Player Matchup

Ymir
Ymir
ApeCity
Ymir
Level 16
God Stats
4W - 0L
1,680 SR
Queue Stats
4W - 5L
1,510 Elo+
Party 2
Sun Wukong
Sun Wukong
Kuccu
Sun Wukong
Level 25
God Stats
29W - 30L
1,572 SR
Queue Stats
53W - 60L
1,498 Elo+
Solo
Bakasura
Bakasura
Rirodix
Bakasura
Level 12
God Stats
6W - 6L
1,497 SR
Queue Stats
18W - 13L
1,214 Elo+
Solo
Anhur
Anhur
Smiggyy
Anhur
Level 17
God Stats
2W - 3L
1,267 SR
Queue Stats
4W - 6L
1,510 Elo+
Party 2
Izanami
Izanami
terr4x4
Izanami
Level 28
God Stats
6W - 1L
1,662 SR
Queue Stats
10W - 4L
1,639 Elo+
Solo
Team Averages
Level 20
1,535 SR
1,474 Elo+

VS

Team Averages
Level 13
1,650 SR
1,535 Elo+
Loki
Loki
MakPut
Loki
Level 14
God Stats
2W - 5L
1,270 SR
Queue Stats
112W - 122L
1,178 Elo+
Party 1
Yemoja
Yemoja
MxspitfirexM
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Tyr
Tyr
Radagas
Tyr
Level 26
God Stats
7W - 1L
2,053 SR
Queue Stats
61W - 12L
1,959 Elo+
Solo
Neith
Neith
ZXCGODEZWIN
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Discordia
Discordia
战火燃尽英雄胆
Discordia
Level 22
God Stats
6W - 3L
1,924 SR
Queue Stats
45W - 52L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ApeCity
Ymir
12
2 / 4 / 4
8,371
492
5,963
13,879
9,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Kuccu
Sun Wukong
12
1 / 5 / 1
7,491
441
4,794
12,793
6,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
Rirodix
Bakasura
14
3 / 5 / 2
8,305
489
5,229
13,362
6,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Smiggyy
Anhur
12
4 / 5 / 1
7,513
442
4,621
9,112
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
terr4x4
Izanami
12
4 / 5 / 2
8,260
486
7,156
9,586
3,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
MakPut
Loki
8
0 / 3 / 3
5,870
345
2,284
7,704
2,295
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
9
2 / 5 / 1
6,777
399
3,350
7,874
2,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
20
21 / 0 / 0
12,577
740
25,041
16,619
14,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
1 / 5 / 3
6,502
382
2,339
8,112
2,532
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 2
6,786
399
5,853
5,555
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
14
Kills
24
24
Deaths
15
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
ApeCity
Ymir
2
4
4
1
W
Sun Wukong
Kuccu
Sun Wukong
1
5
1
0.3
L
Loki
MakPut
Loki
0
3
3
0.5
L
Yemoja
2
5
1
0.5
L
Tyr
21
0
0
21
W
Bakasura
Rirodix
Bakasura
3
5
2
0.8
W
Anhur
Smiggyy
Anhur
4
5
1
0.9
L
1
5
3
0.5
W
Izanami
terr4x4
Izanami
4
5
2
1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,763
Damage
38,867
58,732
Taken
45,864
29,617
Mitigated
23,920
10,676
Healing
13,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
ApeCity
Ymir
5,963
1,537
0
1,492
13,879
9,478
0
1,822
11,843
34,164
0
W
Sun Wukong
Kuccu
Sun Wukong
4,794
711
0
2,420
12,793
6,810
0
2,168
10,399
0
43,196
L
Loki
MakPut
Loki
2,284
202
0
1,348
7,704
2,295
81
1,350
6,354
0
12,842
L
Yemoja
3,350
1,068
305
403
7,874
2,992
347
1,484
6,200
16,119
0
L
Tyr
25,041
6,083
0
9,913
16,619
14,779
0
1,934
14,350
0
108,448
W
Bakasura
Rirodix
Bakasura
5,229
3,738
294
4,461
13,362
6,331
0
1,936
11,348
0
50,861
W
Anhur
Smiggyy
Anhur
4,621
1,359
0
1,259
9,112
3,383
0
1,458
7,444
0
30,045
L
2,339
1,118
0
885
8,112
2,532
437
546
7,566
0
15,194
W
Izanami
terr4x4
Izanami
7,156
4,896
0
750
9,586
3,615
2,310
895
8,495
0
42,958
L
5,853
296
123
687
5,555
1,322
307
649
4,881
36,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,940
Gold Earned
38,512
398
Minions Killed
343
0
Camps Cleared
0
1,497,891
Distance Traveled
1,526,524
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,371
492
50
3
0
303,017
6
W
Sun Wukong
7,491
441
83
5
0
329,602
6
L
Loki
5,870
345
36
2
0
342,994
1
L
Yemoja
6,777
399
21
1
0
243,089
3
L
Tyr
12,577
740
199
12
0
373,581
0
W
Bakasura
8,305
489
110
6
0
300,098
1
W
Anhur
7,513
442
69
4
0
271,650
0
L
Neith
6,502
382
24
1
0
269,009
4
W
Izanami
8,260
486
86
5
0
293,524
0
L
Discordia
6,786
399
63
4
0
297,851
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role