Player Matchup

Chaac
Chaac
CurveballKing
Chaac
Level 24
God Stats
7W - 5L
1,843 SR
Queue Stats
227W - 178L
1,623 Elo+
Party 2
Cthulhu
Cthulhu
Tulmanth
Cthulhu
Level 13
God Stats
2W - 0L
1,878 SR
Queue Stats
4W - 1L
1,835 Elo+
Party 3
Thanatos
Thanatos
dark_silver2000
Thanatos
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
446W - 409L
1,632 Elo+
Party 2
Nu Wa
Nu Wa
eldrixx
Nu Wa
Level 68
God Stats
1W - 0L
1,735 SR
Queue Stats
4W - 0L
1,835 Elo+
Party 3
Hachiman
Hachiman
swinegod
Hachiman
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 73
1,691 SR
1,685 Elo+

VS

Team Averages
Level 53
1,549 SR
1,719 Elo+
Ganesha
Ganesha
Hendie65
Ganesha
Level 18
God Stats
3W - 3L
1,693 SR
Queue Stats
15W - 9L
1,820 Elo+
Party 1
Janus
Janus
Patarhadfun
Janus
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 1
Tyr
Tyr
TheFlyingDogg
Tyr
Level 103
God Stats
0W - 1L
1,282 SR
Queue Stats
14W - 9L
1,698 Elo+
Party 1
Baron Samedi
Baron Samedi
WeenisDemon
Baron Samedi
Level 27
God Stats
3W - 2L
1,494 SR
Queue Stats
18W - 15L
1,754 Elo+
Party 1
Danzaburou
Danzaburou
turtlecraft
Danzaburou
Level 46
God Stats
6W - 1L
1,776 SR
Queue Stats
27W - 12L
1,820 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 5
9,353
585
9,794
13,764
13,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Tulmanth
Cthulhu
13
9 / 3 / 7
8,607
538
8,651
12,149
11,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
14
8 / 2 / 8
9,106
569
6,953
10,356
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
eldrixx
Nu Wa
15
4 / 3 / 8
9,214
576
12,785
7,952
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
swinegod
Hachiman
12
3 / 4 / 9
8,067
504
8,344
10,351
3,404
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hendie65
Ganesha
10
2 / 7 / 3
7,078
442
4,180
14,833
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 6 / 0
7,270
454
4,195
8,509
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 5 / 4
7,357
460
7,028
12,863
7,719
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
WeenisDemon
Baron Samedi
12
1 / 7 / 1
7,378
461
6,497
10,235
9,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
turtlecraft
Danzaburou
13
4 / 8 / 6
8,289
518
9,550
13,074
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
33
Kills
13
13
Deaths
33
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
1
5
11.5
L
Ganesha
Hendie65
Ganesha
2
7
3
0.5
L
3
6
0
0.5
L
3
5
4
1
W
Cthulhu
Tulmanth
Cthulhu
9
3
7
4.17
L
Baron Samedi
WeenisDemon
Baron Samedi
1
7
1
0.21
W
Thanatos
8
2
8
6
W
Nu Wa
eldrixx
Nu Wa
4
3
8
2.67
W
Hachiman
swinegod
Hachiman
3
4
9
1.88
L
Danzaburou
turtlecraft
Danzaburou
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,527
Damage
31,450
54,572
Taken
59,514
34,300
Mitigated
33,486
22,521
Healing
8,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,794
2,684
0
6,509
13,764
13,106
0
7,386
5,781
153
45,739
L
Ganesha
Hendie65
Ganesha
4,180
1,452
0
1,309
14,833
10,452
0
4,082
10,397
19,388
0
L
4,195
501
0
753
8,509
2,093
0
5,309
2,928
33,426
0
L
7,028
1,920
552
3,156
12,863
7,719
31
4,106
8,476
0
21,819
W
Cthulhu
Tulmanth
Cthulhu
8,651
1,386
462
3,316
12,149
11,509
248
1,001
11,052
19,812
0
L
Baron Samedi
WeenisDemon
Baron Samedi
6,497
1,154
0
1,874
10,235
9,218
0
1,553
8,235
36,327
0
W
Thanatos
6,953
1,879
0
9,199
10,356
3,819
0
1,670
8,640
0
46,286
W
Nu Wa
eldrixx
Nu Wa
12,785
4,083
117
1,004
7,952
2,462
3,976
2,716
5,116
58,137
0
W
Hachiman
swinegod
Hachiman
8,344
4,346
0
1,914
10,351
3,404
1,440
1,192
9,111
0
45,465
L
Danzaburou
turtlecraft
Danzaburou
9,550
4,062
0
1,287
13,074
4,004
0
5,252
7,359
0
38,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,347
Gold Earned
37,372
368
Minions Killed
253
0
Camps Cleared
0
1,490,868
Distance Traveled
1,413,037
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,353
585
69
4
0
296,748
1
L
Ganesha
7,078
442
18
1
0
296,359
1
L
Janus
7,270
454
62
4
0
273,393
4
L
Tyr
7,357
460
25
2
0
315,290
1
W
Cthulhu
8,607
538
31
2
0
303,320
2
L
Baron Samedi
7,378
461
83
5
0
263,192
1
W
Thanatos
9,106
569
83
5
0
352,980
4
W
Nu Wa
9,214
576
105
7
0
269,997
0
W
Hachiman
8,067
504
80
5
0
267,823
4
L
Danzaburou
8,289
518
65
4
0
264,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role