Player Matchup

Amaterasu
Amaterasu
Devils-icon
Amaterasu
Level 18
God Stats
0W - 1L
1,699 SR
Queue Stats
3W - 3L
1,533 Elo+
Party 1
Mercury
Mercury
EthanG4975
Mercury
Level 28
God Stats
4W - 3L
1,740 SR
Queue Stats
91W - 91L
1,522 Elo+
Solo
Ares
Ares
Legendary_Gundam
Ares
Level 16
God Stats
18W - 18L
1,515 SR
Queue Stats
107W - 98L
1,649 Elo+
Solo
Skadi
Skadi
RockEmSockEmDan
Skadi
Level 20
God Stats
1W - 2L
1,453 SR
Queue Stats
2W - 3L
1,459 Elo+
Party 1
Chang'e
Chang'e
WOLF PACK 700
Chang'e
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
169W - 179L
1,507 Elo+
Solo
Team Averages
Level 22
1,582 SR
1,534 Elo+

VS

Team Averages
Level 7
1,673 SR
1,644 Elo+
Anhur
Anhur
GlueeStrainSmoke
Anhur
Level 26
God Stats
3W - 0L
1,756 SR
Queue Stats
80W - 71L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
TheLegendaryKira
Zhong Kui
Level 4
God Stats
1W - 0L
1,760 SR
Queue Stats
8W - 9L
1,405 Elo+
Solo
Sobek
Sobek
money1boy
Sobek
Level 2
God Stats
4W - 0L
1,847 SR
Queue Stats
4W - 0L
1,764 Elo+
Party 2
Guan Yu
Guan Yu
money7boy
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,764 Elo+
Party 2
Set
Set
money8boy
Set
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,764 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Devils-icon
Amaterasu
9
0 / 20 / 1
7,341
306
8,632
24,865
8,547
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
EthanG4975
Mercury
10
1 / 2 / 0
8,197
342
2,223
10,144
2,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 9 / 2
10,319
430
11,560
20,576
10,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 17 / 3
11,344
473
13,861
21,241
5,698
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
18
5 / 9 / 3
12,318
513
17,276
23,489
7,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 11
14,412
601
22,083
25,575
10,784
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
18
7 / 8 / 8
13,153
548
15,302
23,669
14,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
money1boy
Sobek
17
6 / 1 / 19
12,828
535
6,483
19,736
20,528
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
money7boy
Guan Yu
20
14 / 1 / 15
14,008
584
19,549
23,284
34,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
15 / 3 / 12
14,500
604
17,201
18,697
14,805
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
121
15
Kills
56
57
Deaths
16
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Devils-icon
Amaterasu
0
20
1
0.03
L
Mercury
EthanG4975
Mercury
1
2
0
0.5
W
14
3
11
6.5
L
4
9
2
0.56
L
5
17
3
0.38
W
Zhong Kui
7
8
8
1.38
L
Chang'e
5
9
3
0.72
W
Sobek
money1boy
Sobek
6
1
19
15.5
W
Guan Yu
money7boy
Guan Yu
14
1
15
21.5
W
15
3
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,552
Damage
80,618
100,315
Taken
110,961
34,721
Mitigated
95,650
11,618
Healing
45,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Devils-icon
Amaterasu
8,632
5,191
0
1,326
24,865
8,547
0
3,773
20,673
0
26,074
L
Mercury
EthanG4975
Mercury
2,223
1,421
0
500
10,144
2,591
0
2,311
7,758
0
34,490
W
22,083
14,838
0
13,589
25,575
10,784
1,220
8,662
16,370
0
134,924
L
11,560
1,337
0
3,861
20,576
10,338
0
4,453
15,923
47,811
0
L
13,861
6,791
0
961
21,241
5,698
198
4,690
16,376
0
37,172
W
Zhong Kui
15,302
1,650
0
9,699
23,669
14,937
5,943
6,454
15,672
88,355
0
L
Chang'e
17,276
2,038
462
4,508
23,489
7,547
0
6,558
16,856
77,013
0
W
Sobek
money1boy
Sobek
6,483
671
977
5,723
19,736
20,528
379
6,006
10,368
19,361
0
W
Guan Yu
money7boy
Guan Yu
19,549
4,805
2,146
9,531
23,284
34,596
704
3,873
19,267
0
88,452
W
17,201
7,879
0
3,842
18,697
14,805
658
3,092
15,385
0
118,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,519
Gold Earned
68,901
344
Minions Killed
615
0
Camps Cleared
0
1,598,681
Distance Traveled
2,181,577
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,341
306
23
1
0
337,245
0
L
Mercury
8,197
342
76
3
0
222,565
0
W
Anhur
14,412
601
155
6
0
406,474
3
L
Ares
10,319
430
67
3
0
328,265
6
L
Skadi
11,344
473
63
3
0
340,553
0
W
Zhong Kui
13,153
548
138
6
0
356,513
0
L
Chang'e
12,318
513
115
5
0
370,053
0
W
Sobek
12,828
535
32
1
0
438,565
3
W
Guan Yu
14,008
584
140
6
0
483,071
1
W
Set
14,500
604
150
6
0
496,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role