Player Matchup

Merlin
Merlin
CHUPON GAMER YT
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,691 Elo+
Party 2
King Arthur
King Arthur
IamJxne
King Arthur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 101L
1,445 Elo+
Solo
Cerberus
Cerberus
IcedWat3r
Cerberus
Level 36
God Stats
10W - 16L
1,414 SR
Queue Stats
290W - 269L
1,376 Elo+
Party 3
Izanami
Izanami
ItIsJonny
Izanami
Level 23
God Stats
21W - 19L
1,568 SR
Queue Stats
275W - 299L
1,350 Elo+
Party 3
Pele
Pele
Rotoplo
Pele
Level 51
God Stats
0W - 3L
1,313 SR
Queue Stats
64W - 69L
1,385 Elo+
Party 2
Team Averages
Level 28
1,459 SR
1,449 Elo+

VS

Team Averages
Level 14
1,472 SR
1,347 Elo+
Khepri
Khepri
FoundKakashi
Khepri
Level 15
God Stats
7W - 4L
1,352 SR
Queue Stats
36W - 48L
1,299 Elo+
Party 1
Zhong Kui
Zhong Kui
Hallowmen
Zhong Kui
Level 20
God Stats
1W - 0L
1,807 SR
Queue Stats
16W - 12L
1,441 Elo+
Solo
Ra
Ra
RedWeeb247
Ra
Level 10
God Stats
8W - 6L
1,500 SR
Queue Stats
85W - 101L
1,311 Elo+
Solo
Skadi
Skadi
boxofcatss
Skadi
Level 14
God Stats
12W - 11L
1,046 SR
Queue Stats
24W - 34L
1,271 Elo+
Party 1
Fenrir
Fenrir
chadd3k
Fenrir
Level 9
God Stats
4W - 2L
1,652 SR
Queue Stats
35W - 42L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,832
402
2,116
6,829
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
IamJxne
King Arthur
12
2 / 4 / 1
7,546
444
4,653
12,780
9,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
IcedWat3r
Cerberus
10
0 / 3 / 0
6,640
391
3,958
20,604
9,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
ItIsJonny
Izanami
11
0 / 4 / 1
6,977
410
9,990
11,213
3,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Rotoplo
Pele
16
5 / 4 / 0
9,513
560
11,181
13,575
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 0 / 7
7,765
457
6,583
10,384
5,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Zhong Kui
Hallowmen
Zhong Kui
15
5 / 2 / 2
9,448
556
8,796
10,135
6,881
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 2 / 2
9,847
579
9,241
11,321
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
13
3 / 0 / 3
7,778
458
12,437
6,144
2,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
chadd3k
Fenrir
15
7 / 3 / 2
9,635
567
7,361
11,915
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
19
19
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Khepri
0
0
7
3.5
W
Zhong Kui
Hallowmen
Zhong Kui
5
2
2
3
L
King Arthur
IamJxne
King Arthur
2
4
1
0.63
L
Cerberus
IcedWat3r
Cerberus
0
3
0
0
L
Izanami
ItIsJonny
Izanami
0
4
1
0.13
W
4
2
2
2.5
L
Pele
Rotoplo
Pele
5
4
0
1.25
W
Skadi
3
0
3
4.5
W
Fenrir
chadd3k
Fenrir
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,898
Damage
44,418
65,001
Taken
49,899
28,651
Mitigated
23,390
17,976
Healing
16,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,116
515
0
750
6,829
2,397
259
4,405
2,424
17,465
0
W
Khepri
6,583
446
0
1,094
10,384
5,872
79
1,927
8,457
25,949
0
W
Zhong Kui
Hallowmen
Zhong Kui
8,796
1,681
99
4,210
10,135
6,881
1,191
2,100
7,601
53,143
0
L
King Arthur
IamJxne
King Arthur
4,653
1,141
0
820
12,780
9,008
0
5,628
6,839
0
36,705
L
Cerberus
IcedWat3r
Cerberus
3,958
352
0
8,160
20,604
9,643
0
5,379
15,225
16,812
0
L
Izanami
ItIsJonny
Izanami
9,990
8,017
663
3,440
11,213
3,255
617
3,413
7,800
0
53,030
W
9,241
1,271
564
6,560
11,321
3,695
1,203
0
11,071
53,937
0
L
Pele
Rotoplo
Pele
11,181
3,496
0
4,143
13,575
4,348
0
5,332
8,093
0
64,324
W
Skadi
12,437
7,189
0
2,106
6,144
2,140
212
1,217
4,927
0
43,489
W
Fenrir
chadd3k
Fenrir
7,361
3,504
0
1,694
11,915
4,802
1,758
396
11,444
0
53,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,508
Gold Earned
44,473
316
Minions Killed
407
0
Camps Cleared
0
1,539,176
Distance Traveled
1,493,175
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,832
402
34
2
0
281,263
0
W
Khepri
7,765
457
27
2
0
334,112
2
W
Zhong Kui
9,448
556
103
6
0
281,091
1
L
King Arthur
7,546
444
52
3
0
330,495
2
L
Cerberus
6,640
391
21
1
0
301,124
2
L
Izanami
6,977
410
102
6
0
290,677
4
W
Ra
9,847
579
113
7
0
319,628
0
L
Pele
9,513
560
107
6
0
335,617
1
W
Skadi
7,778
458
70
4
0
281,515
1
W
Fenrir
9,635
567
94
6
0
276,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role