Player Matchup

Medusa
Medusa
APNFW3
Medusa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,193 Elo+
Party 1
Mercury
Mercury
CallMeHades
Mercury
Level 107
God Stats
7W - 8L
1,714 SR
Queue Stats
420W - 370L
1,504 Elo+
Party 3
Zeus
Zeus
CallMeICEBERG
Zeus
Level 69
God Stats
5W - 3L
1,632 SR
Queue Stats
241W - 219L
1,474 Elo+
Party 3
Apollo
Apollo
Erebus99
Apollo
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 195L
1,522 Elo+
Party 3
Nemesis
Nemesis
EternalStruggler
Nemesis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 53L
1,511 Elo+
Party 1
Team Averages
Level 85
1,569 SR
1,441 Elo+

VS

Team Averages
Level 92
1,649 SR
1,471 Elo+
Thanatos
Thanatos
FenixStroud
Thanatos
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 36L
1,456 Elo+
Solo
Agni
Agni
IW0LFI 4T5
Agni
Level 117
God Stats
5W - 1L
1,731 SR
Queue Stats
104W - 103L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
McqueenMan1010
Cthulhu
Level 101
God Stats
3W - 0L
1,835 SR
Queue Stats
161W - 169L
1,486 Elo+
Party 2
Medusa
Medusa
NotNimb
Medusa
Level 69
God Stats
3W - 0L
1,539 SR
Queue Stats
144W - 124L
1,484 Elo+
Solo
Nox
Nox
THEPIKACHU6717
Nox
Level 75
God Stats
4W - 7L
1,640 SR
Queue Stats
193W - 203L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
APNFW3
Medusa
18
4 / 5 / 10
10,583
756
13,137
15,828
7,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
CallMeHades
Mercury
15
3 / 7 / 10
9,848
703
8,707
12,337
5,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 9 / 6
10,032
717
7,828
15,517
5,934
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
Erebus99
Apollo
19
3 / 4 / 14
10,820
773
15,725
14,555
7,458
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 4 / 11
10,365
740
11,716
18,674
13,259
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FenixStroud
Thanatos
19
14 / 8 / 8
12,829
916
12,680
12,724
6,288
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
5 / 2 / 16
11,435
817
14,285
11,658
5,915
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

17
3 / 3 / 17
10,755
768
12,563
20,089
31,633
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
NotNimb
Medusa
18
5 / 3 / 13
10,757
768
10,725
12,754
6,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
2 / 4 / 22
11,090
792
16,323
13,678
6,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
105
19
Kills
29
29
Deaths
20
51
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Medusa
APNFW3
Medusa
4
5
10
1.8
L
Mercury
CallMeHades
Mercury
3
7
10
1.14
L
4
9
6
0.78
L
Apollo
Erebus99
Apollo
3
4
14
2.5
L
5
4
11
2.63
W
Thanatos
FenixStroud
Thanatos
14
8
8
2.25
W
5
2
16
6.5
W
3
3
17
3.83
W
Medusa
NotNimb
Medusa
5
3
13
3.83
W
2
4
22
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,113
Damage
66,576
76,911
Taken
70,903
39,270
Mitigated
57,402
18,017
Healing
24,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
APNFW3
Medusa
13,137
5,189
1,082
2,967
15,828
7,309
68
9,691
6,137
0
36,459
L
Mercury
CallMeHades
Mercury
8,707
1,925
1,801
1,461
12,337
5,310
0
4,830
7,507
0
13,438
L
7,828
824
648
1,678
15,517
5,934
452
9,645
5,872
16,643
0
L
Apollo
Erebus99
Apollo
15,725
10,658
2,406
2,276
14,555
7,458
678
7,888
6,667
0
38,614
L
11,716
3,021
1,122
2,576
18,674
13,259
760
11,117
7,557
0
18,986
W
Thanatos
FenixStroud
Thanatos
12,680
6,032
925
5,815
12,724
6,288
1,608
1,448
11,276
0
17,901
W
14,285
1,258
1,719
3,240
11,658
5,915
1,273
1,775
9,883
34,715
0
W
12,563
382
1,318
2,003
20,089
31,633
668
1,456
18,207
25,822
0
W
Medusa
NotNimb
Medusa
10,725
3,884
1,820
3,224
12,754
6,788
1,679
1,593
11,161
0
26,061
W
16,323
165
1,809
3,096
13,678
6,778
417
1,556
12,122
33,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,648
Gold Earned
56,866
137
Minions Killed
148
0
Camps Cleared
0
1,175,767
Distance Traveled
1,214,611
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,583
756
44
3
0
243,263
5
L
Mercury
9,848
703
5
0
0
259,084
0
L
Zeus
10,032
717
18
1
0
197,666
0
L
Apollo
10,820
773
56
4
0
243,632
3
L
Nemesis
10,365
740
14
1
0
232,122
1
W
Thanatos
12,829
916
12
1
0
213,229
1
W
Agni
11,435
817
42
3
0
255,629
0
W
Cthulhu
10,755
768
25
2
0
236,551
0
W
Medusa
10,757
768
33
2
0
263,614
1
W
Nox
11,090
792
36
3
0
245,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role