Player Matchup

Nemesis
Nemesis
BatmanNate
Nemesis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,643 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DaddicusFinch
Ah Muzen Cab
Level 97
God Stats
40W - 27L
1,542 SR
Queue Stats
91W - 99L
1,432 Elo+
Party 2
Hou Yi
Hou Yi
Scarabzeta
Hou Yi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
VandheerLorde2
Sylvanus
Level 22
God Stats
6W - 4L
1,551 SR
Queue Stats
117W - 134L
1,513 Elo+
Party 2
Anhur
Anhur
YaBoiFricke
Anhur
Level 21
God Stats
4W - 6L
1,399 SR
Queue Stats
29W - 49L
1,339 Elo+
Party 2
Team Averages
Level 34
1,498 SR
1,486 Elo+

VS

Team Averages
Level 14
1,522 SR
1,406 Elo+
Chernobog
Chernobog
Blank737683
Chernobog
Level 23
God Stats
9W - 5L
1,692 SR
Queue Stats
56W - 80L
1,362 Elo+
Solo
Nemesis
Nemesis
ZeWeon
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,634 Elo+
Party 1
Guan Yu
Guan Yu
crispydonut558
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,292 Elo+
Party 1
Horus
Horus
estinjune
Horus
Level 11
God Stats
0W - 1L
1,488 SR
Queue Stats
2W - 8L
1,450 Elo+
Solo
Khepri
Khepri
gabeitchy
Khepri
Level 15
God Stats
0W - 1L
1,428 SR
Queue Stats
0W - 2L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BatmanNate
Nemesis
9
1 / 0 / 2
5,681
516
826
4,672
1,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
DaddicusFinch
Ah Muzen Cab
13
7 / 2 / 1
7,478
680
8,761
7,387
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hou Yi
Scarabzeta
Hou Yi
10
1 / 0 / 1
6,122
557
2,860
5,768
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
9
2 / 0 / 3
5,766
524
3,283
4,374
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
4 / 2 / 2
5,501
500
4,308
4,983
1,458
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Blank737683
Chernobog
10
0 / 2 / 0
5,465
497
1,913
4,498
1,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
ZeWeon
Nemesis
10
1 / 3 / 1
5,875
534
4,895
8,099
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 4 / 0
5,150
468
1,409
7,449
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
estinjune
Horus
7
1 / 3 / 0
4,453
405
2,382
5,362
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Khepri
gabeitchy
Khepri
9
1 / 3 / 1
5,076
461
1,704
5,250
1,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
15
Kills
4
4
Deaths
15
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BatmanNate
Nemesis
1
0
2
2
L
Chernobog
Blank737683
Chernobog
0
2
0
0
W
Ah Muzen Cab
DaddicusFinch
Ah Muzen Cab
7
2
1
3.75
W
Hou Yi
Scarabzeta
Hou Yi
1
0
1
1.5
W
Sylvanus
2
0
3
3.5
W
4
2
2
2.5
L
Nemesis
ZeWeon
Nemesis
1
3
1
0.5
L
1
4
0
0.25
L
Horus
estinjune
Horus
1
3
0
0.33
L
Khepri
gabeitchy
Khepri
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,038
Damage
12,303
27,184
Taken
30,658
9,154
Mitigated
13,550
11,137
Healing
6,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BatmanNate
Nemesis
826
303
0
2,202
4,672
1,119
65
0
4,672
0
20,490
L
Chernobog
Blank737683
Chernobog
1,913
877
0
377
4,498
1,383
0
0
4,498
0
27,048
W
Ah Muzen Cab
DaddicusFinch
Ah Muzen Cab
8,761
5,383
0
3,879
7,387
2,489
1,242
0
7,387
0
42,062
W
Hou Yi
Scarabzeta
Hou Yi
2,860
950
0
2,799
5,768
1,759
924
0
5,768
0
31,051
W
Sylvanus
3,283
1,451
829
1,428
4,374
2,329
704
985
3,389
19,485
4,486
W
4,308
1,591
0
0
4,983
1,458
0
719
4,264
0
12,916
L
Nemesis
ZeWeon
Nemesis
4,895
1,445
0
2,912
8,099
2,928
0
0
8,099
0
33,488
L
1,409
36
52
940
7,449
5,449
0
0
7,449
0
13,042
L
Horus
estinjune
Horus
2,382
1,216
299
627
5,362
2,132
112
2,078
3,284
0
10,979
L
Khepri
gabeitchy
Khepri
1,704
0
0
966
5,250
1,658
0
871
4,379
17,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,548
Gold Earned
26,019
260
Minions Killed
211
0
Camps Cleared
0
963,848
Distance Traveled
987,180
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,681
516
49
4
0
214,293
0
L
Chernobog
5,465
497
57
5
0
174,700
2
W
Ah Muzen Cab
7,478
680
84
8
0
209,974
0
W
Hou Yi
6,122
557
68
6
0
172,572
2
W
Sylvanus
5,766
524
41
4
0
176,517
2
W
Anhur
5,501
500
18
2
0
190,492
0
L
Nemesis
5,875
534
74
7
0
207,363
0
L
Guan Yu
5,150
468
23
2
0
192,363
0
L
Horus
4,453
405
27
2
0
206,632
1
L
Khepri
5,076
461
30
3
0
206,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role