Player Matchup

Aphrodite
Aphrodite
AniIine
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
GustavitoLastra
Fenrir
Level 18
God Stats
4W - 2L
1,563 SR
Queue Stats
66W - 19L
1,765 Elo+
Party 1
Rama
Rama
Laedo
Rama
Level 160
God Stats
16W - 6L
1,774 SR
Queue Stats
211W - 115L
1,815 Elo+
Party 1
Yemoja
Yemoja
paralll
Yemoja
Level 108
God Stats
21W - 19L
1,591 SR
Queue Stats
341W - 278L
1,555 Elo+
Party 1
Mulan
Mulan
xXJeanXx11255
Mulan
Level 145
God Stats
7W - 3L
1,504 SR
Queue Stats
188W - 181L
1,631 Elo+
Party 1
Team Averages
Level 118
1,586 SR
1,653 Elo+

VS

Team Averages
Level 39
1,462 SR
1,407 Elo+
Loki
Loki
ABoredSoul
Loki
Level 35
God Stats
4W - 6L
1,274 SR
Queue Stats
193W - 224L
1,389 Elo+
Solo
Vulcan
Vulcan
Aurona_Nitsua
Vulcan
Level 49
God Stats
0W - 1L
1,250 SR
Queue Stats
0W - 2L
1,119 Elo+
Solo
Terra
Terra
DieAbeasty
Terra
Level 45
God Stats
25W - 13L
1,752 SR
Queue Stats
244W - 201L
1,559 Elo+
Solo
Skadi
Skadi
FinickyPluto
Skadi
Level 17
God Stats
7W - 11L
1,460 SR
Queue Stats
34W - 35L
1,472 Elo+
Party 2
Vamana
Vamana
Kadunkadunk
Vamana
Level 48
God Stats
158W - 133L
1,573 SR
Queue Stats
174W - 161L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AniIine
Aphrodite
12
4 / 1 / 9
7,396
569
7,907
5,303
2,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 2 / 3
7,982
614
6,236
10,372
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Laedo
Rama
14
2 / 0 / 4
7,840
603
5,668
8,312
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
paralll
Yemoja
12
4 / 0 / 7
7,440
572
3,533
6,977
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 1 / 5
7,895
607
3,748
8,522
4,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 1
6,039
465
3,916
7,817
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 7 / 2
6,080
468
4,861
7,311
2,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
9
1 / 0 / 0
5,888
453
2,665
7,713
4,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 3 / 0
4,994
384
4,654
6,180
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
11
1 / 4 / 0
6,434
495
5,543
8,330
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
19
Kills
4
4
Deaths
19
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Aphrodite
AniIine
Aphrodite
4
1
9
8.5
L
0
7
2
0.14
L
Terra
1
0
0
1
L
0
3
0
0
W
7
2
3
4.25
L
Vamana
1
4
0
0.25
W
Rama
Laedo
Rama
2
0
4
4
W
Yemoja
paralll
Yemoja
4
0
7
7.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,092
Damage
21,639
39,486
Taken
37,351
17,406
Mitigated
15,074
25,237
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,916
1,000
0
1,236
7,817
2,295
0
2,846
4,971
0
23,928
W
Aphrodite
AniIine
Aphrodite
7,907
840
3,148
3,784
5,303
2,175
270
2,079
3,224
46,745
0
L
4,861
3,071
0
80
7,311
2,081
0
3,138
4,173
22,412
0
L
Terra
2,665
974
672
3,097
7,713
4,493
0
2,569
5,144
16,691
0
L
4,654
2,440
0
250
6,180
1,712
0
1,983
4,197
0
20,897
W
6,236
1,772
0
4,440
10,372
3,690
658
1,051
9,321
0
44,589
L
Vamana
5,543
3,198
0
1,972
8,330
4,493
510
904
7,426
0
35,895
W
Rama
Laedo
Rama
5,668
4,849
0
5,069
8,312
3,007
866
1,593
6,719
0
62,017
W
Yemoja
paralll
Yemoja
3,533
1,246
1,648
2,901
6,977
4,300
322
2,803
4,174
18,549
0
W
3,748
479
0
4,247
8,522
4,234
360
0
8,522
0
44,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,553
Gold Earned
29,435
433
Minions Killed
213
0
Camps Cleared
0
1,297,533
Distance Traveled
1,146,764
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,039
465
44
3
0
257,924
7
W
Aphrodite
7,396
569
85
7
0
248,467
4
L
Vulcan
6,080
468
31
2
0
190,551
6
L
Terra
5,888
453
37
3
0
249,669
3
L
Skadi
4,994
384
32
2
0
223,376
4
W
Fenrir
7,982
614
82
6
0
280,416
3
L
Vamana
6,434
495
69
5
0
225,244
0
W
Rama
7,840
603
123
9
0
226,853
4
W
Yemoja
7,440
572
38
3
0
250,970
1
W
Mulan
7,895
607
105
8
0
290,827
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role