Player Matchup

Chang'e
Chang'e
Gold IV
GauntletOfWeebs
Chang'e
Gold IV
Level 145
God Stats
7W - 1L
1,891 SR
Queue Stats
144W - 137L
1,225 MMR
Solo
Ares
Ares
Silver I
ImadV
Ares
Silver I
Level 106
God Stats
6W - 1L
1,859 SR
Queue Stats
45W - 43L
1,228 MMR
Solo
Danzaburou
Danzaburou
Silver II
JackoSensei
Danzaburou
Silver II
Level 154
God Stats
5W - 5L
1,255 SR
Queue Stats
215W - 208L
1,233 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
MastaNikkka
Ao Kuang
Gold V
Level 159
God Stats
65W - 39L
1,636 SR
Queue Stats
384W - 378L
1,281 MMR
Party 1
Scylla
Scylla
Gold IV
PhartSuckerbrrg
Scylla
Gold IV
Level 69
God Stats
10W - 9L
1,583 SR
Queue Stats
116W - 119L
1,309 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,645 SR
1,255 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,718 SR
1,256 MMR
Janus
Janus
Silver I
AlexWDK
Janus
Silver I
Level 160
God Stats
20W - 30L
1,434 SR
Queue Stats
802W - 795L
1,282 MMR
Solo
Arachne
Arachne
Gold V
TheSrPakko
Arachne
Gold V
Level 126
God Stats
21W - 18L
1,900 SR
Queue Stats
40W - 40L
1,278 MMR
Solo
Khepri
Khepri
Bronze IV
TheUnknownBeast
Khepri
Bronze IV
Level 109
God Stats
0W - 2L
1,704 SR
Queue Stats
4W - 13L
1,276 MMR
Solo
Achilles
Achilles
Silver V
UlsanTroll
Achilles
Silver V
Level 39
God Stats
0W - 1L
1,588 SR
Queue Stats
11W - 19L
1,232 MMR
Solo
Rama
Rama
Silver I
UsoppSK
Rama
Silver I
Level 73
God Stats
5W - 5L
1,963 SR
Queue Stats
214W - 227L
1,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 6
13,679
570
13,348
16,616
20,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
ImadV
Ares
17
1 / 2 / 10
11,701
488
9,833
18,119
20,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
JackoSensei
Danzaburou
20
5 / 2 / 7
14,295
596
21,231
18,838
10,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
MastaNikkka
Ao Kuang
20
13 / 5 / 4
15,366
640
22,846
25,988
12,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 5 / 6
13,650
569
12,324
18,153
8,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
TsukuyomiNemesisPersephoneSet

VS

Bans
TiamatApolloAthenaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AlexWDK
Janus
18
3 / 6 / 5
11,947
498
13,083
15,893
7,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
TheSrPakko
Arachne
20
9 / 3 / 2
12,897
537
18,822
27,561
12,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
0 / 4 / 7
9,430
393
5,494
17,057
17,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
UlsanTroll
Achilles
19
4 / 8 / 3
11,715
488
15,032
22,770
22,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
UsoppSK
Rama
18
0 / 6 / 6
10,857
452
12,285
17,465
7,260
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
39
27
Kills
16
16
Deaths
27
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
AlexWDK
Janus
3
6
5
0.92
W
4
2
6
3.5
W
Ares
ImadV
Ares
1
2
10
3
W
Danzaburou
JackoSensei
Danzaburou
5
2
7
4.25
W
Ao Kuang
MastaNikkka
Ao Kuang
13
5
4
3
W
4
5
6
1.4
L
Arachne
TheSrPakko
Arachne
9
3
2
3.33
L
0
4
7
0.88
L
Achilles
UlsanTroll
Achilles
4
8
3
0.69
L
Rama
UsoppSK
Rama
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,582
Damage
64,716
97,714
Taken
100,746
72,991
Mitigated
67,651
42,306
Healing
18,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AlexWDK
Janus
13,083
935
0
2,077
15,893
7,103
553
8,982
6,647
91,577
0
W
13,348
1,633
4,050
8,923
16,616
20,663
2,213
919
15,697
93,587
0
W
Ares
ImadV
Ares
9,833
405
0
2,050
18,119
20,284
0
4,872
13,247
35,827
0
W
Danzaburou
JackoSensei
Danzaburou
21,231
11,270
0
10,718
18,838
10,463
2,501
4,000
14,838
0
119,859
W
Ao Kuang
MastaNikkka
Ao Kuang
22,846
6,606
0
12,030
25,988
12,967
3,346
5,221
20,767
116,000
0
W
12,324
1,372
0
4,535
18,153
8,614
2,001
4,815
13,338
102,484
0
L
Arachne
TheSrPakko
Arachne
18,822
11,467
0
7,241
27,561
12,701
0
16,894
10,515
0
114,543
L
5,494
651
0
1,871
17,057
17,652
0
8,472
8,511
24,576
0
L
Achilles
UlsanTroll
Achilles
15,032
5,777
0
5,229
22,770
22,935
111
16,819
5,872
0
66,519
L
Rama
UsoppSK
Rama
12,285
4,956
0
2,374
17,465
7,260
0
6,746
10,647
3,965
91,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,691
Gold Earned
56,846
768
Minions Killed
642
0
Camps Cleared
0
2,184,714
Distance Traveled
2,221,150
33
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,947
498
184
8
0
454,396
12
W
Chang'e
13,679
570
186
8
0
439,224
5
W
Ares
11,701
488
32
1
0
466,568
6
W
Danzaburou
14,295
596
187
8
0
390,676
8
W
Ao Kuang
15,366
640
170
7
0
479,112
4
W
Scylla
13,650
569
193
8
0
409,134
10
L
Arachne
12,897
537
142
6
0
541,284
4
L
Khepri
9,430
393
29
1
0
445,430
6
L
Achilles
11,715
488
122
5
0
415,977
3
L
Rama
10,857
452
165
7
0
364,063
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role