Player Matchup

Danzaburou
Danzaburou
AcSK1LLies
Danzaburou
Level 98
God Stats
9W - 7L
1,298 SR
Queue Stats
200W - 188L
1,588 Elo+
Party 2
Janus
Janus
Assassin4223
Janus
Level 100
God Stats
6W - 8L
1,730 SR
Queue Stats
118W - 107L
1,518 Elo+
Solo
Olorun
Olorun
BiGdbandit2760
Olorun
Level 127
God Stats
5W - 3L
1,858 SR
Queue Stats
192W - 148L
1,529 Elo+
Party 2
Kali
Kali
Publik Inami
Kali
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 108L
1,517 Elo+
Party 2
Sylvanus
Sylvanus
koreanito82
Sylvanus
Level 142
God Stats
20W - 15L
1,570 SR
Queue Stats
272W - 261L
1,494 Elo+
Solo
Team Averages
Level 111
1,591 SR
1,529 Elo+

VS

Team Averages
Level 76
1,453 SR
1,454 Elo+
Nox
Nox
CthuLuCR4FT
Nox
Level 54
God Stats
3W - 4L
1,464 SR
Queue Stats
257W - 247L
1,483 Elo+
Solo
Merlin
Merlin
ErevGD
Merlin
Level 81
God Stats
2W - 4L
1,602 SR
Queue Stats
212W - 219L
1,463 Elo+
Party 1
Cernunnos
Cernunnos
HungryHungryEmu
Cernunnos
Level 106
God Stats
2W - 5L
1,566 SR
Queue Stats
173W - 180L
1,495 Elo+
Party 1
Arachne
Arachne
PrinceRebel
Arachne
Level 85
God Stats
3W - 8L
1,273 SR
Queue Stats
117W - 125L
1,400 Elo+
Party 1
King Arthur
King Arthur
Top-_-Up
King Arthur
Level 54
God Stats
48W - 49L
1,362 SR
Queue Stats
231W - 239L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AcSK1LLies
Danzaburou
10
2 / 1 / 1
5,463
546
2,216
4,340
1,095
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 0
5,502
550
1,521
3,443
885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
5 / 1 / 1
6,925
693
6,548
9,728
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 1 / 0
5,271
527
1,663
6,386
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
koreanito82
Sylvanus
9
1 / 0 / 2
5,272
527
2,497
6,620
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
4,837
484
1,876
4,258
2,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
ErevGD
Merlin
11
1 / 0 / 0
5,748
575
3,223
2,310
665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
HungryHungryEmu
Cernunnos
8
0 / 2 / 1
4,675
468
2,674
3,712
1,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Arachne
PrinceRebel
Arachne
7
1 / 2 / 0
4,598
460
1,892
5,158
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

King Arthur
Top-_-Up
King Arthur
10
2 / 4 / 0
5,742
574
6,930
8,652
4,538
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
9
Kills
4
4
Deaths
9
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AcSK1LLies
Danzaburou
2
1
1
2.5
W
0
1
0
0
W
5
1
1
5.5
L
0
1
2
1
L
Merlin
ErevGD
Merlin
1
0
0
1
L
Cernunnos
HungryHungryEmu
Cernunnos
0
2
1
0.25
L
Arachne
PrinceRebel
Arachne
1
2
0
0.5
W
1
1
0
1
L
King Arthur
Top-_-Up
King Arthur
2
4
0
0.5
W
Sylvanus
koreanito82
Sylvanus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,445
Damage
16,595
30,517
Taken
24,090
11,225
Mitigated
9,880
15,567
Healing
5,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AcSK1LLies
Danzaburou
2,216
478
0
1,382
4,340
1,095
832
297
4,043
0
23,253
W
1,521
48
0
1,510
3,443
885
30
1,724
1,531
33,488
0
W
6,548
2,880
154
6,792
9,728
3,518
702
530
9,198
40,368
0
L
1,876
640
0
766
4,258
2,105
0
2,382
1,876
14,498
0
L
Merlin
ErevGD
Merlin
3,223
0
0
712
2,310
665
0
885
1,425
33,218
0
L
Cernunnos
HungryHungryEmu
Cernunnos
2,674
997
0
444
3,712
1,070
0
919
2,793
0
21,080
L
Arachne
PrinceRebel
Arachne
1,892
1,588
0
1,883
5,158
1,502
0
1,649
3,509
0
16,492
W
1,663
671
0
1,516
6,386
1,895
0
1,106
5,208
0
23,140
L
King Arthur
Top-_-Up
King Arthur
6,930
1,060
0
2,152
8,652
4,538
0
4,562
4,090
0
32,034
W
Sylvanus
koreanito82
Sylvanus
2,497
593
773
3,440
6,620
3,832
200
1,138
5,438
18,448
5,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,433
Gold Earned
25,600
299
Minions Killed
255
0
Camps Cleared
0
859,321
Distance Traveled
869,241
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,463
546
44
4
0
187,975
4
W
Janus
5,502
550
71
7
0
166,573
2
W
Olorun
6,925
693
82
8
0
149,911
2
L
Nox
4,837
484
20
2
0
169,535
5
L
Merlin
5,748
575
73
7
0
181,851
1
L
Cernunnos
4,675
468
55
6
0
155,673
2
L
Arachne
4,598
460
40
4
0
189,618
2
W
Kali
5,271
527
56
6
0
185,233
2
L
King Arthur
5,742
574
67
7
0
172,564
1
W
Sylvanus
5,272
527
46
5
0
169,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role