Player Matchup

Ra
Ra
Raaditzz
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,606 Elo+
Solo
Cabrakan
Cabrakan
Rumbleshade3
Cabrakan
Level 28
God Stats
11W - 7L
1,709 SR
Queue Stats
130W - 88L
1,666 Elo+
Party 2
Osiris
Osiris
WarchisFanGirl
Osiris
Level 23
God Stats
1W - 1L
1,909 SR
Queue Stats
41W - 17L
1,928 Elo+
Solo
Bellona
Bellona
jonnyboyyo
Bellona
Level 26
God Stats
5W - 4L
1,330 SR
Queue Stats
108W - 67L
1,651 Elo+
Party 2
Ullr
Ullr
vanessa_pau
Ullr
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
156W - 160L
1,610 Elo+
Solo
Team Averages
Level 22
1,589 SR
1,692 Elo+

VS

Team Averages
Level 24
1,591 SR
1,716 Elo+
Anhur
Anhur
Jumpah
Anhur
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Neembaa
Nemesis
Level 7
God Stats
2W - 0L
1,732 SR
Queue Stats
4W - 6L
1,436 Elo+
Solo
Ra
Ra
Viscool
Ra
Level 29
God Stats
1W - 0L
1,277 SR
Queue Stats
187W - 80L
1,860 Elo+
Party 1
Chronos
Chronos
VyscolsSon
Chronos
Level 18
God Stats
17W - 2L
1,670 SR
Queue Stats
195W - 40L
1,888 Elo+
Party 1
Guan Yu
Guan Yu
xIDeMoNightMare
Guan Yu
Level 26
God Stats
4W - 1L
1,774 SR
Queue Stats
209W - 68L
1,895 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
8,025
535
5,822
10,356
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Rumbleshade3
Cabrakan
13
6 / 5 / 3
8,475
565
11,978
12,138
7,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 7 / 0
7,548
503
7,604
14,162
6,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
jonnyboyyo
Bellona
14
2 / 2 / 3
7,579
505
5,062
10,100
7,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 10 / 1
6,076
405
2,277
10,100
2,852
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jumpah
Anhur
14
5 / 4 / 2
9,614
641
10,111
11,628
4,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Neembaa
Nemesis
13
1 / 2 / 3
7,977
532
3,004
10,071
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 3 / 4
9,459
631
10,484
13,863
6,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
VyscolsSon
Chronos
17
13 / 0 / 2
11,005
734
12,516
8,487
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 3 / 9
9,445
630
6,882
14,384
11,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
28
28
Deaths
12
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
Jumpah
Anhur
5
4
2
1.5
W
Nemesis
Neembaa
Nemesis
1
2
3
1.25
L
2
4
5
1.13
L
Cabrakan
Rumbleshade3
Cabrakan
6
5
3
1.5
W
4
3
4
2
W
Chronos
VyscolsSon
Chronos
13
0
2
14
L
2
7
0
0.29
L
Bellona
jonnyboyyo
Bellona
2
2
3
1.75
L
0
10
1
0.05
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,743
Damage
42,997
56,856
Taken
58,433
26,711
Mitigated
29,113
11,654
Healing
26,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Jumpah
Anhur
10,111
5,772
0
3,372
11,628
4,296
1,948
4,062
7,358
0
61,136
W
Nemesis
Neembaa
Nemesis
3,004
1,388
0
5,862
10,071
3,949
0
3,387
6,620
0
47,117
L
5,822
248
416
2,726
10,356
2,824
0
901
9,455
45,885
0
L
Cabrakan
Rumbleshade3
Cabrakan
11,978
1,292
0
2,983
12,138
7,205
0
3,701
8,437
43,172
0
W
10,484
1,390
831
7,745
13,863
6,301
1,487
4,308
9,541
63,767
0
W
Chronos
VyscolsSon
Chronos
12,516
5,913
0
4,114
8,487
2,963
160
300
8,179
73,206
0
L
7,604
3,175
0
1,981
14,162
6,375
0
4,436
9,726
0
49,222
L
Bellona
jonnyboyyo
Bellona
5,062
227
0
3,348
10,100
7,455
0
6,333
3,767
0
35,881
L
2,277
991
0
200
10,100
2,852
0
7,629
2,471
0
23,340
W
6,882
1,096
1,054
3,474
14,384
11,604
102
5,265
8,935
0
22,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,703
Gold Earned
47,500
358
Minions Killed
510
0
Camps Cleared
0
1,370,419
Distance Traveled
1,471,885
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,614
641
125
8
0
247,712
2
W
Nemesis
7,977
532
92
6
0
345,040
4
L
Ra
8,025
535
92
6
0
263,969
0
L
Cabrakan
8,475
565
79
5
0
268,621
0
W
Ra
9,459
631
112
7
0
273,299
1
W
Chronos
11,005
734
146
10
0
289,804
1
L
Osiris
7,548
503
76
5
0
279,947
0
L
Bellona
7,579
505
70
5
0
289,663
2
L
Ullr
6,076
405
41
3
0
268,219
0
W
Guan Yu
9,445
630
35
2
0
316,030
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role