Player Matchup

Nemesis
Nemesis
Blanchysnow
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,720 Elo+
Solo
Chronos
Chronos
Joaliit
Chronos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Mokca
Neith
Level 29
God Stats
1W - 1L
1,144 SR
Queue Stats
44W - 45L
1,518 Elo+
Solo
Artemis
Artemis
Nethrusek
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,725 Elo+
Solo
Cerberus
Cerberus
gollum5196x
Cerberus
Level 30
God Stats
4W - 1L
1,451 SR
Queue Stats
64W - 57L
1,611 Elo+
Solo
Team Averages
Level 19
1,419 SR
1,615 Elo+

VS

Team Averages
Level 23
1,505 SR
1,485 Elo+
Cabrakan
Cabrakan
ATOOKMAN
Cabrakan
Level 23
God Stats
5W - 7L
1,196 SR
Queue Stats
52W - 70L
1,462 Elo+
Party 1
Chaac
Chaac
DonMatsche
Chaac
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
109W - 97L
1,504 Elo+
Solo
Anubis
Anubis
DürümGottKing
Anubis
Level 28
God Stats
2W - 2L
1,684 SR
Queue Stats
87W - 69L
1,573 Elo+
Solo
Artemis
Artemis
Xwetry
Artemis
Level 28
God Stats
53W - 52L
1,500 SR
Queue Stats
129W - 136L
1,309 Elo+
Solo
Loki
Loki
lonelyXD
Loki
Level 12
God Stats
5W - 3L
1,645 SR
Queue Stats
6W - 6L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blanchysnow
Nemesis
17
5 / 2 / 11
11,772
561
8,092
16,372
8,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chronos
Joaliit
Chronos
19
0 / 4 / 3
12,421
591
6,460
14,992
6,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Mokca
Neith
20
12 / 4 / 14
13,299
633
27,438
20,052
9,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Nethrusek
Artemis
20
14 / 2 / 4
12,820
610
30,848
17,506
9,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
gollum5196x
Cerberus
17
4 / 1 / 20
12,295
585
14,633
18,111
21,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ATOOKMAN
Cabrakan
12
1 / 8 / 3
8,499
405
5,518
22,174
25,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
19
5 / 3 / 3
11,648
555
22,451
25,347
31,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
3 / 8 / 3
10,765
513
13,762
23,976
14,187
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Xwetry
Artemis
12
0 / 9 / 1
7,303
348
6,985
15,825
5,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
16
4 / 7 / 1
9,909
472
5,721
18,271
7,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
24
35
Kills
13
13
Deaths
35
52
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ATOOKMAN
Cabrakan
1
8
3
0.31
W
Nemesis
Blanchysnow
Nemesis
5
2
11
5.25
L
Chaac
5
3
3
2.17
L
3
8
3
0.56
W
Chronos
Joaliit
Chronos
0
4
3
0.38
W
Neith
Mokca
Neith
12
4
14
4.75
W
Artemis
Nethrusek
Artemis
14
2
4
8
L
Artemis
Xwetry
Artemis
0
9
1
0.06
W
Cerberus
gollum5196x
Cerberus
4
1
20
14
L
Loki
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,471
Damage
54,437
87,033
Taken
105,593
56,540
Mitigated
82,943
35,155
Healing
32,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ATOOKMAN
Cabrakan
5,518
645
0
3,783
22,174
25,079
0
4,729
17,436
20,199
0
W
Nemesis
Blanchysnow
Nemesis
8,092
4,444
0
1,759
16,372
8,991
705
2,170
14,127
0
71,026
L
Chaac
22,451
4,459
0
10,203
25,347
31,482
377
6,828
18,322
0
79,540
L
13,762
1,491
0
10,097
23,976
14,187
650
2,722
21,254
84,387
0
W
Chronos
Joaliit
Chronos
6,460
3,353
0
5,894
14,992
6,801
4,380
0
14,492
87,779
0
W
Neith
Mokca
Neith
27,438
19,987
0
10,213
20,052
9,701
4,939
8,770
11,132
0
92,161
W
Artemis
Nethrusek
Artemis
30,848
20,712
0
11,320
17,506
9,758
2,624
4,228
13,278
0
113,255
L
Artemis
Xwetry
Artemis
6,985
3,266
487
2,793
15,825
5,102
0
3,507
12,318
0
27,605
W
Cerberus
gollum5196x
Cerberus
14,633
1,182
0
5,969
18,111
21,289
511
4,112
13,899
41,022
0
L
Loki
5,721
1,047
0
4,846
18,271
7,093
0
3,075
15,170
0
59,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,607
Gold Earned
48,124
639
Minions Killed
476
0
Camps Cleared
0
1,960,146
Distance Traveled
1,719,530
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,499
405
36
2
0
326,419
4
W
Nemesis
11,772
561
111
5
0
498,210
2
L
Chaac
11,648
555
133
6
0
376,731
3
L
Anubis
10,765
513
154
7
0
293,155
1
W
Chronos
12,421
591
180
9
0
368,712
4
W
Neith
13,299
633
148
7
0
331,039
1
W
Artemis
12,820
610
141
7
0
358,394
1
L
Artemis
7,303
348
45
2
0
329,516
3
W
Cerberus
12,295
585
59
3
0
403,791
7
L
Loki
9,909
472
108
5
0
393,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role