Player Matchup

Osiris
Osiris
ImNotJesse
Osiris
Level 103
God Stats
5W - 14L
1,649 SR
Queue Stats
34W - 58L
1,376 Elo+
Party 1
Kuzenbo
Kuzenbo
SwimGood
Kuzenbo
Level 76
God Stats
0W - 1L
1,322 SR
Queue Stats
13W - 24L
1,509 Elo+
Party 1
Medusa
Medusa
WhatchuMeeean
Medusa
Level 91
God Stats
0W - 5L
1,472 SR
Queue Stats
34W - 56L
1,429 Elo+
Party 1
Zhong Kui
Zhong Kui
phokingbish
Zhong Kui
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,405 Elo+
Party 1
Erlang Shen
Erlang Shen
strikingvipersx
Erlang Shen
Level 24
God Stats
4W - 15L
1,498 SR
Queue Stats
32W - 53L
1,413 Elo+
Party 1
Team Averages
Level 61
1,488 SR
1,427 Elo+

VS

Team Averages
Level 61
1,545 SR
1,612 Elo+
Kali
Kali
GracesSecret
Kali
Level 45
God Stats
3W - 5L
1,353 SR
Queue Stats
383W - 246L
1,731 Elo+
Party 3
Ares
Ares
LacedInSilver
Ares
Level 63
God Stats
1W - 1L
1,287 SR
Queue Stats
42W - 33L
1,584 Elo+
Party 3
Guan Yu
Guan Yu
Matty602
Guan Yu
Level 29
God Stats
1W - 0L
1,747 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
NavyAlarm
Raijin
Level 107
God Stats
49W - 31L
1,672 SR
Queue Stats
548W - 439L
1,745 Elo+
Party 3
Artemis
Artemis
OdinOfHissorrow
Artemis
Level 62
God Stats
1W - 0L
1,667 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ImNotJesse
Osiris
12
2 / 6 / 1
7,673
451
5,840
11,542
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
SwimGood
Kuzenbo
11
1 / 3 / 2
7,145
420
6,802
11,794
8,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 5 / 0
7,305
430
4,988
10,882
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
phokingbish
Zhong Kui
12
1 / 6 / 0
7,291
429
5,106
9,169
6,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
strikingvipersx
Erlang Shen
13
0 / 3 / 1
7,756
456
3,008
7,361
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 2
10,439
614
10,990
12,955
6,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 1 / 7
8,052
474
3,975
11,094
9,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Matty602
Guan Yu
14
2 / 1 / 1
8,648
509
1,186
5,621
4,342
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
NavyAlarm
Raijin
18
6 / 1 / 5
10,806
636
9,660
8,573
3,870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 1 / 2
8,781
517
9,755
8,675
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
23
23
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
10
0
2
11
L
Osiris
ImNotJesse
Osiris
2
6
1
0.42
W
1
1
7
4.5
W
Guan Yu
Matty602
Guan Yu
2
1
1
2.5
W
Raijin
NavyAlarm
Raijin
6
1
5
8.5
W
4
1
2
5
L
Kuzenbo
SwimGood
Kuzenbo
1
3
2
0.67
L
0
5
0
0
L
Zhong Kui
phokingbish
Zhong Kui
1
6
0
0.17
L
Erlang Shen
strikingvipersx
Erlang Shen
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,744
Damage
35,566
50,748
Taken
46,918
26,575
Mitigated
27,812
7,053
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,990
6,971
0
5,884
12,955
6,947
506
2,196
10,759
0
75,649
L
Osiris
ImNotJesse
Osiris
5,840
2,043
0
275
11,542
5,452
0
4,364
7,178
0
47,868
W
3,975
470
0
1,717
11,094
9,453
465
4,939
6,155
21,439
0
W
Guan Yu
Matty602
Guan Yu
1,186
91
0
1,186
5,621
4,342
534
0
5,621
0
25,899
W
Raijin
NavyAlarm
Raijin
9,660
476
0
1,981
8,573
3,870
328
1,972
6,601
97,418
0
W
9,755
4,087
0
3,126
8,675
3,200
794
2,801
5,874
0
59,109
L
Kuzenbo
SwimGood
Kuzenbo
6,802
2,232
0
1,300
11,794
8,729
99
2,839
8,955
24,265
0
L
4,988
1,690
0
2,893
10,882
3,328
1,521
2,736
8,146
0
43,305
L
Zhong Kui
phokingbish
Zhong Kui
5,106
622
0
971
9,169
6,046
177
3,655
5,514
30,312
0
L
Erlang Shen
strikingvipersx
Erlang Shen
3,008
1,183
0
1,614
7,361
3,020
0
41
7,320
0
24,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,170
Gold Earned
46,726
355
Minions Killed
508
0
Camps Cleared
0
1,550,112
Distance Traveled
1,653,767
27
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,439
614
124
7
0
378,641
6
L
Osiris
7,673
451
88
5
0
327,940
4
W
Ares
8,052
474
29
2
0
334,780
10
W
Guan Yu
8,648
509
61
4
0
317,441
4
W
Raijin
10,806
636
174
10
0
323,389
6
W
Artemis
8,781
517
120
7
0
299,516
5
L
Kuzenbo
7,145
420
34
2
0
313,793
8
L
Medusa
7,305
430
93
5
0
291,789
7
L
Zhong Kui
7,291
429
79
5
0
288,287
3
L
Erlang Shen
7,756
456
61
4
0
328,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role