Player Matchup

Cthulhu
Cthulhu
Darlagus
Cthulhu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
306W - 334L
1,500 Elo+
Party 1
Bellona
Bellona
ItsSimple0982
Bellona
Level 5
God Stats
5W - 5L
1,500 SR
Queue Stats
134W - 137L
1,500 Elo+
Solo
Thor
Thor
K1ttensausage
Thor
Level 2
God Stats
6W - 13L
1,500 SR
Queue Stats
511W - 587L
1,500 Elo+
Party 1
Izanami
Izanami
SHPP
Izanami
Level 29
God Stats
17W - 17L
1,586 SR
Queue Stats
83W - 86L
1,472 Elo+
Solo
Ra
Ra
今宵上弦月
Ra
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 17L
1,294 Elo+
Solo
Team Averages
Level 10
1,517 SR
1,453 Elo+

VS

Team Averages
Level 15
1,480 SR
1,438 Elo+
Anhur
Anhur
Avi3leaves
Anhur
Level 13
God Stats
2W - 6L
1,534 SR
Queue Stats
148W - 155L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
CarlosGM34
Sun Wukong
Level 23
God Stats
182W - 133L
1,475 SR
Queue Stats
385W - 396L
1,419 Elo+
Solo
Da Ji
Da Ji
SorryIG
Da Ji
Level 25
God Stats
5W - 6L
1,391 SR
Queue Stats
43W - 48L
1,414 Elo+
Party 2
Cthulhu
Cthulhu
bonegod69
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,319 Elo+
Party 2
Danzaburou
Danzaburou
gauntlet1313
Danzaburou
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darlagus
Cthulhu
9
2 / 4 / 4
6,148
512
4,073
8,480
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
11
2 / 3 / 0
6,144
512
2,217
6,578
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
3 / 7 / 0
5,917
493
2,263
6,922
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
SHPP
Izanami
14
8 / 1 / 2
8,446
704
9,276
7,652
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 3 / 3
6,772
564
3,032
4,895
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
0 / 2 / 0
5,390
449
1,393
5,715
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
CarlosGM34
Sun Wukong
11
9 / 3 / 3
7,247
604
6,643
7,174
3,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Da Ji
SorryIG
Da Ji
11
7 / 4 / 3
7,576
631
5,490
9,916
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
bonegod69
Cthulhu
9
0 / 4 / 0
5,016
418
1,763
6,605
3,657
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
gauntlet1313
Danzaburou
10
1 / 3 / 2
6,344
529
4,079
8,052
2,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
16
Kills
17
18
Deaths
16
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
2
0
0
L
Sun Wukong
CarlosGM34
Sun Wukong
9
3
3
3.5
W
Cthulhu
Darlagus
Cthulhu
2
4
4
1
W
Bellona
2
3
0
0.67
W
3
7
0
0.43
W
Izanami
SHPP
Izanami
8
1
2
9
L
Da Ji
SorryIG
Da Ji
7
4
3
2.13
L
Cthulhu
bonegod69
Cthulhu
0
4
0
0
L
Danzaburou
gauntlet1313
Danzaburou
1
3
2
0.67
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,861
Damage
19,368
34,527
Taken
37,462
16,466
Mitigated
13,301
7,142
Healing
5,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
1,393
289
0
1,672
5,715
1,386
224
88
5,627
0
27,012
L
Sun Wukong
CarlosGM34
Sun Wukong
6,643
2,159
0
295
7,174
3,266
649
2,133
4,791
0
26,047
W
Cthulhu
Darlagus
Cthulhu
4,073
369
97
279
8,480
5,915
146
506
7,974
13,206
0
W
Bellona
2,217
504
0
451
6,578
3,822
311
455
6,123
0
25,093
W
2,263
1,244
0
0
6,922
2,108
621
0
6,922
0
11,781
W
Izanami
SHPP
Izanami
9,276
6,412
0
4,536
7,652
2,788
2,867
763
6,889
0
57,552
L
Da Ji
SorryIG
Da Ji
5,490
1,355
0
2,282
9,916
2,821
0
990
8,849
0
30,057
L
Cthulhu
bonegod69
Cthulhu
1,763
331
0
1,159
6,605
3,657
210
758
5,760
18,117
0
L
Danzaburou
gauntlet1313
Danzaburou
4,079
2,146
0
369
8,052
2,171
0
2,479
5,330
0
23,648
W
3,032
453
21
1,758
4,895
1,833
843
39
4,856
28,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,427
Gold Earned
31,573
253
Minions Killed
221
0
Camps Cleared
0
1,122,623
Distance Traveled
1,138,714
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,390
449
49
4
0
207,150
2
L
Sun Wukong
7,247
604
42
4
0
214,903
3
W
Cthulhu
6,148
512
18
2
0
229,935
1
W
Bellona
6,144
512
46
4
0
243,273
0
W
Thor
5,917
493
22
2
0
216,852
0
W
Izanami
8,446
704
110
9
0
223,675
4
L
Da Ji
7,576
631
48
4
0
225,224
0
L
Cthulhu
5,016
418
35
3
0
260,223
2
L
Danzaburou
6,344
529
47
4
0
231,214
0
W
Ra
6,772
564
57
5
0
208,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role