Player Matchup

Achilles
Achilles
AngelSpanks
Achilles
Level 127
God Stats
3W - 8L
1,223 SR
Queue Stats
305W - 251L
1,594 Elo+
Party 1
Medusa
Medusa
Mudd
Medusa
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 21L
1,684 Elo+
Party 1
Tiamat
Tiamat
x1Solaire1x
Tiamat
Level 94
God Stats
15W - 6L
2,020 SR
Queue Stats
297W - 246L
1,614 Elo+
Party 1
Team Averages
Level 79
1,581 SR
1,631 Elo+

VS

Team Averages
Level 53
1,377 SR
1,309 Elo+
Loki
Loki
Siegfried-xd
Loki
Level 39
God Stats
0W - 3L
1,215 SR
Queue Stats
20W - 35L
1,247 Elo+
Party 2
Achilles
Achilles
kiritokaminabn
Achilles
Level 94
God Stats
0W - 3L
1,296 SR
Queue Stats
42W - 62L
1,235 Elo+
Party 2
Baron Samedi
Baron Samedi
tractorhands
Baron Samedi
Level 27
God Stats
7W - 6L
1,619 SR
Queue Stats
71W - 56L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AngelSpanks
Achilles
15
10 / 3 / 12
11,857
741
14,015
16,819
13,681
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Mudd
Medusa
15
3 / 1 / 12
11,148
697
11,110
11,232
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
16
11 / 3 / 10
12,097
756
16,119
13,828
10,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 3
9,816
614
5,560
11,272
3,224
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
13
4 / 7 / 2
11,698
731
13,524
19,152
15,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
tractorhands
Baron Samedi
12
1 / 9 / 3
9,462
591
7,714
15,778
11,899
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
24
Kills
6
7
Deaths
24
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
AngelSpanks
Achilles
10
3
12
5.33
W
Medusa
Mudd
Medusa
3
1
12
9
L
1
8
3
0.31
L
Achilles
4
7
2
0.71
L
Baron Samedi
tractorhands
Baron Samedi
1
9
3
0.28
W
Tiamat
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,244
Damage
26,798
41,879
Taken
46,202
27,983
Mitigated
30,566
12,221
Healing
8,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AngelSpanks
Achilles
14,015
4,874
579
1,907
16,819
13,681
511
2,376
14,443
0
29,777
W
Medusa
Mudd
Medusa
11,110
6,320
0
3,464
11,232
4,053
842
2,677
8,555
0
78,342
L
5,560
846
0
614
11,272
3,224
228
2,529
8,584
0
27,211
L
Achilles
13,524
4,391
0
3,514
19,152
15,443
66
5,722
12,922
0
33,861
L
Baron Samedi
tractorhands
Baron Samedi
7,714
1,121
816
3,219
15,778
11,899
192
6,765
8,568
27,954
0
W
Tiamat
16,119
1,364
0
6,271
13,828
10,249
402
2,775
11,053
41,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,102
Gold Earned
30,976
208
Minions Killed
123
0
Camps Cleared
0
898,719
Distance Traveled
827,915
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,857
741
25
2
0
310,513
2
W
Medusa
11,148
697
125
8
0
286,552
3
L
Loki
9,816
614
51
3
0
287,055
2
L
Achilles
11,698
731
45
3
0
300,267
2
L
Baron Samedi
9,462
591
27
2
0
240,593
6
W
Tiamat
12,097
756
58
4
0
301,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role