Player Matchup

Rama
Rama
BM Drandon3078
Rama
Level 27
God Stats
40W - 34L
1,582 SR
Queue Stats
134W - 131L
1,574 Elo+
Solo
Bakasura
Bakasura
Blooperbob
Bakasura
Level 23
God Stats
5W - 4L
1,531 SR
Queue Stats
123W - 117L
1,430 Elo+
Solo
Cerberus
Cerberus
Drip_Bandsx6
Cerberus
Level 8
God Stats
14W - 7L
1,799 SR
Queue Stats
34W - 26L
1,575 Elo+
Solo
Tiamat
Tiamat
SoulKiller12
Tiamat
Level 26
God Stats
5W - 4L
1,838 SR
Queue Stats
59W - 56L
1,433 Elo+
Solo
Danzaburou
Danzaburou
XDavidThuDiosX
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,709 Elo+
Solo
Team Averages
Level 23
1,650 SR
1,544 Elo+

VS

Team Averages
Level 21
1,594 SR
1,594 Elo+
Sun Wukong
Sun Wukong
Alstorm7
Sun Wukong
Level 29
God Stats
19W - 21L
1,514 SR
Queue Stats
147W - 148L
1,439 Elo+
Solo
Tiamat
Tiamat
DepressedCruffin
Tiamat
Level 16
God Stats
2W - 2L
1,473 SR
Queue Stats
42W - 29L
1,663 Elo+
Party 2
Cerberus
Cerberus
HomeDepotBathtub
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,944 Elo+
Party 2
Geb
Geb
III N3O llI
Geb
Level 47
God Stats
16W - 11L
1,981 SR
Queue Stats
1,179W - 1,171L
1,520 Elo+
Party 1
Medusa
Medusa
lIl Nova llI
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,037
604
3,195
6,690
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
Blooperbob
Bakasura
9
1 / 0 / 1
5,470
547
3,533
5,738
1,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Drip_Bandsx6
Cerberus
9
5 / 1 / 4
6,474
647
4,754
7,558
3,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
9
0 / 0 / 0
5,097
510
1,794
3,454
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

Danzaburou
XDavidThuDiosX
Danzaburou
11
10 / 2 / 1
7,218
722
7,735
6,600
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alstorm7
Sun Wukong
9
0 / 1 / 1
5,021
502
4,040
5,853
3,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 0
5,784
578
5,033
6,042
4,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 1 / 2
5,348
535
3,016
5,401
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 7 / 1
4,332
433
2,638
8,064
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
6
0 / 6 / 0
3,925
393
2,015
6,102
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
16
Kills
4
4
Deaths
16
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alstorm7
Sun Wukong
0
1
1
0.5
W
0
1
0
0
W
Bakasura
Blooperbob
Bakasura
1
0
1
1.5
L
3
1
0
3
W
Cerberus
Drip_Bandsx6
Cerberus
5
1
4
7
L
1
1
2
2
L
0
7
1
0.07
W
Tiamat
0
0
0
0
W
Danzaburou
XDavidThuDiosX
Danzaburou
10
2
1
5.25
L
Medusa
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,011
Damage
16,742
30,040
Taken
31,462
10,806
Mitigated
13,498
11,521
Healing
5,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alstorm7
Sun Wukong
4,040
484
0
1,056
5,853
3,209
0
695
5,158
0
21,868
W
3,195
2,866
0
3,723
6,690
1,940
326
1,338
4,984
0
37,862
W
Bakasura
Blooperbob
Bakasura
3,533
2,385
0
1,768
5,738
1,857
0
2,419
3,235
0
25,695
L
5,033
1,650
0
2,105
6,042
4,716
0
2,015
4,027
26,744
0
W
Cerberus
Drip_Bandsx6
Cerberus
4,754
140
0
1,021
7,558
3,359
244
2,536
4,888
14,308
0
L
3,016
83
0
1,948
5,401
1,572
0
1,028
4,158
21,244
0
L
2,638
549
0
498
8,064
2,716
0
1,376
6,611
10,363
0
W
Tiamat
1,794
250
147
1,915
3,454
1,783
628
1,334
1,990
21,328
0
W
Danzaburou
XDavidThuDiosX
Danzaburou
7,735
5,048
0
2,947
6,600
1,867
1,328
2,700
3,856
0
37,473
L
Medusa
2,015
1,440
0
0
6,102
1,285
0
1,434
4,668
0
8,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,296
Gold Earned
24,410
293
Minions Killed
199
0
Camps Cleared
0
845,296
Distance Traveled
924,525
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,021
502
44
4
0
207,526
0
W
Rama
6,037
604
88
9
0
148,397
0
W
Bakasura
5,470
547
63
6
0
210,370
1
L
Tiamat
5,784
578
61
6
0
169,286
0
W
Cerberus
6,474
647
23
2
0
183,175
3
L
Cerberus
5,348
535
72
7
0
203,985
0
L
Geb
4,332
433
8
1
0
180,600
2
W
Tiamat
5,097
510
55
6
0
155,885
1
W
Danzaburou
7,218
722
64
6
0
147,469
0
L
Medusa
3,925
393
14
1
0
163,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role