Player Matchup

Pele
Pele
Ale_PR1
Pele
Level 47
God Stats
14W - 9L
1,613 SR
Queue Stats
338W - 351L
1,444 Elo+
Party 1
Anhur
Anhur
B3stToEverDoIt
Anhur
Level 107
God Stats
6W - 3L
1,535 SR
Queue Stats
154W - 129L
1,572 Elo+
Party 3
Set
Set
GrayC137
Set
Level 119
God Stats
8W - 8L
1,442 SR
Queue Stats
32W - 28L
1,515 Elo+
Party 3
Athena
Athena
KindSoulYeahYeah
Athena
Level 112
God Stats
6W - 2L
1,646 SR
Queue Stats
25W - 24L
1,503 Elo+
Party 3
Hera
Hera
iStaminBus--
Hera
Level 93
God Stats
14W - 6L
1,619 SR
Queue Stats
467W - 410L
1,528 Elo+
Party 1
Team Averages
Level 96
1,571 SR
1,512 Elo+

VS

Team Averages
Level 65
1,551 SR
1,459 Elo+
Janus
Janus
Bobb064
Janus
Level 47
God Stats
18W - 20L
1,462 SR
Queue Stats
257W - 275L
1,476 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FearingCurve22
Tsukuyomi
Level 80
God Stats
7W - 11L
1,582 SR
Queue Stats
132W - 136L
1,497 Elo+
Party 2
Osiris
Osiris
Grip The Pump
Osiris
Level 97
God Stats
6W - 13L
1,552 SR
Queue Stats
154W - 183L
1,435 Elo+
Party 4
Cerberus
Cerberus
KungFooPickle
Cerberus
Level 63
God Stats
2W - 5L
1,377 SR
Queue Stats
219W - 222L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
Slickzy1461
Danzaburou
Level 36
God Stats
32W - 27L
1,780 SR
Queue Stats
87W - 88L
1,413 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Ale_PR1
Pele
17
7 / 1 / 3
11,305
565
9,794
14,672
7,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 1 / 3
10,626
531
6,376
8,869
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
2 / 1 / 2
11,369
568
5,658
12,989
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
0 / 4 / 8
10,340
517
9,620
20,589
15,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
6 / 3 / 4
11,742
587
22,333
10,719
4,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bobb064
Janus
13
2 / 4 / 0
8,179
409
9,134
13,989
4,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
FearingCurve22
Tsukuyomi
14
1 / 2 / 1
8,517
426
4,937
10,452
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 5 / 2
9,154
458
5,675
15,362
10,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
KungFooPickle
Cerberus
13
3 / 2 / 4
9,006
450
9,091
19,524
14,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Slickzy1461
Danzaburou
14
1 / 4 / 5
9,194
460
10,923
12,918
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
17
Kills
10
10
Deaths
17
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
Ale_PR1
Pele
7
1
3
8.5
W
2
1
3
3.5
L
Janus
Bobb064
Janus
2
4
0
0.5
L
Tsukuyomi
FearingCurve22
Tsukuyomi
1
2
1
0.75
W
2
1
2
3
L
3
5
2
0.8
W
0
4
8
1
L
Cerberus
KungFooPickle
Cerberus
3
2
4
2.5
L
Danzaburou
Slickzy1461
Danzaburou
1
4
5
0.88
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,781
Damage
39,760
67,838
Taken
72,245
36,819
Mitigated
37,446
16,984
Healing
21,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Ale_PR1
Pele
9,794
2,717
0
2,569
14,672
7,619
1,329
2,105
12,521
0
67,791
W
6,376
3,137
0
2,705
8,869
3,164
3,192
1,828
7,041
0
67,050
L
Janus
Bobb064
Janus
9,134
241
366
4,275
13,989
4,884
0
9,086
4,623
39,683
0
L
Tsukuyomi
FearingCurve22
Tsukuyomi
4,937
1,147
0
3,779
10,452
3,798
0
2,005
8,385
0
47,363
W
5,658
2,379
0
5,329
12,989
6,076
1,114
2,490
10,353
0
81,536
L
5,675
1,150
0
2,774
15,362
10,098
1,383
4,532
10,612
21
38,794
W
9,620
3,040
0
3,304
20,589
15,095
291
7,122
13,333
39,820
0
L
Cerberus
KungFooPickle
Cerberus
9,091
1,056
0
5,842
19,524
14,184
210
8,088
11,278
38,184
0
L
Danzaburou
Slickzy1461
Danzaburou
10,923
4,625
0
4,465
12,918
4,482
1,866
7,366
5,394
0
52,131
W
22,333
5,094
299
2,778
10,719
4,865
0
4,055
6,344
75,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,382
Gold Earned
44,050
547
Minions Killed
410
0
Camps Cleared
0
1,987,001
Distance Traveled
1,799,370
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,305
565
97
5
0
416,316
2
W
Anhur
10,626
531
107
5
0
370,243
5
L
Janus
8,179
409
52
3
0
363,384
3
L
Tsukuyomi
8,517
426
85
4
0
353,155
0
W
Set
11,369
568
150
8
0
385,843
5
L
Osiris
9,154
458
86
4
0
371,425
0
W
Athena
10,340
517
60
3
0
420,723
7
L
Cerberus
9,006
450
85
4
0
384,678
2
L
Danzaburou
9,194
460
102
5
0
326,728
0
W
Hera
11,742
587
133
7
0
393,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role