Player Matchup

Cabrakan
Cabrakan
Gold V
AngelR0417
Cabrakan
Gold V
Level 104
God Stats
20W - 12L
1,652 SR
Queue Stats
89W - 87L
1,423 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
SlyceANDyce
Cthulhu
Bronze III
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
151W - 155L
1,538 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
backslashlol
Ao Kuang
Gold II
Level 61
God Stats
5W - 5L
1,616 SR
Queue Stats
150W - 144L
1,632 MMR
Solo
Anhur
Anhur
Gold I
hersheyscr7
Anhur
Gold I
Level 94
God Stats
0W - 2L
1,723 SR
Queue Stats
536W - 541L
1,643 MMR
Party 1
Merlin
Merlin
Silver IV
weeeel
Merlin
Silver IV
Level 100
God Stats
21W - 28L
1,590 SR
Queue Stats
82W - 80L
1,508 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,616 SR
1,549 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,631 SR
1,550 MMR
Cupid
Cupid
Platinum V
Gryph0nTM
Cupid
Platinum V
Level 123
God Stats
11W - 11L
1,558 SR
Queue Stats
132W - 118L
1,716 MMR
Party 3
Hera
Hera
Gold IV
Johnnycx
Hera
Gold IV
Level 131
God Stats
2W - 0L
1,736 SR
Queue Stats
66W - 60L
1,587 MMR
Solo
Athena
Athena
Silver II
KingRedH0wler
Athena
Silver II
Level 69
God Stats
1W - 0L
1,732 SR
Queue Stats
10W - 10L
1,443 MMR
Party 3
Fenrir
Fenrir
Gold IV
lock208
Fenrir
Gold IV
Level 129
God Stats
29W - 17L
1,628 SR
Queue Stats
45W - 36L
1,515 MMR
Party 2
Bellona
Bellona
Gold IV
shieldguard
Bellona
Gold IV
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 37L
1,490 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AngelR0417
Cabrakan
11
1 / 5 / 3
7,339
432
4,834
13,800
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
SlyceANDyce
Cthulhu
14
0 / 5 / 2
8,595
506
7,092
14,076
11,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
backslashlol
Ao Kuang
12
2 / 5 / 3
7,952
468
5,429
14,210
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 1
8,287
487
5,091
11,946
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
weeeel
Merlin
16
5 / 4 / 0
9,971
587
8,036
9,636
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Guan YuSetTsukuyomiScyllaApollo

VS

Bans
DanzaburouJanusSobekTiamatNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Gryph0nTM
Cupid
17
4 / 0 / 6
10,478
616
7,452
10,803
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
16
8 / 3 / 5
10,114
595
13,504
9,021
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 2 / 12
8,969
528
6,115
11,256
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
lock208
Fenrir
16
6 / 1 / 11
10,159
598
9,817
9,969
4,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
shieldguard
Bellona
16
3 / 2 / 5
9,821
578
9,940
13,264
10,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
8
Kills
23
23
Deaths
8
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AngelR0417
Cabrakan
1
5
3
0.5
W
Cupid
Gryph0nTM
Cupid
4
0
6
7
W
Hera
8
3
5
3.5
W
2
2
12
4
L
Cthulhu
SlyceANDyce
Cthulhu
0
5
2
0.2
L
Ao Kuang
backslashlol
Ao Kuang
2
5
3
0.7
L
0
4
1
0.13
W
Fenrir
lock208
Fenrir
6
1
11
11.5
W
Bellona
shieldguard
Bellona
3
2
5
2.75
L
Merlin
weeeel
Merlin
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,482
Damage
46,828
63,668
Taken
54,313
38,062
Mitigated
30,388
16,328
Healing
18,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AngelR0417
Cabrakan
4,834
371
0
2,386
13,800
12,260
0
5,281
8,388
20,011
0
W
Cupid
Gryph0nTM
Cupid
7,452
3,816
189
7,990
10,803
4,125
406
1,423
9,345
0
78,243
W
Hera
13,504
2,547
262
2,377
9,021
3,299
547
5,505
3,084
60,177
0
W
6,115
1,555
0
2,397
11,256
7,623
423
5,236
5,821
27,326
0
L
Cthulhu
SlyceANDyce
Cthulhu
7,092
1,234
133
4,593
14,076
11,852
0
3,415
10,571
49,283
0
L
Ao Kuang
backslashlol
Ao Kuang
5,429
1,530
0
3,318
14,210
5,533
0
2,822
11,333
44,141
0
L
5,091
1,955
0
3,697
11,946
4,038
0
3,398
8,502
0
60,316
W
Fenrir
lock208
Fenrir
9,817
3,121
0
1,747
9,969
4,440
0
4,110
5,679
0
64,368
W
Bellona
shieldguard
Bellona
9,940
5,108
0
4,019
13,264
10,901
547
7,671
4,993
0
64,776
L
Merlin
weeeel
Merlin
8,036
284
0
2,201
9,636
4,379
320
4,143
5,255
66,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,144
Gold Earned
49,541
490
Minions Killed
519
0
Camps Cleared
0
1,592,739
Distance Traveled
1,793,760
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,339
432
23
1
0
336,963
8
W
Cupid
10,478
616
125
7
0
321,084
8
W
Hera
10,114
595
108
6
0
316,080
5
W
Athena
8,969
528
41
2
0
383,438
4
L
Cthulhu
8,595
506
115
7
0
298,075
3
L
Ao Kuang
7,952
468
85
5
0
326,475
4
L
Anhur
8,287
487
121
7
0
324,081
6
W
Fenrir
10,159
598
100
6
0
416,403
6
W
Bellona
9,821
578
145
9
0
356,755
3
L
Merlin
9,971
587
146
9
0
307,145
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role