Player Matchup

Aphrodite
Aphrodite
CarryOrFeed1
Aphrodite
Level 25
God Stats
5W - 3L
1,895 SR
Queue Stats
77W - 72L
1,683 Elo+
Solo
Fenrir
Fenrir
Dying Game
Fenrir
Level 23
God Stats
1W - 1L
1,781 SR
Queue Stats
45W - 27L
1,611 Elo+
Solo
Fafnir
Fafnir
RedWeeb247
Fafnir
Level 12
God Stats
4W - 2L
1,705 SR
Queue Stats
85W - 101L
1,387 Elo+
Solo
Nemesis
Nemesis
djmkjbkdf
Nemesis
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 96L
1,496 Elo+
Solo
Hou Yi
Hou Yi
路漫漫我在哪
Hou Yi
Level 11
God Stats
1W - 2L
1,834 SR
Queue Stats
11W - 18L
1,575 Elo+
Solo
Team Averages
Level 18
1,743 SR
1,551 Elo+

VS

Team Averages
Level 14
1,624 SR
1,498 Elo+
Tsukuyomi
Tsukuyomi
CeleryDad
Tsukuyomi
Level 18
God Stats
5W - 4L
1,808 SR
Queue Stats
76W - 75L
1,509 Elo+
Party 1
Artemis
Artemis
StringSimple
Artemis
Level 13
God Stats
4W - 0L
1,500 SR
Queue Stats
53W - 34L
1,774 Elo+
Solo
Nox
Nox
Vekir25
Nox
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
atrivez
Bellona
Level 6
God Stats
2W - 0L
1,715 SR
Queue Stats
3W - 6L
1,176 Elo+
Solo
Ymir
Ymir
junglechaz
Ymir
Level 15
God Stats
23W - 18L
1,596 SR
Queue Stats
71W - 80L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CarryOrFeed1
Aphrodite
10
1 / 3 / 2
5,891
491
3,578
7,767
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Dying Game
Fenrir
11
4 / 2 / 3
6,961
580
5,317
7,577
4,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fafnir
RedWeeb247
Fafnir
8
2 / 7 / 2
5,961
497
2,901
9,992
6,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
djmkjbkdf
Nemesis
9
4 / 3 / 1
6,077
506
2,702
7,884
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 5 / 0
5,470
456
3,096
8,240
2,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CeleryDad
Tsukuyomi
10
2 / 5 / 5
6,274
523
6,748
8,399
2,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
StringSimple
Artemis
13
7 / 0 / 3
7,716
643
8,625
4,353
1,502
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
13
6 / 0 / 1
7,741
645
6,319
5,509
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
atrivez
Bellona
11
2 / 4 / 0
6,533
544
3,493
7,605
4,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
3 / 4 / 8
6,871
573
4,004
8,536
5,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
13
Kills
20
20
Deaths
13
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CarryOrFeed1
Aphrodite
1
3
2
0.67
W
Tsukuyomi
CeleryDad
Tsukuyomi
2
5
5
0.9
L
Fenrir
Dying Game
Fenrir
4
2
3
2.75
L
Fafnir
RedWeeb247
Fafnir
2
7
2
0.43
W
Artemis
StringSimple
Artemis
7
0
3
8.5
W
Nox
6
0
1
6.5
W
Bellona
atrivez
Bellona
2
4
0
0.5
L
Nemesis
djmkjbkdf
Nemesis
4
3
1
1.5
W
3
4
8
1.75
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,594
Damage
29,189
41,460
Taken
34,402
17,933
Mitigated
16,696
13,444
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CarryOrFeed1
Aphrodite
3,578
462
558
3,190
7,767
2,815
0
4,878
2,592
23,336
0
W
Tsukuyomi
CeleryDad
Tsukuyomi
6,748
1,002
0
1,971
8,399
2,979
0
1,197
7,055
0
30,767
L
Fenrir
Dying Game
Fenrir
5,317
915
0
3,405
7,577
4,232
520
0
7,577
0
30,880
L
Fafnir
RedWeeb247
Fafnir
2,901
476
270
2,024
9,992
6,362
0
2,100
7,892
10,947
0
W
Artemis
StringSimple
Artemis
8,625
4,902
0
3,355
4,353
1,502
2,079
313
4,040
0
47,350
W
Nox
6,319
222
0
2,176
5,509
2,087
945
1,289
4,098
45,949
0
W
Bellona
atrivez
Bellona
3,493
739
0
952
7,605
4,728
0
0
7,330
0
22,730
L
Nemesis
djmkjbkdf
Nemesis
2,702
1,032
0
2,639
7,884
2,482
0
998
6,736
0
26,705
W
4,004
757
0
750
8,536
5,400
315
3,408
5,050
14,054
0
L
3,096
1,170
0
1,358
8,240
2,042
0
1,860
6,340
0
24,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,360
Gold Earned
35,135
248
Minions Killed
314
0
Camps Cleared
0
1,069,204
Distance Traveled
1,101,408
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,891
491
53
4
0
210,541
1
W
Tsukuyomi
6,274
523
57
5
0
236,774
0
L
Fenrir
6,961
580
65
5
0
202,819
2
L
Fafnir
5,961
497
19
2
0
213,525
1
W
Artemis
7,716
643
80
7
0
194,032
5
W
Nox
7,741
645
98
8
0
234,421
6
W
Bellona
6,533
544
55
5
0
243,729
2
L
Nemesis
6,077
506
60
5
0
252,135
0
W
Ymir
6,871
573
24
2
0
192,452
1
L
Hou Yi
5,470
456
51
4
0
190,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role