Player Matchup

Tyr
Tyr
PwxD
Tyr
Level 126
God Stats
2W - 2L
1,435 SR
Queue Stats
137W - 45L
1,896 Elo+
Party 1
Olorun
Olorun
Subui
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 6L
1,831 Elo+
Party 1
Sun Wukong
Sun Wukong
ehv8
Sun Wukong
Level 125
God Stats
2W - 0L
1,852 SR
Queue Stats
105W - 47L
1,845 Elo+
Party 1
Team Averages
Level 93
1,596 SR
1,857 Elo+

VS

Team Averages
Level 12
1,584 SR
1,584 Elo+
Zhong Kui
Zhong Kui
NoHoots2Give
Zhong Kui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,560 Elo+
Party 2
Kuzenbo
Kuzenbo
Pricelessmite
Kuzenbo
Level 17
God Stats
0W - 1L
1,752 SR
Queue Stats
37W - 29L
1,693 Elo+
Party 2
Nemesis
Nemesis
RGBJackal
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
PwxD
Tyr
12
6 / 1 / 16
9,197
836
9,216
8,108
4,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Subui
Olorun
13
5 / 1 / 16
8,994
818
13,608
10,059
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
ehv8
Sun Wukong
13
15 / 3 / 9
10,521
956
12,549
11,013
6,268
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NoHoots2Give
Zhong Kui
10
1 / 8 / 3
7,079
644
7,293
12,428
6,954
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
11
3 / 5 / 1
8,152
741
4,996
15,824
17,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
RGBJackal
Nemesis
9
1 / 13 / 1
7,337
667
5,415
12,525
4,067
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
26
Kills
5
5
Deaths
26
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
NoHoots2Give
Zhong Kui
1
8
3
0.31
L
Kuzenbo
3
5
1
0.7
W
Tyr
PwxD
Tyr
6
1
16
14
L
Nemesis
RGBJackal
Nemesis
1
13
1
0.12
W
Olorun
Subui
Olorun
5
1
16
13
W
Sun Wukong
ehv8
Sun Wukong
15
3
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,373
Damage
17,704
29,180
Taken
40,777
14,552
Mitigated
28,776
11,016
Healing
3,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
NoHoots2Give
Zhong Kui
7,293
1,190
0
688
12,428
6,954
0
3,495
8,808
21,362
0
L
Kuzenbo
4,996
1,780
417
1,311
15,824
17,755
0
6,431
8,982
11,597
0
W
Tyr
PwxD
Tyr
9,216
2,306
0
1,811
8,108
4,524
267
3,867
4,241
0
24,760
L
Nemesis
RGBJackal
Nemesis
5,415
2,355
0
632
12,525
4,067
0
3,706
8,694
0
21,220
W
Olorun
Subui
Olorun
13,608
6,952
1,058
6,859
10,059
3,760
1,338
4,740
5,319
41,054
0
W
Sun Wukong
ehv8
Sun Wukong
12,549
3,870
0
1,288
11,013
6,268
44
3,750
7,263
0
37,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,712
Gold Earned
22,568
137
Minions Killed
64
0
Camps Cleared
0
580,666
Distance Traveled
515,295
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,079
644
31
3
0
153,671
2
L
Kuzenbo
8,152
741
8
1
0
194,219
3
W
Tyr
9,197
836
28
3
0
200,982
1
L
Nemesis
7,337
667
25
2
0
167,405
0
W
Olorun
8,994
818
52
5
0
172,340
0
W
Sun Wukong
10,521
956
57
5
0
207,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role