Player Matchup

Da Ji
Da Ji
BilbosBaggins
Da Ji
Level 121
God Stats
5W - 2L
1,653 SR
Queue Stats
22W - 12L
1,696 Elo+
Party 2
Cupid
Cupid
Ryphex
Cupid
Level 124
God Stats
8W - 11L
1,707 SR
Queue Stats
56W - 39L
1,703 Elo+
Party 2
Ganesha
Ganesha
jydragonfire
Ganesha
Level 29
God Stats
7W - 3L
1,702 SR
Queue Stats
15W - 6L
1,737 Elo+
Party 2
Tiamat
Tiamat
prothis
Tiamat
Level 26
God Stats
4W - 0L
1,976 SR
Queue Stats
5W - 0L
1,844 Elo+
Party 2
Amaterasu
Amaterasu
svante08
Amaterasu
Level 45
God Stats
1W - 1L
1,178 SR
Queue Stats
12W - 4L
1,737 Elo+
Party 2
Team Averages
Level 69
1,643 SR
1,744 Elo+

VS

Team Averages
Level 48
1,558 SR
1,292 Elo+
Jormungandr
Jormungandr
Cregfamtha
Jormungandr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,042 Elo+
Party 1
Kukulkan
Kukulkan
Killmora
Kukulkan
Level 18
God Stats
1W - 3L
1,565 SR
Queue Stats
14W - 26L
1,353 Elo+
Party 1
Artemis
Artemis
Rheya
Artemis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,250 Elo+
Party 1
Scylla
Scylla
Saphrant
Scylla
Level 122
God Stats
0W - 2L
1,538 SR
Queue Stats
6W - 12L
1,342 Elo+
Party 1
Sol
Sol
pettinate
Sol
Level 33
God Stats
5W - 4L
1,686 SR
Queue Stats
536W - 597L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
22 / 2 / 15
13,530
1,353
21,987
10,510
5,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
Ryphex
Cupid
18
10 / 2 / 22
11,924
1,192
19,877
7,587
3,501
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
jydragonfire
Ganesha
18
0 / 1 / 32
11,458
1,146
8,616
16,485
25,242
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
prothis
Tiamat
17
3 / 2 / 13
10,351
1,035
6,488
5,519
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
svante08
Amaterasu
17
6 / 1 / 21
11,141
1,114
12,591
15,062
14,616
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

259

VS

Team 2 Tickets

37

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cregfamtha
Jormungandr
15
3 / 8 / 5
9,873
987
6,535
15,276
18,705
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Killmora
Kukulkan
15
3 / 8 / 3
10,092
1,009
16,969
16,613
6,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Rheya
Artemis
15
1 / 9 / 5
9,077
908
8,119
13,332
4,518
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Saphrant
Scylla
15
1 / 7 / 4
9,441
944
11,344
13,765
4,162
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 9 / 2
8,239
824
5,309
13,384
4,164
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
27
41
Kills
8
8
Deaths
41
103
Assists
19
Player
Kills
Deaths
Assists
KDA
W
22
2
15
14.75
L
Jormungandr
Cregfamtha
Jormungandr
3
8
5
0.69
L
Kukulkan
Killmora
Kukulkan
3
8
3
0.56
L
Artemis
Rheya
Artemis
1
9
5
0.39
W
Cupid
Ryphex
Cupid
10
2
22
10.5
L
Scylla
Saphrant
Scylla
1
7
4
0.43
W
Ganesha
jydragonfire
Ganesha
0
1
32
16
L
0
9
2
0.11
W
Tiamat
prothis
Tiamat
3
2
13
4.75
W
Amaterasu
svante08
Amaterasu
6
1
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,559
Damage
48,276
55,163
Taken
72,370
52,701
Mitigated
37,961
9,412
Healing
2,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,987
7,280
0
1,162
10,510
5,652
0
5,502
5,008
0
28,252
L
Jormungandr
Cregfamtha
Jormungandr
6,535
2,517
0
164
15,276
18,705
0
4,391
10,603
18,494
0
L
Kukulkan
Killmora
Kukulkan
16,969
2,259
0
0
16,613
6,412
0
2,876
13,507
40,228
0
L
Artemis
Rheya
Artemis
8,119
4,895
0
1,032
13,332
4,518
0
3,166
10,024
0
21,053
W
Cupid
Ryphex
Cupid
19,877
11,726
994
348
7,587
3,501
0
5,642
1,945
0
45,489
L
Scylla
Saphrant
Scylla
11,344
930
0
437
13,765
4,162
0
2,301
11,398
39,686
0
W
Ganesha
jydragonfire
Ganesha
8,616
646
756
2,427
16,485
25,242
0
12,263
4,222
19,621
0
L
5,309
1,939
0
593
13,384
4,164
0
1,552
11,734
12,739
0
W
Tiamat
prothis
Tiamat
6,488
603
0
1,369
5,519
3,690
0
4,383
1,136
34,348
0
W
Amaterasu
svante08
Amaterasu
12,591
3,623
0
2,356
15,062
14,616
0
12,367
2,695
0
16,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,404
Gold Earned
46,722
197
Minions Killed
209
5
Camps Cleared
3
993,851
Distance Traveled
754,629
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,530
1,353
18
2
3
194,346
1
L
Jormungandr
9,873
987
24
2
0
136,895
0
L
Kukulkan
10,092
1,009
48
5
1
179,241
0
L
Artemis
9,077
908
26
3
1
128,826
0
W
Cupid
11,924
1,192
98
10
0
193,726
1
L
Scylla
9,441
944
92
9
0
174,598
0
W
Ganesha
11,458
1,146
0
0
0
201,264
0
L
Sol
8,239
824
19
2
1
135,069
0
W
Tiamat
10,351
1,035
67
7
0
177,549
0
W
Amaterasu
11,141
1,114
14
1
2
226,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role