamat
SellsHats
Tiamat
10
0
6
13
L
Fenrir
2
6
0
0.33
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,680
Damage
17,138
25,541
Taken
26,249
22,436
Mitigated
12,411
6,495
Healing
777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DannyArdilla
Cthulhu
5,862
442
1,088
648
9,046
7,336
810
2,593
6,388
16,726
0
L
Vulcan
6,786
2,912
0
0
6,362
2,393
54
5,615
747
24,958
0
L
Bellona
5,248
1,954
0
518
10,716
6,534
0
7,934
2,782
0
17,854
W
Tiamat
SellsHats
Tiamat
10,663
1,505
0
2,404
6,238
6,192
1,213
1,039
5,094
40,579
0
L
Fenrir
5,104
1,053
0
259
9,171
3,484
0
7,224
1,947
0
15,789
W
4,155
678
699
1,656
10,257
8,908
450
2,750
7,241
13,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,472
Gold Earned
20,353
90
Minions Killed
94
0
Camps Cleared
0
522,080
Distance Traveled
454,872
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,316
832
15
2
0
182,258
0
L
Vulcan
6,740
674
41
4
0
134,776
0
L
Bellona
6,585
659
33
3
0
159,075
1
W
Tiamat
9,147
915
53
5
0
193,622
3
L
Fenrir
7,028
703
20
2
0
161,021
1
W
Ymir
8,009
801
22
2
0
146,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role