Player Matchup

Hercules
Hercules
Bouqhttt
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Chancer123
Baron Samedi
Level 109
God Stats
5W - 2L
1,616 SR
Queue Stats
272W - 165L
1,645 Elo+
Party 1
Cthulhu
Cthulhu
Ormendahl
Cthulhu
Level 147
God Stats
2W - 4L
1,413 SR
Queue Stats
184W - 163L
1,593 Elo+
Solo
Skadi
Skadi
XCinderFallX
Skadi
Level 155
God Stats
7W - 5L
1,592 SR
Queue Stats
498W - 539L
1,604 Elo+
Solo
Discordia
Discordia
Zomnoah
Discordia
Level 108
God Stats
4W - 1L
1,700 SR
Queue Stats
341W - 237L
1,657 Elo+
Party 1
Team Averages
Level 133
1,564 SR
1,600 Elo+

VS

Team Averages
Level 140
1,431 SR
1,522 Elo+
Zhong Kui
Zhong Kui
Combuster10
Zhong Kui
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
173W - 187L
1,575 Elo+
Solo
Rama
Rama
Ritual2369
Rama
Level 117
God Stats
5W - 3L
1,500 SR
Queue Stats
149W - 160L
1,628 Elo+
Solo
Chaac
Chaac
Venard12
Chaac
Level 158
God Stats
2W - 4L
1,442 SR
Queue Stats
289W - 303L
1,542 Elo+
Solo
Terra
Terra
ikillwithjoy
Terra
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,341 Elo+
Solo
Sun Wukong
Sun Wukong
maniacbunny708
Sun Wukong
Level 129
God Stats
7W - 6L
1,211 SR
Queue Stats
266W - 249L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bouqhttt
Hercules
19
8 / 2 / 25
11,673
778
15,454
24,448
32,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
Chancer123
Baron Samedi
18
4 / 2 / 22
10,723
715
16,006
11,129
6,111
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Ormendahl
Cthulhu
20
5 / 2 / 24
12,032
802
15,252
21,759
26,936
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
14 / 5 / 12
12,413
828
30,221
18,467
9,267
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Zomnoah
Discordia
18
6 / 4 / 23
11,201
747
18,013
11,054
5,296
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Combuster10
Zhong Kui
17
3 / 10 / 5
10,821
721
17,007
18,079
13,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 7 / 6
9,566
638
15,512
17,364
8,510
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Venard12
Chaac
19
6 / 8 / 3
11,450
763
19,526
25,760
35,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
1 / 5 / 11
10,242
683
6,059
18,433
21,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
maniacbunny708
Sun Wukong
17
3 / 7 / 4
10,369
691
14,177
23,126
22,145
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
43
37
Kills
14
15
Deaths
37
106
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bouqhttt
Hercules
8
2
25
10.25
W
Baron Samedi
Chancer123
Baron Samedi
4
2
22
7.5
L
Zhong Kui
Combuster10
Zhong Kui
3
10
5
0.55
W
Cthulhu
Ormendahl
Cthulhu
5
2
24
8.5
L
1
7
6
0.57
L
Chaac
Venard12
Chaac
6
8
3
0.94
W
14
5
12
4
W
Discordia
Zomnoah
Discordia
6
4
23
4.38
L
1
5
11
1.3
L
Sun Wukong
maniacbunny708
Sun Wukong
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,946
Damage
72,281
86,857
Taken
102,762
79,873
Mitigated
100,045
42,957
Healing
34,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bouqhttt
Hercules
15,454
5,050
1,320
11,714
24,448
32,263
1,051
7,608
16,614
0
22,499
W
Baron Samedi
Chancer123
Baron Samedi
16,006
1,492
9,924
5,551
11,129
6,111
429
2,112
8,951
29,143
0
L
Zhong Kui
Combuster10
Zhong Kui
17,007
77
2,347
2,492
18,079
13,253
460
7,851
10,228
29,085
0
W
Cthulhu
Ormendahl
Cthulhu
15,252
1,307
3,168
4,244
21,759
26,936
273
5,056
16,513
32,550
0
L
15,512
11,717
347
2,089
17,364
8,510
1,285
10,392
6,972
0
24,241
L
Chaac
Venard12
Chaac
19,526
2,251
672
7,061
25,760
35,136
0
11,346
14,414
0
37,516
W
30,221
17,935
2,345
3,223
18,467
9,267
2,200
5,604
12,713
0
45,431
W
Discordia
Zomnoah
Discordia
18,013
2,159
441
1,027
11,054
5,296
1,082
3,119
7,885
32,033
0
L
6,059
767
3,711
4,187
18,433
21,001
96
9,432
9,001
9,137
0
L
Sun Wukong
maniacbunny708
Sun Wukong
14,177
2,200
3,595
7,506
23,126
22,145
0
10,250
12,876
445
30,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,042
Gold Earned
52,448
145
Minions Killed
123
0
Camps Cleared
0
1,391,197
Distance Traveled
1,310,413
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,673
778
15
1
0
277,871
2
W
Baron Samedi
10,723
715
20
1
0
285,177
0
L
Zhong Kui
10,821
721
22
1
0
251,814
1
W
Cthulhu
12,032
802
43
3
0
318,602
6
L
Rama
9,566
638
22
1
0
240,536
4
L
Chaac
11,450
763
28
2
0
257,540
1
W
Skadi
12,413
828
36
2
0
240,853
2
W
Discordia
11,201
747
31
2
0
268,694
0
L
Terra
10,242
683
7
0
0
292,632
0
L
Sun Wukong
10,369
691
44
3
0
267,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role